yer in the spirit of pp ive only been playing in open as of late but with this nurf cannon i may return to private / soloCan you imagine? Who'd ever know if you're in Solo.
yer in the spirit of pp ive only been playing in open as of late but with this nurf cannon i may return to private / soloCan you imagine? Who'd ever know if you're in Solo.
Nope 14 Merits per fighter as of 8.30pm UK time todayYou're getting 63 for the taipans currently? As in, after the nerf?
Look, it's pretty simple. Frontier offered a range of ways to unlock ranks. They have scolded explorers, now it's scolding traders. It will not stop until every single merit option is systematically nerfed.
While carriers may have increased efficiency, it was absolutely possible to run a loop within 10 minutes.
That some folks can dedicated 12+ hours to the game and thus be able to capitalize is never not going to be represented as a result. There are always going to be outliers
The only issue that needed addressing is the data point exploit. Commanders using carriers, trading rares is all legitimate activity. Is it distorting powerplay system acquisition? Almost certainly. However I'd argue this is something that frontier should have considered, when developing a 100+ rank wall with truly asinine merit amounts.
People engaging with the game and sticking to the rules, isn't something you punish. If players are creative, well then good for them. Frontier are fixated on powerplay being a giant time gate. And all this scolding over investing time and effort is weird and should be viewed as weird.
Frontier is going to rapidly undo all the good will gained from the powerplay update, whilst desperately trying to put the genie back in the bottle.
Nobody knows what frontier wants. Frontier doesn't know what Frontier wants.
Balance in FD games is basically using a random number generator and multiplying or dividing it by 10 when people complain. The most hilarious one to me is still F1 Manager, where I won the first qualification session in the first season in the middle of the Middle Eastern desert on full wet tires.Yes, I have Mandelays. I thought the big merit gain for rares was intended to promote them. They are well suited for rares racing.
They are. They did not have the data on what tasks players did until the introduced merits as rewards. It's an open alpha.I'm really beginning to think the new PP2.0 is dead on the table at this point. It's like FDev is just making it up as they stumble along at this point. It's been like what, 3 weeks now? and there's been plenty of nurfs but no bug fixes, playing PP2.0 right now is just down right painful.
After the ill fated Odyssey release you'd think FDev would've learned a thing or two, but nope this release is just more of the same that we've come to expect from them, at least they didn't disappoint on that front. I can only imagine what a CF the System Colonization update is going to be.Balancing merit earnings is to be expected with any new feature, I understand that. What I don't understand, exploits not withstanding, is why they would kill all merit gains for a given activity all together.
We as individuals players get to decide what is fun and engaging vs what is laborious, boring and grindy.
All they had to do is slowly start tweaking the under represented activities' merit gains to better match the ones players were choosing to engage with. Once profitability is removed from the table as a deciding factor, players would naturally migrate to the activities that are the most fun for them individually.
It feels like FDev is determined to ruin PP 2 and alienate their player base by making poor decisions.
They likely did not have that data until they introduced PP2.0 and started awarding merits.All they had to do is slowly start tweaking the under represented activities' merit gains to better match the ones players were choosing to engage with.
The data exploit is pretty obviously broken, and I guess the two folks allowed to part-time work on post-launch support cant timely fix that.3. How are players supposed to "know" when we aren't supposed to be doing these grindy boring activities that get us ahead?
And just to highlight the problem here even more, rank 5 might as well be rank 1, because real ranks cost 8k merits. The gameplay loop you've been engaging with so far, flat-out won't work in the long run unless it gets buffed in some manner.Echoing a lot of sentiments here.
Stamping out the data port farming was something that 100% needed to happen.
But rare commodities trading and escaped pods? No, this is the same kind of mistake as nerfing exploration and exobiology.
I say this as someone who's mainly been focusing on bounty hunting to gather merits, and having only reached Rank 5 with my power since starting a couple of weeks ago.
If only there was a way to get that data before a full launch...They likely did not have that data until they introduced PP2.0 and started awarding merits.
They did learn ... they knew better than to put a price tag on it.After the ill fated Odyssey release you'd think FDev would've learned a thing or two
I am expecting another massive credit sink with little return like fleet carriers.After the ill fated Odyssey release you'd think FDev would've learned a thing or two, but nope this release is just more of the same that we've come to expect from them, at least they didn't disappoint on that front. I can only imagine what a CF the System Colonization update is going to be.
Don't disagree. That is what alpha (parameters of intended fucntionality) and beta (conformity to established parameters) testing are for. FDev have shown they are not willing to do that.If only there was a way to get that data before a full launch...
Ya, it's not like developers of a 10 year old game would've EVER been able to figure anything like this out, you know based on years of previous gamers play styles.They are. They did not have the data on what tasks players did until the introduced merits as rewards. It's an open alpha.