Elite Dangerous | Powerplay 2.0 Update

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Look, it's pretty simple. Frontier offered a range of ways to unlock ranks. They have scolded explorers, now it's scolding traders. It will not stop until every single merit option is systematically nerfed.

While carriers may have increased efficiency, it was absolutely possible to run a loop within 10 minutes.

That some folks can dedicated 12+ hours to the game and thus be able to capitalize is never not going to be represented as a result. There are always going to be outliers

The only issue that needed addressing is the data point exploit. Commanders using carriers, trading rares is all legitimate activity. Is it distorting powerplay system acquisition? Almost certainly. However I'd argue this is something that frontier should have considered, when developing a 100+ rank wall with truly asinine merit amounts.

People engaging with the game and sticking to the rules, isn't something you punish. If players are creative, well then good for them. Frontier are fixated on powerplay being a giant time gate. And all this scolding over investing time and effort is weird and should be viewed as weird.

Frontier is going to rapidly undo all the good will gained from the powerplay update, whilst desperately trying to put the genie back in the bottle.

I'm really beginning to think the new PP2.0 is dead on the table at this point. It's like FDev is just making it up as they stumble along at this point. It's been like what, 3 weeks now? and there's been plenty of nurfs but no bug fixes, playing PP2.0 right now is just down right painful.
 
Nobody knows what frontier wants. Frontier doesn't know what Frontier wants.

We get grindy repetitive CGs. We get grindy repetitive thargoid activities. We have always had grindy Dav's Hope, Jameson, and Robigo runs.

1. How can FDev not know that players will do boring repetitive activities to get ahead?
2. Obviously FDev does know because they placed these activities in the game. And made them more profitable. They purposefully directed us to them.
3. How are players supposed to "know" when we aren't supposed to be doing these grindy boring activities that get us ahead?
 
Balancing merit earnings is to be expected with any new feature, I understand that. What I don't understand, exploits not withstanding, is why they would kill all merit gains for a given activity all together.

We as individuals players get to decide what is fun and engaging vs what is laborious, boring and grindy.

All they had to do is slowly start tweaking the under represented activities' merit gains to better match the ones players were choosing to engage with. Once profitability is removed from the table as a deciding factor, players would naturally migrate to the activities that are the most fun for them individually.

It feels like FDev is determined to ruin PP 2 and alienate their player base by making poor decisions.
 
Yes, I have Mandelays. I thought the big merit gain for rares was intended to promote them. They are well suited for rares racing.
Balance in FD games is basically using a random number generator and multiplying or dividing it by 10 when people complain. The most hilarious one to me is still F1 Manager, where I won the first qualification session in the first season in the middle of the Middle Eastern desert on full wet tires. :LOL:
 
Echoing a lot of sentiments here.

Stamping out the data port farming was something that 100% needed to happen.

But rare commodities trading and escaped pods? No, this is the same kind of mistake as nerfing exploration and exobiology.

I say this as someone who's mainly been focusing on bounty hunting to gather merits, and having only reached Rank 5 with my power since starting a couple of weeks ago.
 
I'm really beginning to think the new PP2.0 is dead on the table at this point. It's like FDev is just making it up as they stumble along at this point. It's been like what, 3 weeks now? and there's been plenty of nurfs but no bug fixes, playing PP2.0 right now is just down right painful.
They are. They did not have the data on what tasks players did until the introduced merits as rewards. It's an open alpha.
 
Balancing merit earnings is to be expected with any new feature, I understand that. What I don't understand, exploits not withstanding, is why they would kill all merit gains for a given activity all together.

We as individuals players get to decide what is fun and engaging vs what is laborious, boring and grindy.

All they had to do is slowly start tweaking the under represented activities' merit gains to better match the ones players were choosing to engage with. Once profitability is removed from the table as a deciding factor, players would naturally migrate to the activities that are the most fun for them individually.

It feels like FDev is determined to ruin PP 2 and alienate their player base by making poor decisions.
After the ill fated Odyssey release you'd think FDev would've learned a thing or two, but nope this release is just more of the same that we've come to expect from them, at least they didn't disappoint on that front. I can only imagine what a CF the System Colonization update is going to be.
 
I stopped playing PP2 on the second day. It was obvious that players would find ways to make merits easily, and that FDev would nerf it. And again. And again. And again.

I'm off to the black until everything is nerfed and people stop playing PP2 like they did PP1. The only one suffering due to PP2 is BGS Squadron's systems going into expansion hell.
 
3. How are players supposed to "know" when we aren't supposed to be doing these grindy boring activities that get us ahead?
The data exploit is pretty obviously broken, and I guess the two folks allowed to part-time work on post-launch support cant timely fix that.

Beyond that, no clue. I kinda enjoyed getting merits via legit settlement raids, and by blowing up cruise liners and grabbing the escape pods. Got to 30k merits in total in 25 hours or whatever. Both are now gone. Piracy never was a thing in the first place.

What is a Kumo Crew scoundrel actually supposed to do? No idea at all.
 
Echoing a lot of sentiments here.

Stamping out the data port farming was something that 100% needed to happen.

But rare commodities trading and escaped pods? No, this is the same kind of mistake as nerfing exploration and exobiology.

I say this as someone who's mainly been focusing on bounty hunting to gather merits, and having only reached Rank 5 with my power since starting a couple of weeks ago.
And just to highlight the problem here even more, rank 5 might as well be rank 1, because real ranks cost 8k merits. The gameplay loop you've been engaging with so far, flat-out won't work in the long run unless it gets buffed in some manner.

I'm really expecting some buffs here to 90% of powerplay rewards.
 
There was only ever 1 exploit. The settlement data thing.
The rares & escape pods Albeit not ideal, was not an exploit.
Bounty hunting was underpowered right from the get go. And the ridiculous selling 1T of commodities because its a better rate of return, well nuff said.
Fact is this rollout was broken right from the start.
I'm no expert but there has to be a better way of cmdrs earning personal merits?
And bounty hunting, mining in a targeted system for fortifying or acquiring, killing much harder enemy PP ships on a sliding scale, etc would've been a better way to go.
But we ain't fdev I'm sure they see things differently.
It's a shame it's all gone sideways, let's hope they can pull off a decent recovery.
Because a wipe would be drastically OTT. but perhaps justified if cheating has outpaced legitimate ways to tip the balance in a given system that's contested or targeted for undermining.
 
After the ill fated Odyssey release you'd think FDev would've learned a thing or two, but nope this release is just more of the same that we've come to expect from them, at least they didn't disappoint on that front. I can only imagine what a CF the System Colonization update is going to be.
I am expecting another massive credit sink with little return like fleet carriers.
 
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