That's what I plan on doing, the next GW2 story chapter was released yesterday.So,.....still no word on how FDev is going to solve all of this PP 2.0 stuff..... time to play something else.![]()
I don't know about other powers, but 50k wouldn't get you near top 10 in at least one of them. 400k plus would be needed for 10th.Getting a module in 5 weeks would require 50,000 merits a week, which would put someone into the top 10% of their Power's leaderboard.
Other commentors have answered your whole list now I think.Is there a list somewhere of the activities that are currently working? It is unclear from all the things being disabled and then partially re enabled as to what activities actually still give merits. Would be nice to see a consolidated list of activities that work.
With tea.Hmmm. They could merge ARX and merits into one. Then sit back and watch us kill each other. Like Squid Game. Only in England.
I don't know about other powers, but 50k wouldn't get you near top 10 in at least one of them. 400k plus would be needed for 10th.
Indeed, seems I misread that, although I doubt 50k would get you into the top 10% either to be fair. More likely when it calms down and people have given up.Top 10 is not the same thing as top 10%.
Indeed, seems I misread that, although I doubt 50k would get you into the top 10% either to be fair. More likely when it calms down and people have given up.
Worked for me last week (Kaine) and I think I had a bit of slack.Indeed, seems I misread that, although I doubt 50k would get you into the top 10% either to be fair. More likely when it calms down and people have given up.
Annoying they don't allow you to see each powers leader board in some way really.Worked for me last week (Kaine) and I think I had a bit of slack.
It's quite possible that Aisling as a power with a player base larger than the smallest five put together (according to Inara estimates) has slightly higher thresholds there, though probably not by all that much.
The way I look at is that more players generally effectively lowers the thresholds for the top spots since more players can be in the top 10%.It's quite possible that Aisling as a power with a player base larger than the smallest five put together (according to Inara estimates) has slightly higher thresholds there, though probably not by all that much.
Neither on-foot nor ship-based security becoming hostile if you are scanned while carrying stolen goods (that came from a non-Delaine system?) whilst pledged to Delaine and in a Delaine controlled system would make sense.it is genuinely insane to me that archon delaine
of all powers
gains no benefit whatsoever from piracy
You can transfer to carrier, then move carrier to target system and unload in bulk.You don't need a carrier - it may actually be less efficient to use one (assuming your goal is just earning merits and you don't care about which system you are selling to). This Mandalay build can travel 200ly to sell at max profit and return to pick up another batch in almost exactly 10 minutes, just in time to pick up another batch: https://edsy.org/s/vVp9wzf
If you don't have the Mandalay yet (you should consider buying one, it's worth it) you should be able to achieve something similar in an Asp Explorer or Krait Phantom - something like these could work (untested): https://edsy.org/s/v27UTeb https://edsy.org/s/vvZMJCl
Didn't someone post earlier that selling to a carrier removes the ability to earn Merits from the item? (Edit: can you even sell rares to a carrier? I don't recall seeing any rares listed in the market management screen). So you would have to use the jettison and scoop method, which is going to waste time and probably make this less efficient than just hauling, and the player donating the extra items won't be able to earn merits, so what's in it for them?
Not as far as I know
Depends on how they plan to do that. I'm hoping for a more comprehensive overhaul than just tweaking a few numbers. That will take time. Best would be a full reboot of the whole thing, once the problems are sorted.Ok, I get it, suspend these overly exploited ways to earn credits. I just ask you to PLEASE get this sorted and have these methods back online ASAP. It shouldn't be a difficult fix, surely?
full reboot of the whole thing
FDev just need to preserve the data on CMDRs current merits (adjusted for whatever they are currently reviewing as an exploit), which should be simple enough as it already forms part of the "save" file.Hard pass.
It was a terrible grind even during the 18K per hour phase.
As a AD supporter, 40k got me in top 25% last and this week. The end of the top 10 had over 400k. Most of it seems like rare good and pod collection, AD has a ton of haulers who are used to years of hauling for PP 1.0Worked for me last week (Kaine) and I think I had a bit of slack.
It's quite possible that Aisling as a power with a player base larger than the smallest five put together (according to Inara estimates) has slightly higher thresholds there, though probably not by all that much.
Yes, I understand. But the point is that transporting goods and picking flowers are not the same thing as fighting a war.