No Single Player Offline Mode then? [Part 2]

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Not sure if this has been asked and answered yet, but will solo online have a PAUSE FUNCTION?

I find that immensely important and relaxing so that I don't have to wait 5 minutes until docking or even waiting until supercruise exit / enter etc. I want to hit pause and check my coffee, go to the toilet relieve myself of my natural needs in peaceand not be worried that something happens to my progress.

Will there be a pause function?

Log off, log back on. I do it all the time when something demands my attention. It's not a big chore, and the only way the server - client model can work.

If the lack of a button to freeze time in the galaxy is a deal breaker, you are out of luck. If you can adjust, it's all good.

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i think this is the best decision FD has made to date. Offline mode only ever seemed logical if it could be done with little to no effort.

And without compromising the main game. It couldn't. I thought as much from the start, and was proved right.
 
i think this is the best decision FD has made to date. Offline mode only ever seemed logical if it could be done with little to no effort.
It seemed logical when FD were fighting to get the money they needed to hit the KickStarter target. Anything and everything that added to the pot seemed logical then.
 
Well i've read people being bitter there is no longer going to be an offline mode.

I just dont get it, the devs and Mr Braben say that they have decided to dump it because they feel it will be empty.

So be it have the offline mode and let it be empty, people who don't have the internet connection can play in an empty world, they are on their own their actions won't affect anything.
If they want the galaxy to be un-empty and constantly changing they can play in online mode.

At least give them the choice to play offline, knowing its going to be limited, surely thats their choice.

how about having an offline mode, where they can manually update the galaxy when they have the connection, and that galaxy is used until they do the next manual update.

Surely in this day and age thats possible?

Exactly!

We were told from day one it would be "less dynamic"!

And, as far as I can see from this threads, most of us were perfectly fine with it!

Some even prefer it that way!
 
Classy...

I've been given infraction for far less than that.

OK, let me try to rephrase it in a hopefully less infractive manner:

We have an either intentionally flawed or accidentally flawed design.

Given Frontier's developers' proven talent, I personally find the second option much harder to believe, but I admit I might be overestimating their capabilities.
 
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To be fair Elite: Dangerous was clearly conceived as an online only game.

What went wrong was that under the pressure to hit the KickStarter target, FD gave the strong impression that an offline mode was possible as there was a clear demand for offline from those who would fund nothing less. For this I blame not only FD, but KickStarter as it encourages project creators to make promises on the possible rather than the probable.

It's now difficult to remember how happy everyone was when the KickStarter succeeded.
 
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Offline Petition - Please include offline at a later date

Hope those of you that are requesting refunds ethically are successful.

Personally i have decided to keep my purchase however i still feel offline could be provided later down the line. The fact the experience wouldnt match that of online doesnt bother me as i would rather have something playable than nothing when there is server issues or i dont have a connection. Additionally the ability to save a game and return a day, week month later and continue where i left of can seem more immersive than returning to a game to find the economy has changed. Not all players have the leisure of playing Elite every day.

If like me you would like Elite Dangerous to have the offline mode it was promised up until 2 weeks ago then please take a minute to sign this Petition, additionally please forward this link (http://tinyurl.com/mx3wosd) to your fellow CMDR's in numbers we can make a difference.
 
I dont care about offline mode. This aint 1984, its 2014 and the fun is to play with other people or at least among other people. I just wonder when we can actually meet a person in space in E.D make a group with him/her and fly around together. Is this possible? Thats where the fun is. If Frontier can make it happen everyone should be happy I guess :p Btw the game is fantastic. And has great potential to build upon. :) I played a little 3.9 tonight and everything feels smoother and I see a lot more commanders around. Maybe interdictions are a little high. But I guess this is easy to balance a little. Missions and station interface is also better. Who needs offline mode when we have open play mode :D
 
Abuse of trust has killed other online games and company reputations for years to come - this manipulation of loyalty and trust will have long term consequences for both ED and FD - they will rue the day that they made the decision to not refund players in this way - it's greed and it's naivety of today's online market driven by social networked user communities. The last thing FD needs is an army of disgruntled social media warriors intent on destroying the game#s reputation - utterly naive to think this can be brushed off - they had better wake up rather quickly.
 
Once again - can people stop attacking each other. The point of the thread is to discuss the issue - not snipe at each other.

Michael

Can you be kind to answer one thread I wrote yesterday?

It's about possibility for offline Elite kickstarter where we woul'd be allowed to redirect our money paid instead of asking refund (since we do love Elite).

Also, do you have any figure what funds woul'd be needed to do that. I'm sure some compromise to make everybody happy is possible.

Thanks in advance.
 
OK, let me rephrase it in a hopefully less infractive manner:

We have an either intentionally flawed or accidentally flawed design.

Given Frontier's developers proven talent, I personally find the second option much harder to believe, but I admit I might be overestimating their capabilities.
Far more elegant, thanx! :)
 
If Elite had a subscription model, I would feel pressured to put in game time... to get value for my money. Now, I have payed for access, and I can play when I have time and feel like it. I'm not competing with anybody, I'm enjoying a roleplaying experience of being a galactic dpace trucker, bounty hunter and a general white hat (I suck at playing baddies).

Untill not enough new people buy the game and they make the business decision to shut it down. Given the outrage, I dont see it being profitable for long. And we know all they care about is profit.
 
Does someone really know the technical reason that is against offline?

if it means being the same as some beta universe in a fixed state but with more systems to explore. would that make offline people happy?
 
As strongly as I feel about the issue, I do not wish for FD to "not survive this": to be honest, if they were to release an offline version of the game in one or two years from now, I may still buy it

Agreed. I don't want anyone to suffer. I just want an offline mode, "dead" and "static" and "empty" as that might be, I'll be fine.
 
Untill not enough new people buy the game and they make the business decision to shut it down. Given the outrage, I dont see it being profitable for long. And we know all they care about is profit.

Really?
Come on man... for a start, all businesses care about profit, it's kinda important, but to say that is all they care about is ignoring everything that has gone on over the past couple of years or even days other than the few negatives.

Frontier has stated they will release expansions, pretty major ones at that and plan to have a game running over the next decade or so.

People have legitimate issues and frustrations with this, but we could do without the hyperbole.
 
Frontier taxi drivers pick you up, charge you immediately, take you to the suburb next to your destination, drop you off with about a 15-minute walk ahead of you, and refuse to refund you because you spent time in the taxi.

- "This isn't where I wanted to go."
- "Yeah I know. I realized early on that you wouldn't want to go there anyway, so I drove you here instead. This place isn't quite so empty and static as that other place you paid me to go to. Enjoy!"

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Does someone really know the technical reason that is against offline?

if it means being the same as some beta universe in a fixed state but with more systems to explore. would that make offline people happy?

It was a design decision, not a technical one.
 
Does someone really know the technical reason that is against offline?

Somebody mentioned a while back in this thread that according to the EULA the only way to opt out of the planned advertising is to play offline. As they have now changed the advertised product so you can't play offline, that has raised concerns that advertising is the main motivation behind the change.

There is a certain irony present if you can't believe anything that's advertised by this company if it in any way limits the number of future advertisements they can force you to see.

Purely technical reasons for no offline mode are impossible to justify in my opinion, as they happily took money from people to pay for that game and a very popular game with a similar name demonstrated the technology 30 years ago.
 
Does someone really know the technical reason that is against offline?

if it means being the same as some beta universe in a fixed state but with more systems to explore. would that make offline people happy?

Its built as a dynamic galaxy. so even in solo things like systems being explored by other people and the such update on your solo galaxy same with what you do in solo affects the wide open galaxy.
With out the internet you will not get any updates on the system you have jumped to from things like exploration rewards and the commodities market. I'm not sure what the fuss is about the data flow in solo is tiny, it only sends and revives data when you jump in and out of a system, purchase stuff or drop out of SC.
Hope that helps
 
Does someone really know the technical reason that is against offline?

if it means being the same as some beta universe in a fixed state but with more systems to explore. would that make offline people happy?

Its to do with sheer size and also to keep in with David Brabens vision!

However it is not impossible for an offline mode, it just wont benefit from a 'LIVE' economy, however i dont see the problem with an artificial economy as in not online but managed by your own pc, its been done before and can be done again.

There are also arguments that this could be a move to counter piracy of the game! Im not convinced as someone somewhere will release an offline pirate version one day!

The original vision included offline mode so it cant be that far off just not ideal for FD's release schedule more like!
 
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