Elite Dangerous | Ascendancy Update 1 - Thursday 21st November

Much as I'm enjoying PP2 it certainly seems to have failed in its original goal of making PP simpler. Having hidden ranges and arcane rules about what goes where is fine(ish) in a hidden system like the BGS, but when it is something players are intended to interact with ...
I was pondering this, this morning, but in relation to trading and finding good trade one offs and limited routes, but it does apply equally well to Powerplay, I think it would be really kind of awesome if people in the station bars and other ground locations could give you tip offs and information that relate to gameplay that is linked to Powerplay and the background simulation.
 
Still can't transfer odyssey materials from carrier -- they are just stuck there, taking up space. Can't transfer on ship, with action wheel, or by selling the materials in the bar.
This issue is at "vote" stage:

 
Modern games tend to point people to quest goals
This is why I mentioned the weekly tasks - the average (i.e. median) player is going to have plenty to do just getting through those, so if they could describe what needs doing clearly enough, the natural rotation of those would gradually train people up.

(People going for top 10% activity levels or actual strategic goals would need to learn faster than that, but have other ways to do so)

In particular, removing constraints around where mining must take place would be a simplification with no downside afaics.
Maybe. It has some interesting consequences in that they can balance mining to be a fairly effective method (above average merits/hour) without it being generally overpowered because it can't just be used exactly the same everywhere - what mined goods are actually paying well in this system? can they be mined locally? can generating some BGS states help with that? which system would be best to fortify to use mining for a later acquisition?

I just got around 10,000 merits (so 2,500 system) from a core mining run ... but all those core materials sold well below "optimal" price. So if I'd done a bit more research to find a reinforcement system with better markets (rather than just checking if I could remember how to core mine at all...) I could have been a lot more effective ... whereas, equally, I did at least pick a system with some rings and some suitable markets to buy the stuff at all!
 
(People going for top 10% activity levels or actual strategic goals would need to learn faster than that, but have other ways to do so)
As a current Top 10 player for my power (2nd week I managed that) I think you overestimate us :)

I've just spent far too long trying to work out where to take Power Research Data, but apparently it is useless as I got it from one of my own systems. Now I need to go and check if the UI told me it was useless, or was supposed to look it up on the Handbook before I download every bit of data ...
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Galaxy Map
  • Resolved a crash when using VR Power Play strategic view on Galaxy map
  • Filters on the Galaxy Map are no longer auto selected when you hover your mouse over them
Thank you for all your continued feedback and reports!

I've done some more testing, and in a good odyssey settlement you can get around 125 merits per minute downloading power data(including running around, landing/taking off,etc). This means that currently, uploading power malware to odyssey settlements is not worth it, as it caps out at 75 merits per minute, and will only slow you down.

Broadly, halving the upload time would fix this problem, making uploading malware slightly better while doing it, but not making downloading data not worth it.

Note: this is from the system perspective.

Further, I'd mention that at present there is a severe perverse incentive to relog farm the same settlement over and over again, which is not ideal. It would be nice if there were a cooldown to encourage players to do different settlements rather than the same one, again and again and again.
 
Last edited:
This new PowerPlay can give some good screenshots.
1732374011097.png
 
I was pondering this, this morning, but in relation to trading and finding good trade one offs and limited routes, but it does apply equally well to Powerplay, I think it would be really kind of awesome if people in the station bars and other ground locations could give you tip offs and information that relate to gameplay that is linked to Powerplay and the background simulation.
This. The day I bought this game I just assumed this would have occurred to someone in the 20 years since FFE.

The Mission Board was even still called the Bulletin Board in early releases of ED so it was obviously supposed to be a direct successor at some point...
 
This. The day I bought this game I just assumed this would have occurred to someone in the 20 years since FFE.

The Mission Board was even still called the Bulletin Board in early releases of ED so it was obviously supposed to be a direct successor at some point...
I only just noticed the in station local news, and that in there is list of 'most wanted' for bounty hunters to look up, including now the power's wanted, and also the overview of the local factions activities.

... I'm off on a jolly for raw materials amongst the crystal shards at the moment, but am feeling rather pressed to get back and try that bounty hunting list out.
 
That is the problem with that in-station news, great narrative idea, not really exposed properly in the UX, the way the text is generated speaks to 1985 not 2014, etc

Now there are Missions AND Assignments AND Merits to think about, it needs to be even more obvious in the presentation
 
I seriously can't play until this stupid trade system is fixed.

If I trade Power Generators 1 at a time, I get 8 merits per ton. If I sell my entire 300 ton capacity, I get 80 merits. I'm literally giving up 97% of my merits if I trade the way I SHOULD be trading.

This is so dumb.
 
I took two weeks off, since I was getting muave adder every other jump. Now it seems even worse, if the game will even load without crashing.
 
I seriously can't play until this stupid trade system is fixed.

If I trade Power Generators 1 at a time, I get 8 merits per ton. If I sell my entire 300 ton capacity, I get 80 merits. I'm literally giving up 97% of my merits if I trade the way I SHOULD be trading.

This is so dumb.

After seeing what @Factabulous did, I've switched gears with the trading stuff. I'm trading for profit then ploughing those credits back by donating commodities to minor factions (via missions) for merits. It makes a lot more sense 👍
 
It would be nice if Frontier posted a summary of the balance changes, if simply for the player to gauge whether PP2.0 progression is worthwhile persisting with now (that's where I'm at currently - was about to unpledge but maybe not now).

Not a fan personally of obfuscating things, but realise Frontier clearly are.
I re-pledged today before doing the weekly tasks and maybe an hour in a HazRES. Between task completions, scans and kills I got 19800 merits - just shy of half what I lost for switching powers.

Escape pods and rares were still giving nothing but were part of the weekly’s so thankfully didn’t lose any time finding that out!

So progression is definitely better but discounting the weekly list I think I probably hit 4000 merits/hour in the HazRES? I shoulda been paying more attention … but that still seems like it will take a long time to get anywhere useful.

First module is 247k merits. Assuming weeklies at 15k and then say three hours over that at 4K/hour that’s about 27k/week so maybe 2 months to hit that first module?

But there also might be times I want to do something else (other games / non-PP stuff) with my gaming time which would slow that down.

Personally, I’d rather be in a position where it were possible to earn a module per weekly cycle - that would motivate me to play for one power and unlock everything over 12 weeks or so.

Part of me wishes I stayed with my original pledge but in theory this should get me Pack Hounds quicker, which is the main module I’m interested in.

Once I have those unlocked I’ll buy a bunch and then either choose a new power that makes sense for a more long term allegiance or just bail from PP entirely, depending on how much of a slog it’s looking at that point.
 
Last edited:
After seeing what @Factabulous did, I've switched gears with the trading stuff. I'm trading for profit then ploughing those credits back by donating commodities to minor factions (via missions) for merits. It makes a lot more sense 👍
Yeah, that's what I did for a while, but I don't think donation missions can cause a Boom state, which is what's kinda needed for mining to be viable.

The last thing I want to do is spend a bunch of time grinding just so I have more grinding. I want to create places where I can do what I enjoy(mining) AND be reasonably rewarded for it.
 
As a current Top 10 player for my power (2nd week I managed that) I think you overestimate us :)

I've just spent far too long trying to work out where to take Power Research Data, but apparently it is useless as I got it from one of my own systems. Now I need to go and check if the UI told me it was useless, or was supposed to look it up on the Handbook before I download every bit of data ...

ah that's why you won't tell where you found those donation missions - you could at least have written back that you don't share it because you fear someone will challenge your leaderboard position. rest assured i don't care about leaderboards. i want to get the first 3-4 modules, then stop grinding.
i spent hours searching industrial systems for donation missions and still couldn't find the right conditions triggering good missions.

the system conditions were the only thing i wanted to know. but thanks for ignoring my questions, i'll find it out on my own eventually.
 
Last edited:
Back
Top Bottom