Are they really though? Those who preferentially target weaker ships are very predictable....
Your statement
oversimplifies and
misrepresents the dynamics of player interactions in ED. Let me explain why:
While some players do target weaker ships, this doesn’t mean they’re predictable. Their behavior can vary based on context . Strategic reasons, opportunity, or even role-playing.
Assuming that all such players act out of a desire to prey on the "weak" ignores the complexity of motivations in a sandbox game.
Labeling all players who engage in certain behaviors as "predictable" is not only
inaccurate but also reductive.
A skilled PVP player might engage a weaker ship to provoke a larger response, test a tactic, or simply because it’s the only available target.
None of these reasons imply a lack of unpredictability or strategic depth.
Open mode is inherently competitive. Players in smaller, less combat-ready ships should expect some level of risk, especially if they enter high-traffic or contested systems. This is not a fault of the game or the players but a reflection of the open-world design,
where choice and consequence coexist.
Your argument seems to shift blame onto a subset of players while framing them as inherently bad or predictable. This perspective is not only biased but also unproductive, as it overlooks the richness of ED as a living universe with diverse playstyles.
Dismissing a specific group of players or their actions as "predictable" undermines the complexity and freedom that make ED a unique experience.
Rather than criticizing these players,
it might be more productive to explore the tools and strategies available to adapt to such interactions.
After all, unpredictability is what keeps the galaxy interesting.
