PvE / PvP flag would solve everything - normal people would enjoy the game with other people, G5 Murderboat Wing people would meet only guys willing to be their content, and everybody will get what they deserved.
If that flag affects instancing, then what you actually want is not a flag, but a fourth game mode besides Open, PG and Solo.PvE / PvP flag would solve everything - normal people would enjoy the game with other people, G5 Murderboat Wing people would meet only guys willing to be their content, and everybody will get what they deserved.
Open PVE? that would be niceIf that flag affects instancing, then what you actually want is not a flag, but a fourth game mode besides Open, PG and Solo.
LOL! FD killed Powerplays PvE stone dead by somehow making it worse than PP1. C+P is nonsensical, and generally the game is riddled with issues and design flaws. The only bright spot is Thargoid combat, something FD sadly forgot about with PP2s difficulty in places such as strongholds.PVE is fine, a game needs to offer steady, relaxing fun with a challenge if you want it, ED has this balance, PVE wise spot on.
O7
ED isnt PP, PP is only a small part of Elite.LOL! FD killed Powerplays PvE stone dead by somehow making it worse than PP1. C+P is nonsensical, and generally the game is riddled with issues and design flaws. The only bright spot is Thargoid combat, something FD sadly forgot about with PP2s difficulty in places such as strongholds.
Well its now the BGS replacement, and 'the' interaction layer.ED isnt PP, PP is only a small part of Elite.
O7
What do you mean? You don't know how?LOL! FD killed Powerplays PvE stone dead by somehow making it worse than PP1.
The actual underpinnings of expansion are great, the problem lies in that PP2 is really just more of the same farming low grade NPCs, and a few more BGS tropes. This is then mixed up awkwardly with silly C+P and inconsistencies.What do you mean? You don't know how?
I remember it well, we delay PP2 for a week so one of the partners couldn't kill the NPCs.
It kind of sounded like this.
yeah... now you're really stretching to find analogies that fit your agenda. I'm not buying it, sorry.
In my experience from in game chat during Ax battles in open, those gankers don't give a flying """"" about lore, its just trying to get easy kills from ships that cant fight back.
PVE is fine, a game needs to offer steady, relaxing fun with a challenge if you want it, ED has this balance, PVE wise spot on.
Open PVE? that would be nice![]()
I have no idea how this relates to gankers in AXWhat gives actions verisimilitude within a given game setting isn't how well it conforms to arbitrary lore, but how well it's supported by the gameplay mechanisms provided.
If Frontier cared about gameplay supporting lore, or vice versa, they'd have built a game whose mechanisms were capable of reflecting the lore, or written lore that could work within the mechanisms they had, but they're shoehorning a narrative into a system that hasn't been equipped to relate it. We have a game that says one thing on the label, but has essentially never been capable of depicting that thing organically.
Piracy is a good example, as is AX itself, or the whole Thargoid narrative, all of which are more out of place than bored CMDRs testing the absurdity of insurance in a post scarcity utopia where things like ship destruction and alien invasion have next to no meaningful consequences.
In your opinion, to me PVE is really good in Elite or the majority of us would not be here, im not interested in PvP.Even if I we're judging it on the same criteria, I would still think ED's PvE was mostly garbage.
It would be Open with no PvP, like Mobiusdepending on how open the non-explicitly-PvE Open was.
To the players maybe, not to FDev. Mobius (or their moderators) can currently ban anyone from their private groups for any reason or no reason, there is no burden of proof. FDev would not have that luxury.It would be Open with no PvP, like Mobius
True but in my ideal world an official Open PVE server would have player to player combat disabled like in other MMOs.To the players maybe, not to FDev. Mobius (or their moderators) can currently ban anyone from their private groups for any reason or no reason, there is no burden of proof. FDev would not have that luxury.
Since this will be a special mode where a player cannot harm another player in any way, there will be no need to ban anyone.To the players maybe, not to FDev. Mobius (or their moderators) can currently ban anyone from their private groups for any reason or no reason, there is no burden of proof. FDev would not have that luxury.
I have no idea how this relates to gankers in AX![]()
In your opinion
im not interested in PvP.
It would be Open with no PvP, like Mobius
The same rules as the existing modesI was talking about the other Open. What rules would Open follow if Open PvE was split off?
Its a mute point, i doubt Fdev would be able to implement it now, like other MMOs it would have needed to be programmed from the start.But now that it's been brought up how exactly would you disable CMDR on CMDR violence in Open PvE? What is the recourse if griefers show up and start abusing the various mechanisms that are available to harass players?
I'd still block pad-blockers, rammers and people who rant about politics.Since this will be a special mode where a player cannot harm another player in any way, there will be no need to ban anyone.
I am personally against this.
I'd like to see gankers or criminals get more hardship in their lives.
For example, we have the NOTOREITY. As soon as I get it (accidentally or on a mission) I fly and sit on a station and the whole galaxy except humans knows about me.
While I have notoriety just paint my square in lilac and already this small step will make the game more correct.
The same rules as the existing modes
Its a mute point, i doubt Fdev would be able to implement it now, like other MMOs it would have needed to be programmed from the start.
So Open mode should be scrapped then?The current Open mode is a bad compromise
So Open mode should be scrapped then?