Solution for Ganking

Some people are honestly afraid that immigrants are going to eat their pets, or that unskilled laborers looking for sub-minimum-wage agricultural work, that no one else would ever stoop to doing, are going to steal their jobs. These people have been trained and manipulated to have irrational fears and obtuse misconceptions, but their feelings are very real and very widely held. The solution to the problems these people have is not to appease them, as that would solve few real problems, and create much worse ones.

Or if one prefers a more abstract, marginally less politicised, analogy, I can talk about microprocessors. There are a number of people who are dissatisfied with the gaming performance of AMD's dual-CCD parts, which require special workarounds to make sure games are scheduled properly. A sub-set of these people are up in arms because the 9950X3D has been confirmed to only have one v-cache CCD (alongside one standard CCD), just like previous models. They have convinced themselves, without knowing much of anything about why dual-CCD v-cache parts don't beat cheaper single-CCD v-cache parts (in gaming), that all of their problems would be solved if their CPUs had a second v-cache CCD. These people could be temporarily appeased by AMD announcing, building, and then selling them the CPU they think they want, until they realized they paid significantly more for a part that was no faster. Fact of the matter is, it's the (unavoidable) splitting of the compute complexes themselves that's the main source of the problem and strapping more cache where it can't be used effectively, will solve few, if any, of their scheduling issues. There can be no doubt about people's feeling with regard to the current asymmetric configuration and the problems they experience are real. They've just assumed the wrong source and demand a nonsensical solution.

It's hard for me not to see a number of parallels between such scenarios and the ganker outrage on these forums, outrage which is fanned by tales of how terrible Open is, how common gankers are, or how impossible it is to stand up to them...tales that are generally from people who barely spend any time around other CMDRs in the mode and do not seem to reflect the experiences of those who do actually use the mode.
yeah... now you're really stretching to find analogies that fit your agenda. I'm not buying it, sorry.
 
But on the other 'ganking' AX pilots is not some far out position given there are humans in lore who support mankind's destruction.
In my experience from in game chat during Ax battles in open, those gankers don't give a flying """"" about lore, its just trying to get easy kills from ships that cant fight back.
I admit there are one or two folks genuinely doing it for roleplay but they are few and far between.

O7
 
PvE / PvP flag would solve everything - normal people would enjoy the game with other people, G5 Murderboat Wing people would meet only guys willing to be their content, and everybody will get what they deserved.
 
PvE / PvP flag would solve everything - normal people would enjoy the game with other people, G5 Murderboat Wing people would meet only guys willing to be their content, and everybody will get what they deserved.
If that flag affects instancing, then what you actually want is not a flag, but a fourth game mode besides Open, PG and Solo.
 
PVE is fine, a game needs to offer steady, relaxing fun with a challenge if you want it, ED has this balance, PVE wise spot on.

O7
LOL! FD killed Powerplays PvE stone dead by somehow making it worse than PP1. C+P is nonsensical, and generally the game is riddled with issues and design flaws. The only bright spot is Thargoid combat, something FD sadly forgot about with PP2s difficulty in places such as strongholds.
 
LOL! FD killed Powerplays PvE stone dead by somehow making it worse than PP1. C+P is nonsensical, and generally the game is riddled with issues and design flaws. The only bright spot is Thargoid combat, something FD sadly forgot about with PP2s difficulty in places such as strongholds.
ED isnt PP, PP is only a small part of Elite.

O7
 
What do you mean? You don't know how?
I remember it well, we delay PP2 for a week so one of the partners couldn't kill the NPCs.
It kind of sounded like this.
The actual underpinnings of expansion are great, the problem lies in that PP2 is really just more of the same farming low grade NPCs, and a few more BGS tropes. This is then mixed up awkwardly with silly C+P and inconsistencies.

The biggest flaw was of the almost automatic spawn of PP ships whereever you drop, which I thought FD would fix but keep the PP NPCs vigilance. Sadly this was not the case either, and FD seem to be randomly flipping switches hoping for 'balance'. I also naively thought FD had compromised and kept strongholds spicy but we are left with broken farming.
 
yeah... now you're really stretching to find analogies that fit your agenda. I'm not buying it, sorry.

It's hardly a stretch, it's just what is, and it ties directly into the absurdity of the hyperbolic terms being used to paint 'ganking' as some great crime against players.

I have no idea what you think my agenda is, or why you think you'd be able to identify it, since you seem intent on ignoring the meaning of the words I use to express my opinions.

In my experience from in game chat during Ax battles in open, those gankers don't give a flying """"" about lore, its just trying to get easy kills from ships that cant fight back.

What gives actions verisimilitude within a given game setting isn't how well it conforms to arbitrary lore, but how well it's supported by the gameplay mechanisms provided.

If Frontier cared about gameplay supporting lore, or vice versa, they'd have built a game whose mechanisms were capable of reflecting the lore, or written lore that could work within the mechanisms they had, but they're shoehorning a narrative into a system that hasn't been equipped to relate it. We have a game that says one thing on the label, but has essentially never been capable of depicting that thing organically.

Piracy is a good example, as is AX itself, or the whole Thargoid narrative, all of which are more out of place than bored CMDRs testing the absurdity of insurance in a post scarcity utopia where things like ship destruction and alien invasion have next to no meaningful consequences.

PVE is fine, a game needs to offer steady, relaxing fun with a challenge if you want it, ED has this balance, PVE wise spot on.

Even if I we're judging it on the same criteria, I would still think ED's PvE was mostly garbage.

Open PVE? that would be nice :ROFLMAO:

It would certainly be better than most of what's being done or advocated now, depending on how open the non-explicitly-PvE Open was.
 
What gives actions verisimilitude within a given game setting isn't how well it conforms to arbitrary lore, but how well it's supported by the gameplay mechanisms provided.

If Frontier cared about gameplay supporting lore, or vice versa, they'd have built a game whose mechanisms were capable of reflecting the lore, or written lore that could work within the mechanisms they had, but they're shoehorning a narrative into a system that hasn't been equipped to relate it. We have a game that says one thing on the label, but has essentially never been capable of depicting that thing organically.

Piracy is a good example, as is AX itself, or the whole Thargoid narrative, all of which are more out of place than bored CMDRs testing the absurdity of insurance in a post scarcity utopia where things like ship destruction and alien invasion have next to no meaningful consequences.
I have no idea how this relates to gankers in AX 🤷‍♂️
Even if I we're judging it on the same criteria, I would still think ED's PvE was mostly garbage.
In your opinion, to me PVE is really good in Elite or the majority of us would not be here, im not interested in PvP.
depending on how open the non-explicitly-PvE Open was.
It would be Open with no PvP, like Mobius

O7
 
To the players maybe, not to FDev. Mobius (or their moderators) can currently ban anyone from their private groups for any reason or no reason, there is no burden of proof. FDev would not have that luxury.
Since this will be a special mode where a player cannot harm another player in any way, there will be no need to ban anyone.

I am personally against this.
I'd like to see gankers or criminals get more hardship in their lives.
For example, we have the NOTOREITY. As soon as I get it (accidentally or on a mission) I fly and sit on a station and the whole galaxy except humans knows about me.
While I have notoriety just paint my square in lilac and already this small step will make the game more correct.
 
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I have no idea how this relates to gankers in AX 🤷‍♂️

I'm saying gankers in AX are the most plausible, probably least offensive, part about the whole AX thing.

Probably why I tend to stay away from AX.

In your opinion

Everything I say is my opinion.

im not interested in PvP.

I'm mostly interested in PvP because NPCs are both ephemeral and incompetent.

In direct conflict, I have to deliberately handicap my CMDR, or force him into absurd scenarios, to experience a challenge. In indirect conflict, NPCs just don't exist. I can't intercept them, I can't compete with them logistically or strategically, I sure can't use negotiation or subterfuge against them...95% of what conflict is, NPCs can't even do. There is only a tiny sliver of the spectrum of conflict they are present to take part in and they are bad at that part.

It would be Open with no PvP, like Mobius

I was talking about the other Open. What rules would Open follow if Open PvE was split off?

But now that it's been brought up how exactly would you disable CMDR on CMDR violence in Open PvE? What is the recourse if griefers show up and start abusing the various mechanisms that are available to harass players?
 
I was talking about the other Open. What rules would Open follow if Open PvE was split off?
The same rules as the existing modes
But now that it's been brought up how exactly would you disable CMDR on CMDR violence in Open PvE? What is the recourse if griefers show up and start abusing the various mechanisms that are available to harass players?
Its a mute point, i doubt Fdev would be able to implement it now, like other MMOs it would have needed to be programmed from the start.
We do however have Solo and PG which give us decent choices to play PVE.

O7
 
Since this will be a special mode where a player cannot harm another player in any way, there will be no need to ban anyone.

I am personally against this.
I'd like to see gankers or criminals get more hardship in their lives.
For example, we have the NOTOREITY. As soon as I get it (accidentally or on a mission) I fly and sit on a station and the whole galaxy except humans knows about me.
While I have notoriety just paint my square in lilac and already this small step will make the game more correct.
I'd still block pad-blockers, rammers and people who rant about politics. :)
 
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