Solution for Ganking

For what it's worth, these are the kind of gankers I benchmark myself against:
Source: https://www.youtube.com/watch?v=1dnDsHT9QSA


Both of those CMDR are gankers (and would not be ashamed to admit it) that I've fought multiple times and they are both significantly better combat pilots than I am. Yamato2012 was former SDC and deZep was the leader of RoA. Yamato was also probably one of the top ten pilots in the entire game at one point and deZep is one of the only people to have ever successfully ganked my CMDR. It took five or six ships (and about twenty railguns) against my CMDR's shieldless blast-from-the-past meme FAS, but I gave a best-effort escape attempt and failed...which is astonishingly rare, something that's only happened to my CMDR a handful of times in the last decade (not counting betas) and several hundred encounters.

Anyway, the average ganker might be a hopeless slob, but the top gankers spend most of their time honing their skills against peers, who are some of the best PvPers there are, and then gank the rest of the time.

I'm less familiar with the current (post-Odyssey) crop of gankers, but I do recognize at least a few competent pilots in that leaderboard that was posted in this thread a while back.
Nice video but to be honest if it wasn't for the decent music i would have fallen asleep, they may be decent pilots in PvP but top 10? Get a grip, go watch some of the AX pilots.

O7
 
they may be decent pilots in PvP but top 10? Get a grip, go watch some of the AX pilots.

AX pilots are generally among the best PvE pilots, but it's still just PvE. Thargoids are NPCs. A wing of the best 4 AX pilots would probably finish last in any PvP wingfight tournament.

Not because they are bad pilots, but simply because what they are good at has nothing to do with player vs player combat. The main probem with the implementation of AX combat in ED is that it's so disconnected from the rest of the game. It requires totally different builds and (apart from a few basic elements) a mostly different flying style, therefore it teaches next to nothing about the skills you need in PvP.
 
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but it's still just PvE
Im not an Ax pilot, ive followed the story, collected all the modules, built the ships and battled along with others in taking down the invaders.
Its dynamic, hard and incredibly intense sometimes.
Give me a battle alongside other pilots in an AX warzone over that PvP snoozefest any day :ROFLMAO:

O7
 
A wing of PvPers would prolly get chewed by the Goids, see its a different skill set, so to say anyone is a top 10 pilot is an exaggeration.

O7

An average PvPer who is totally new to AX has generally very little problem 1v1ing the lower tier interceptors. Maybe they are not gonna be able to 1v1 a Hydra at the first attempt.
 
AX pilots are generally among the best PvE pilots, but it's still just PvE. Thargoids are NPCs. A wing of the best 4 AX pilots would probably finish last in any PvP wingfight tournament.

Not because they are bad pilots, but simply because what they are good at has nothing to do with player vs player combat. The main probem with the implementation of AX combat in ED is that it's so disconnected from the rest of the game. It requires totally different builds and (apart from a few basic elements) a mostly different flying style, therefore it teaches next to nothing about the skills you need in PvP.
I agree with you in principle, but try swapping AX pilots and PvP pilots in your text.
 
Its dynamic, hard and incredibly intense sometimes.
Give me a battle alongside other pilots in an AX warzone over that PvP snoozefest any day

OK, you did neither. I did both.

In AX you fight scripted bots. It's nice but predictable.

PvP wingfights can also be predictable, but only if you know everyone on both teams (how good they are, etc). And even then, people can learn, which means the next fight vs the same people might be different. :)
 
OK, you did neither. I did both.

In AX you fight scripted bots. It's nice but predictable.

PvP wingfights can also be predictable, but only if you know everyone on both teams (how good they are, etc). And even then, people can learn, which means the next fight vs the same people might be different. :)
Of course different, bots can't miss or get it wrong.
It's like playing chess against a human or against a computer.
 
OK, you did neither. I did both.

In AX you fight scripted bots. It's nice but predictable.

PvP wingfights can also be predictable, but only if you know everyone on both teams (how good they are, etc). And even then, people can learn, which means the next fight vs the same people might be different. :)
I've done a lot of PvP and AX as well. Once again, when I do AX I know about it and take a special ship.
When I'm ready for PvP I take a special ship, but the thing is that AX is basically combat.
And there are other things, trading, mining, transporting passengers, etc. Here you can not be ready for pvp, you have to sacrifice something.
 
Sorry I don't agree with you here, sometimes fighting off gankers they have a chance to run away from me, they obviously lose. But why they die bringing me 2 million, I don't understand it.
Not going to go back over old ground of PVE vs PVP skills, we had pages of that in the Hotel thread.
BUT........... Ok i will.
Players are predictable if you know the counter to your attack, if you know how they can evade you and escape you can work out how to stop that, its not rocket surgery.
In ESO our small band worked out the best way to confuse defenders at tactical points on the map so that we could capture the objectives we wanted, it worked every time, so much so that 5 of our crew were amongst the first to get Emperor and Grand Overlord, folks are predictable, if they sus you out you can change tactics knowing they will fall for it again.

Many say PvP requires more skill than PVE because the later has scripted fights, just take a look at the frustration on some threads in here with folks slapping on AX modules and complaining because that are getting owned by flowers.

Ive done both, which was harder? Having one of the top teams in ESO? Having a high level PvP rank in WOW?
Not even close, crawling through POP and TIME in Everquest (PVE) took way more planning, strategy, organisation and skill than those two games put together.

O7
 
I've done a lot of PvP
In my experience players are just as predictable
I bow before your experience.
Tbh I haven't seen any of you at a single wingfight event or tournament where you can regularly play against actually good pvpers, but okay. :)

Of course different, bots can't miss or get it wrong.
NPCs are incredibly weak in this game. So much so that they probably could not even hit a player ship once, were they not using turrets.

Yamato was also probably one of the top ten pilots in the entire game at one point
He still is. DeZpe has not been active for a couple of years now, but Yamato sometimes comes online (mainly because of tournaments). I know of only 1 wingfight tournament in the last 8 years in which he participated but only ended up second place, which is a pretty incredible record.

Look at a video of a typical PvP match, which is basically a jousting match, and tell me again how unpredictable players are. The only variables are how early the opponents preturn and if they can land their plasma shots. PvP jousting matches are amongst the most boring content you can have in my opinion.
If they are preturning, it's already not a jousting match, but PvP is way more than just 1v1 duels anyway.
Cold orbiting AX 1v1's are just as boring and monotonous, if not more so.
 
In the end for most PvPers you’re just learning a routine/build the works for you.
Completely agree which is why i always debunk the PvPers are better than PvEers rubbish.
I was one of the first Emperors in ESO, was i the best at PvP? No, Was i in the top 10 in 1vs1 fights? No, it was all down to having the time to put in and a really good team to work out ways of winning.
Exactly the same as PVE.

O7
 
I bow before your experience.
Tbh I haven't seen any of you at a single wingfight event or tournament where you can regularly play against actually good pvpers, but okay.
I was referring to actual PvP when I was attacked by Gankers during my mission or when I was flying in СG.
When I've asked a few PvP players how you fight against Thurgoids, they usually say no way, they're not interested.
So I'm playing the game and I'm not interested in fictional duels in asteroids or some ship races, it's not an Elite game.
 
I think generally most people would like to play in the open but they also do not want to lose credits for being mindlessly ganked. Most ganking is just for the fun of it so I have a idea for a solution. ...
Then make a fun from gankers :) , this is the right way ... yesterday in Tau Ceti they tried twice and even added accusation about me using reverski when it was 1:4 :D . It maked me laugh so hard, that I had then hard time when it woke up my wife :cool:. There are numerous ways how to make fun from gankers, all what you need is to have ability to adequately change plans when play in open. My Cmdr look on them (RP) as poor souls which do not follows any rules of fairness, therefore he's using adeguate responses.
 
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Then make a fun from gankers :) , this is the right way ... yesterday in Tau Ceti they tried twice and even added accusation about me using reverski when it was 1:4 :D . It maked me laugh so hard, that I had then hard time when it woke up my wife :cool:. There are numerous ways how to make fun from gankers, all what you need is to have ability to adequately change plans when play in open. My cmdr look on them (RP) as poor souls which do not follows any rules of fairness, therefore he's using adeguate responses.
I have a question for you, did you trade or mine ore there?
 
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