To be honest it looks like all this BGS is way above what I want to bother about, whether my occasional actions affect it or not it does not worry me.
If deep space colonisation does not become a viable option then I shall have to find another way to unload all these billions I keep accumulating
And that's the thing. You can be ignorant to it through your day-to-day, and that's genuinely fine.
That doesn't mean it's something FD can ignore when it comes to Colonisation.
Who defines what is "boring"?
The arguments against a long range are really starting to remind me of complaints that happen when a previously PvP only MMO adds PvE servers. "Force the other players to come to me, I shouldn't have to work to go to them!" In before "colonization should be open only", I guess.
Boring systems? You mean more generic PP and BGS systems in a bubble that has thousands already?
The irony is, if you want longer-range colonisation and
don't want those colonies to be "more generic PP and BGS systems", then you
must consider the BGS impact.
Otherwise the likely mechanics that will be needed to develop colonies beyond that initial phase won't function correctly. Of course, who knows what that will look like specifically, but you can still consider the rough shape of it.
- You drop a beacon, colony ship arrives and there's a series of activities to establish it.
- It's built. You then start development on a new thing in the colony, and a series of activities kick off to establish it.
If the BGS isn't a concern for this process, then this will be the same regardless of colony, regardless of where it is and regardless of the other things in the system.
If the BGS is a concern, then this will be unique to the conditions you chose, and will help shape what you can and can't do with that colony.... but equally... any very remote colony development would almost certainly be un-viable without essentially duplicating many aspects of the BGS, but
just for colonisation, which is pretty kludgy.
So the way I see it:
You want more generic "PP/BGS systems" as you call it? Push for no limits on colonisation and nothing else.
You want your system to be uniquely yours and accepting of the surrounds to shape it? Stick with 20Ly tops, or push for an overhaul of BGS mechanics.
What's "boring" is going to be subjective to people, but I'd suggest that like in this case, if the want is
not for "Generic PP/BGS systems" then the push for longer colonisation range is ill-advised.
Alternately: Don't listen to anything I'm saying. Just trust that FD
probably picked this range for a good reason because they know the mechanics of their game.
Sometimes I like a person's post because they make a good argument, even if i don't agree with it. For example, I usually disagree with
@Rubbernuke and
@Rebel Yell on their stance on open only, but i'll give them a like for a well made argument.
That was at K Olley, not you.