I don't enjoy writing those posts, but this event was just so badly executed on all fronts, from gameplay to extreme server stability issues.
More like its skill issue, event is fine for many, Myself included.
Stability (while in Sol or in the maelstrom)
1. Lots of disconnection errors and in some occasions when your ship blows up, the game will get stuck and won't go to the re-buy screen. Only option is to kill the game and relaunch.
Sounds like connection issue or bad pc issue, maybe both. I dont have either great PC or connection, but I did not had any of that, maybe becasue I did not even died once at titan.
1. so I don't know if Fdev are just naive or terrible at planning but clearly the event is popular and brough back many players, me included. However, they decided for whatever crazy reason that the rescue ship will have 1 pad of each size so when you try to dock, all you get is "docking access denied" FOR EVER. Of course, you can log out, log back in as solo, dock, do your business, log out. log back into open etc etc. HOW TERRIBLE of a game play is that!!!! if you knew or anticipated that many players, why couldn't you make the rescue ship MUCH bigger so people don't have to wait for eternity to dock.
Its been like that since megaships where added. So its given like that since years. Yep, its quite annoying, but it is what it is. There is workaround, luckly and you know already about it.
Solo - it works way faster than waiting for randoms in open to leave up landin spot - by a large margin, if need to land.
2. the payout for participating is a complete and utter joke compared to the payout we got when we kicked out the goids from the surrounding star systems. Shooting a torpedo into a vent pays 10k LMAO and shooting the core pays about a million LMAO. yet, getting inside the maelstrom will likely destroy half your ship and drain most of your caustic sinks which means, you will not be able to return so it's almost a guarantee death. given how laughable the payout is, it doesn't even cover the rebuy cost.
"guarantee death", for you, probly it is, but not for others... Certainly not for me.
This CG isnt about credits.
Getting into maelstrom, bomb it to the point where ammo is out, then getting out of it, require only single engineerd caustic sink. On way back, if there is still caustic eating away hull then just "burn it" by rasing ship temp from 150-250% and use heat sink once caustic is gone... IF there is no caustic sinks left. Once caustic is gone, and on way out, nothing cant stop you from hi-waking to desired system, once outside of clouds.
3. Given #2, the CG is not worth really participating beyond just getting one hit on the core so you can qualify for the global reward. the 20 mill, 30 mil or 50 mil payout is a joke because the amount of money you will blow on rebuys will be x10 times the reward.
This CG isnt about credits. Again.
There is zero incentive to participate.
No, its quite opposite. SCO double-engieered FSD's and each in every size from 2 to 7, its one of best, if not best CG reward ever handled so far. Worth every rebui one might require to pay, just to get these. Why you might ask... because who knows when these will be available again if ever to grab, and it might take a while, possible years even.
And to make matter worse, you can't even help defending the Mars high because all your guardian weapons will get destroyed as soon as u enter Sol, so yea, can't even do squat there to help.
Guardian weapons needs be engieered with special effect that Ram Tah offers. This will make such immune to decay effect, or use human variants, these are good enough. Again, not really needed to bother with guardian tech at all, enchanced MC's or missiles are good enough, and it does not care any bit about decay effect.
4. endless interdictions. to travel 1LS, you are looking at about 5 mins IRL because every 1 mile you get interdicted. yea, I get it, do it once or twice, but literally you can't even move a mile before it happens again. This gameplay is designed to irritate not to bring enjoyment and fun, which is exactly what happens when things like that are done excessively.
I got only interdicted up to 2 times from entering sol to entering titan, and I used non-SCO ship. Earth isnt that far at all, about what, 500Ls? But in order to decrease chance to being interdicted a lot in supercruz, you need have idle heat bellow 20%, in case if you dont knew about it.
I've had lots of fun defending and repelling the attacks from the surrounding systems, but the titan event in sol is beyond irritating. But I guess that's what happens when Fdev cares more about releasing new ships to the cash shop then fixing the game and the growing list bugs. Yea, even the "fixed" transaction error is not fixed. what a joke,
I just did this thing once and bailed out
Good. I'd say, if its too laggy or cant handle it (skill issue confirmed), but already done an contribution, just leave it for others. In about 2 days from this post, titan will be already history, whenever you further partake or not... Few days later everyone will get those FSD's and other rewards, who got atleast 1 credit from damagin titan core, so if already done it, why bother if isnt "fun"?
I suggest you should train a bit more, how to stay alive in AX enviroment, thats it. For starters, I suggest getting low temp ship, Low emmision at G5, makes most ships about enough to stay under 20% heat, and thus not being aggroed by nearby thargoids or turrets.
Or spam heat sinks. Stock up on synthetis for it, and synth every time when left to last sink. You can stay for hours in low temp that way.
Try this bulid -
Clipper - it did not failed Me ever since titans appeared, and been used soley this bulid within titans. It have size 7 repair, and its about 24% hull regen per limpet, and u can carry 16 of such. Idle heat at 17%, so if stop moving, and after poping heat sink, it should be "invisible" to nearby thargoids - perfect time to synth heat sinks and repair hull or others if really wanted to help others. And yes, it does boost over 600 m/s, so it gets into titan fast, well as fast its able to get out. AX mc's are more than enough to damage core, and simply have others cmdrs to expose core for you, wich is 100% guaranteed in open. As bonus, you can also handle easly scouts, hunters and up to cyclops with that loadout as well.