It's okay to say "I don't like the ship". That's fine.
I didn't say that, I said the thing about yaw bothered me; and I'm quite happy other people like it! My later replies were to comments that talked about how it's more physically accurate this way. At no point did I say anyone was wrong to like it, I said they are wrong to claim that ships should have equal turn rates because that's "more realistic." It is not more realistic. If there is ever a ship which has dead equal turn rates on all three axes, I will be back here crying foul again, unless that ship is spherical and has a neat little pattern of RCS clusters all over it.
It's okay to not really understand how modern flight computers work.
I do understand how fly-by-wire works, thank you. They do indeed allow the Cmdr to make intuitive inputs and these systems will do their best (for some value of best) with the control authority they have to make the ship deliver whatever the pilot asked.
So indeed, this means you could use thrust redirection and vectoring from the main engines to
contribute - not wholly deliver - pitch and yaw. Which in this example still means roll is different. And the ships don't do this anyway, so it's not the explanation for the Cobra's available yaw.
They had solved basic thruster control by Mercury
Oh Mercury, with the little RCS clusters on it arranged symmetrically exactly like I mentioned in an earlier comment, yes.
, and the guidance computers were able to position a lander very close to the moon by the start of the Apollo program. This was in the 1960's!
A moon mission? No wayyyyyyy. Why did nobody tell me about this before?
The authority over what constitutes an acceptable flight model, is really on the developer to decide.
That's not what "control authority" means... although part of the development process is for designers and developers to go and ask
command authorities.
Anyway, yes, they can make those decisions *within the constraints" and one of those constraints is that you don't have the same authority over every axis. You cannot magically summon angular impulse around the Y axis because you want to match the authority available over the X axis. If you want a fly-by-wire system where these match, the only thing you can do is set the limit to the worse of the two cases. So everyone pushing back on my comment is actually asking for slower pitch, not faster yaw.
I have no real interest in changing your opinion, but supposition and pseudoscience explanation for "bad handling is good actually"
What are you actually talking about? Give one example of where I have given supposition and pseudoscience in support of my opinion. I've replied to a number of comments with bad science, pointing out the good science.
doesn't really align with the fact that we solved complex thruster movement in space a long time ago,
See above. You're talking about the wrong constraint. You cannot magic up yaw from roll or roll from yaw - although you could build a fly-by-wire which understood you wanted to turn 180 as fast as possible when you stamp the left pedal hard, and what that would do to meet "fast as possible" is... roll the ship, and pitch around.
In fact KBM on ED already feathers in some yaw when you ask for roll so it is indeed blending controls seamlessly based on what it thinks your intent is - if you ask for a little correctional nudge leftwards, using the keyboard, it will use yaw before it bothers rolling the ship.
And I strongly doubt "my yaw is a bit squishy because I likes it" is going to be a driving factor, to be fair.
You may wish to look at how marketing is carried out in performance automotive, 130 years after the first ever motor race. You can buy both though; BMW M5 has all the control authority toys and driver aids you could possibly think of; Porsche (ha, hello there Naughty Dog!) is deliberately the opposite.