Is Cobra mk5 op?

The power creep is something usual in long term online games. If the new stuff is early access and sold for real money it is expected to be better than the old content. I'm not saying it is ok, but it would be weird if the new ships were just as good as the old ones, in that case the new ships would only be bought by people who really love its visual design. The """""problem""""" of the Cobra MKV is that it will be too cheap when released for credits, making it "unrealistic". I read somewhere (I don't remember where, maybe the dev streams idk) that it will cost only 800k credits. It makes no sense that a new designed ship (lore wise I mean) is cheaper than several centuries old ships of the same category. In my opinion it should cost around 5-6 millions. ¯\(ツ)
 
do we want new ships to go in the direction where they're super easy easy to control and literally have no flaws
Honestly, no.

Because it means running out of design space real fast. The only upgrade on the Cobra V is a Cobra VI which is 10% faster and has one extra internal compartment.

The T8 kind of annoys me because it is the go-to choice for many things now. It could have been the medium ship with the most internal spaces, and that was niche enough. It could have been a slow, lumbering beast on thrusters, but behaved well with SCO. It would still have had a niche. At least it is not the best medium combat ship, but it may well be the best medium everything else.

I mean, I love the fold up wings of the Cobra V ship kit to make it fit in the docking bay. That is amazing. But it only needed to be the best on one of several axes to find it's place and be valuable. It seems to be best on all, and now it's hard to top.
 
I really like my C MkV and have it out on a continuation of a Nebula jumping expedition. I started this project with my Phantom, then the Mandalay and now the Cobra has taken over (for a while). The first stop was the Iris Nebula and it was a very nice trip. I have a 5A scoop on it (no extra fuel cans) and I never worried about fuel.

I was looking at ships last night and it dawned on me the Vulture is quite a bit more expensive than the C MkV. I have a Vulture and its my go to armored small mission runner. (I won't be selling it any time soon).

huff said
 
But again, the spacecraft are not the right shape and do not have the thruster placement to end up with equal rates across all three axes.

It's okay to say "I don't like the ship". That's fine. It's okay to not really understand how modern flight computers work. They're do very complex things, but cope with differential thrust (at least to a certain point) just fine. They had solved basic thruster control by Mercury, and the guidance computers were able to position a lander very close to the moon by the start of the Apollo program. This was in the 1960's!

The authority over what constitutes an acceptable flight model, is really on the developer to decide. And they have recently decided to add ships with (effectively) normalised control inputs, where one particular plane isn't (strongly) less favoured over any other. Cobra Mk V still has a slight yaw damper in effect, but it is minimal.

I absolutely commend Frontier for breathing new life into medium and small ships; I hope this trend continues, and I hope the existing ships can benefit in one way or another, to make them more compelling to fly.

I have no real interest in changing your opinion, but supposition and pseudoscience explanation for "bad handling is good actually" doesn't really align with the fact that we solved complex thruster movement in space a long time ago, and now it's basically routine to send vehicles (moderate length metal tubes and not perfect squares) to the ISS. It's so routine that the failure rate is exceptionally low.

I can't actually even comprehend what we might achieve in another hundred years, let alone a thousand. And I strongly doubt "my yaw is a bit squishy because I likes it" is going to be a driving factor, to be fair.
 
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The power creep is something usual in long term online games. If the new stuff is early access and sold for real money it is expected to be better than the old content. I'm not saying it is ok, but it would be weird if the new ships were just as good as the old ones, in that case the new ships would only be bought by people who really love its visual design. The """""problem""""" of the Cobra MKV is that it will be too cheap when released for credits, making it "unrealistic". I read somewhere (I don't remember where, maybe the dev streams idk) that it will cost only 800k credits. It makes no sense that a new designed ship (lore wise I mean) is cheaper than several centuries old ships of the same category. In my opinion it should cost around 5-6 millions. ¯\(ツ)

No, a base model Mk V costs 1.9 million.
Once you buy one with ARX you can buy as many more as you want. The FSD SCO is a lot more than a regular FSD. A 5A SCO alone is 5.9 million.
 
No, a base model Mk V costs 1.9 million.
Once you buy one with ARX you can buy as many more as you want. The FSD SCO is a lot more than a regular FSD. A 5A SCO alone is 5.9 million.
I was wrong then. But it is still too cheap, it should be more expensive than Courier and Vulture.
 
I was wrong then. But it is still too cheap, it should be more expensive than Courier and Vulture.

Imperial courier, is about half a million difference in price and has higher top speed potential due to being able to use the pre-engineered thrusters. All the imperial ships are expensive, as is the way, luxury costs.

The Vulture has two large hardpoints, which makes it very strong for its class, larger distributor, higher hull health, two size 5 optional, one of which is a dedicated for HRM or MRP, all of which means it's able to take on large targets with little concern.

Cobra Mk V was under a million in the test instance and went up to basically twice the price for release, so Frontier had already increased its cost. Mandalay is 17 million, for context. Which is almost as fast, almost as agile and has stupendous jump range and utility. So you're just making the decision for people, rather than giving them options.

The current pricing is fine (perhaps adding a million would not be terrible, but I am not really sure what that achieves, to be fair). Again, all the new ships do, is highlight the gap that is now present with the legacy ships (that has existed since the introduction of native SCO) which gives Frontier a remarkable and excellent opportunity to bridge the gap by offering options to improve the existing fleet, which is far more constructive.

Frontier has already hinted at such things, so I think that's where the positive changes can be achieved. It would not surprise me if early in the new year, as the 'goid story progresses, we see some new modules/ changes that improve the value of all of the legacy ships. imho seems a greater deal that clubbing a single ship.
 
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The cost in gameplay/ grind earning time has changed but it seems the smaller cheaper ships give you what you pay for in performance and versatility.
That said I really like the VR experience in a small ship cockpit- Eagles and Courier. Like to seem some further earnable thrusters enhancement to give them more drag race straight line speed.
 
Can you name a single small ship that beats the Cobra Mk5 in anything? :)

DBX and Dolphin have better range.

Dolphin and DBS have better thermals.

Viper is faster.

Sidewinder is cheaper.

But it's hardly the point. The Cobra V is not OP because it's a small ship in a galaxy where the Corvette (PvE CZ), the FDL (PvP), the Chieftain (AX PvE), the Cutter (hauling), The Python (or large miner of choice), the Mandalay (or whatever best exploration ship) all exist.

Putting up a decent fight while being small should get you respect, but does not make you OP if the heavyweights can still put you on the floor.
 
The current pricing is fine (perhaps adding a million would not be terrible, but I am not really sure what that achieves, to be fair).
The price is right, it is the 'established' players complaining (they always find something...) as they sit on their BILLIONS of credits and everything is too cheap...

When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.
 
When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.
I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.
 
I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.
Easy to make billions doing exo in unexplored space. (I'm topping up my original account while jumping back to Colonia)
Possibly just as easy in the bubble, it is a long time since I was a new player and poor...
 
It's okay to say "I don't like the ship". That's fine.
I didn't say that, I said the thing about yaw bothered me; and I'm quite happy other people like it! My later replies were to comments that talked about how it's more physically accurate this way. At no point did I say anyone was wrong to like it, I said they are wrong to claim that ships should have equal turn rates because that's "more realistic." It is not more realistic. If there is ever a ship which has dead equal turn rates on all three axes, I will be back here crying foul again, unless that ship is spherical and has a neat little pattern of RCS clusters all over it.
It's okay to not really understand how modern flight computers work.
I do understand how fly-by-wire works, thank you. They do indeed allow the Cmdr to make intuitive inputs and these systems will do their best (for some value of best) with the control authority they have to make the ship deliver whatever the pilot asked.

So indeed, this means you could use thrust redirection and vectoring from the main engines to contribute - not wholly deliver - pitch and yaw. Which in this example still means roll is different. And the ships don't do this anyway, so it's not the explanation for the Cobra's available yaw.
They had solved basic thruster control by Mercury
Oh Mercury, with the little RCS clusters on it arranged symmetrically exactly like I mentioned in an earlier comment, yes.
, and the guidance computers were able to position a lander very close to the moon by the start of the Apollo program. This was in the 1960's!
A moon mission? No wayyyyyyy. Why did nobody tell me about this before?
The authority over what constitutes an acceptable flight model, is really on the developer to decide.
That's not what "control authority" means... although part of the development process is for designers and developers to go and ask command authorities.

Anyway, yes, they can make those decisions *within the constraints" and one of those constraints is that you don't have the same authority over every axis. You cannot magically summon angular impulse around the Y axis because you want to match the authority available over the X axis. If you want a fly-by-wire system where these match, the only thing you can do is set the limit to the worse of the two cases. So everyone pushing back on my comment is actually asking for slower pitch, not faster yaw.
I have no real interest in changing your opinion, but supposition and pseudoscience explanation for "bad handling is good actually"
What are you actually talking about? Give one example of where I have given supposition and pseudoscience in support of my opinion. I've replied to a number of comments with bad science, pointing out the good science.
doesn't really align with the fact that we solved complex thruster movement in space a long time ago,
See above. You're talking about the wrong constraint. You cannot magic up yaw from roll or roll from yaw - although you could build a fly-by-wire which understood you wanted to turn 180 as fast as possible when you stamp the left pedal hard, and what that would do to meet "fast as possible" is... roll the ship, and pitch around.

In fact KBM on ED already feathers in some yaw when you ask for roll so it is indeed blending controls seamlessly based on what it thinks your intent is - if you ask for a little correctional nudge leftwards, using the keyboard, it will use yaw before it bothers rolling the ship.
And I strongly doubt "my yaw is a bit squishy because I likes it" is going to be a driving factor, to be fair.
You may wish to look at how marketing is carried out in performance automotive, 130 years after the first ever motor race. You can buy both though; BMW M5 has all the control authority toys and driver aids you could possibly think of; Porsche (ha, hello there Naughty Dog!) is deliberately the opposite.
 
I think we just agree to disagree on cobra mk v. It's unfortunate that you are irked by it but I honestly understand it just doesn't do it for you. I just get a little tired of the "less handling is automatically better" trope that seems to miss that in most cases, the character of a ship is far more than just how much it does or doesn't yaw, and that it's typically a wide range of factors. o/
 
Regret to inform you we're agreeing to agree, because "the character of a ship is far more than just how much it does or doesn't yaw, and that it's typically a wide range of factors" is what I have been ranting about, alongside my mild irk that the "yaw lore" (bwahahaha) has gone missing.
 
DBX and Dolphin have better range.

Dolphin and DBS have better thermals.

Viper is faster.

Sidewinder is cheaper.

But it's hardly the point. The Cobra V is not OP because it's a small ship in a galaxy where the Corvette (PvE CZ), the FDL (PvP), the Chieftain (AX PvE), the Cutter (hauling), The Python (or large miner of choice), the Mandalay (or whatever best exploration ship) all exist.

Putting up a decent fight while being small should get you respect, but does not make you OP if the heavyweights can still put you on the floor.
Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.

The DBX used to be a nice choice if you wanted a high jump range taxi that wasn't a brick like an Anaconda, now it's nearly pointless as the only thing it can do better than a Mandy is taking a single c3 weapon to an engineer maybe, which is an extremely small niche market.

Dolphin and DBS may have better thermals, but what's the benefit of that? Besides, the Cobra Mk5 is cold enough.

Viper is only faster as a racing build which is made of paper, and it's just another example of a very narrow niche.

Prices haven't been really relevant for many years now.

The most hilarious example is that of the Viper Mk4, which was made utterly obsolete by the Cobra Mk5 as a shieldless hulltank. It could just be removed from the game at this point (much like the DBX). And what about the Vulture? Is there any point of flying a Vulture instead of a Cobra Mk5?
 
I've had a quick fly in the Cobra Mk V, it is a very nice small ship and quite impressive.

Do I think it is overpowered? No, not at all, but I would say that as I play ED mainly to fly pixel ships around for fun.

I openly admit I don't care about the mythical 'balance' arguments, I'll leave that to the 'experts' to debate.
 
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