Is Cobra mk5 op?

Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.

My point is: that is also true of all other attributes of the Cobra V - larger best-for-the-job ships beat it in every capacity with the single exception of hauling to small pads, just like they beat every other small ship (except the Viper / iCourier for certain racing scenarios perhaps.)

You asked for "a single small ship that beats the Cobra Mk5 in anything?" and I gave you several examples and then explained why it's the wrong question. It's no good moving the goalposts once the ball is in the back of the net.
 
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I regret that a bit, because I like small ships and I had each one for special tasks, because each one is unique in something.
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.

I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.

The mk5 is awesome and the best small multirole, sure. But it is clearly not best at anything compared with small ships, clearly outclassed by mediums and doesnt allow you to earn more credits, merits, reputation, influence or materials than you could with other ships.

It is arguably too cheap; 8 million makes more sense than 800k. But OP? I dont see it.
 
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.

I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.

The mk5 is awesome and the best small multirole, sure. But it is clearly not best at anything compared with small ships, clearly outclassed by mediums and doesnt allow you to earn more credits, merits, reputation, influence or materials than you could with other ships.

It is arguably too cheap; 8 million makes more sense than 800k. But OP? I dont see it.

I mean, it's okay to disagree but you literally say it's the best small multi-role.

Best argument I've seen for it being potentially too good is the PvP angle.

I do agree these comparisons only really work when one deliberately places the 'small pad' artificial constraint on a ship. It's not OP compared to several medium pad ships. I don't think hull price is really a factor (in terms of it's place in ship progression in the early game) because it can be bought for ARX by any player no matter how skilled or inept they are at making credits in-game but yes, it could cost more credits & still be worth getting.
 
One thing I've seen a Cobra mkV do I have yet to see any other ship do, is handle SCO for as long as you want it and not heat up above 53%. This was in Ricardo's 19 minute Hutton Run video, and I'm not sure how he engineered the ship before he made the run.
 
One thing I've seen a Cobra mkV do I have yet to see any other ship do, is handle SCO for as long as you want it and not heat up above 53%. This was in Ricardo's 19 minute Hutton Run video, and I'm not sure how he engineered the ship before he made the run.

It does run pretty cool, I've been travelling in it over the last day or so & can start the FSD countdown while I'm still scooping. Not as insanely cool running as my explo-dolphin but still very good. But hey, it's a small ship so maybe put it down to that. And Cobras should (IMO) be fast, this is another kind of fast ;)
 
I've had a quick fly in the Cobra Mk V, it is a very nice small ship and quite impressive.

Do I think it is overpowered? No, not at all, but I would say that as I play ED mainly to fly pixel ships around for fun.

I openly admit I don't care about the mythical 'balance' arguments, I'll leave that to the 'experts' to debate.
The only issue I can see without thinking too hard about it that would affect me personally with vastly OP'd ships is that everyone and their goid would fly one, and nothing else. Bit boring given the game has 40ish options and not just one.

Entering an instance with like half a dozen FdLs just makes me sad, as I think variety is the spice of life.

But that only applies to those playing in Open/PG, as not even the NPCs seem to be flying any of the new ships.
 
Which is the exact opposite of dedicated role. OP complains he likes small ships with specific roles, the mk5 makes none of them obsolete.

Dunno about you but I have several ships kitted out as multi-roles, and I know lots of players that take the 'one Cmdr one ship' approach. Whether that definitionally is a specific role is arguable I suppose & I'm not going to disagree with your definition but multi-role always was what the Cobra MkIII was good at.

I'm not saying it's op (or that it's definitely not) but I think whether it is or not is a question worth discussing. tbh I'm also assuming that a few days down the line from the OP's post more people have had the chance to try it & form opinions.
 
The only issue I can see without thinking too hard about it that would affect me personally with vastly OP'd ships is that everyone and their goid would fly one, and nothing else. Bit boring given the game has 40ish options and not just one.

Entering an instance with like half a dozen FdLs just makes me sad, as I think variety is the spice of life.

But that only applies to those playing in Open/PG, as not even the NPCs seem to be flying any of the new ships.
True, and that is not going to happen. The mk5 is irrekevant for PP, CGs, PvP, trading, pve combat farming or explo. Even people who prefer multiroles will mostly pick a python, krait or conda.

After the novelty wears off the mk5 will be flown only by beginners and a small group of experienced players who simply find small multiroles to be fun, even if they are less efficient.
 
True, and that is not going to happen. The mk5 is irrekevant for PP, CGs, PvP, trading, pve combat farming or explo. Even people who prefer multiroles will mostly pick a python, krait or conda.

After the novelty wears off the mk5 will be flown only by beginners and a small group of experienced players who simply find small multiroles to be fun, even if they are less efficient.
Yeah I don't think it's truly meta enough for that to happen, it was more of a general statement if Frontier were to jump the shark and release the absolute best ship with no limitations compared to the rest of the ships in the game, in response to Ratcatcher's post saying he doesn't care about balance.

However, after seeing the stats and outfitting details, and as a huge C3 fanboy, the C5 is likely to become my one-ship-fleet vessel that I always wanted.

Flipside of that is it might get boring eventually, while not really seeing the benefit of keeping other ships in my fleet; as I can do pretty much everything except serious PvP (which I don't engage in anyways, but it seems gank proof at least). Sure, if your favourite activity is high volume trading/mining or mass-processing combat zones, it'll have limits, but light, a little this a little that activity across the entire roster of activities will be feasible with it. It seems like a small pad Python 1 with better handling/flight characteristics compared to its direct peers.

I can also see this become a ganker/seal clubber favourite, due to its speed. Viper 3 and Courier gank-teasers might also have a harder time to escape from it (not sure how the mass lock factors vs other small ships).
 
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lol, it went from "this ship is OP!" to "probably less irrevevant?".

I think I can live with the addition of such a ship, but to each his own.

Idk, "OP" seems a pretty good description of a small hulltank that has the health pool of a FAS packed into a tiny hitbox and still can boost 610. :)
 
Idk, "OP" seems a pretty good description of a small hulltank that has the health pool of a FAS packed into a tiny hitbox and still can boost 610. :)
If nothing else, the Cobra 5 has gotten me to clean the dust off of some old small ship builds for comparison. After flying fully engineered combat builds in a Sidewinder, Eagle, iEagle, both Vipers and Courier, my lightweight focused enhanced performance thruster Eagle drove the point home best for me, with my meager piloting skills. I would give the Eagle a slight edge on staying behind targets gained from the thrusters (~700 ms ship, later thrusters super responsive), but it does this with 100 shields and 200 hull, while the Cobra V is very close to the same handling with 1k shields and 2k hull. My “heavy” Eagle with normal thrusters has 2 left feet compared to the Cobra V.
Most importantly though, they are all a lot of fun to fly!
 
The mk5 is irrekevant for PP, CGs, PvP, trading, pve combat farming or explo
I’ve been going back and forth on nitpicking the above, but I’ve realized it will just end with my agreement of the statement below, so I’ll spare you drudgery, Mr. Skippy.
players who simply find small multiroles to be fun, even if they are less efficient
 
I can also see this become a ganker/seal clubber favourite, due to its speed. Viper 3 and Courier gank-teasers might also have a harder time to escape from it (not sure how the mass lock factors vs other small ships).
It has an MLF of 8 vs the 7 of the Viper Mk3 and Courier, probably not enough to make a difference against anyone who is familiar with the escape mechanics.
 
True, and that is not going to happen. The mk5 is irrekevant for PP, CGs, PvP, trading, pve combat farming or explo. Even people who prefer multiroles will mostly pick a python, krait or conda.

After the novelty wears off the mk5 will be flown only by beginners and a small group of experienced players who simply find small multiroles to be fun, even if they are less efficient.
Regarding 'not relevant to pvp', you must be talking about organic pvp right ? German Pilots Lounge just banned cobra mk5 from organized wing fights.
 
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