Powerplay kills the fun!

That would be fantastic! But right now, if you go shopping for asteroids, or passengers, etc... You don't get merits! That's exactly what powerplay should be! A passive rewarding thing!
But it is just that- the only caveat is that you work within the guidlines to help the power. In turn they give you stuff in return.

If thats not for you then keep it local (as in BGS) and not join.
 
Hello everyone!

I am a somewhat new player, i just finished my "honeymoon phase" with this game, everything was wonderful, i learned, i made hundreds of millions, i made ship builds, i participated in all activities i could find, mining, transport, conflict zones, pirate hunting, engineers and so on, and everything was a blast!

Then, i had one very bad idea, i clicked on "powerplay"...

That thing hurts my brain! I tried and tried to find ANY activity that i could do to make decent merits but it feels like the company making this game is actively trying to prevent anyone from enjoying this part! Why couldn't i just earn merits while i play? Why can't i just relax, mine asteroids for 3 hours as i already like to do and sell them for profit AND get some merits? (Almost) No one in his right mind is gonna bother giving himself the headache that it is to find a system to mine in where you can sell for a decent price and that qualifies for the merits! Why can't i just chill, do transport missions for hours and get some merits while i'm at it? Why, in the end, does every activity have to SUCK when merits are introduced??

So, it's simple, i could just forget that powerplay exist but the perfectionist part of me just doesn't feel ok with that, and rather, if some things are not accessible in the game i love, i'd rather completely dismiss the game in it's entirety!
Now, don't get me wrong, i'm not one of those 12 year olds who's like "meh, fix this or i leave!" but genuinely, this whole powerplay thing asks me if i want to play as if it was a boring job or if i want to leave, it's hard to express it, but psychologically, it feels just like that! Powerplay completely destroyed the fun i felt playing the game and since it messed up the possible objectives i could have in the long term, why bother? Powerplay is a dream killer man!

Why can't you just join a power and naturally progress with that power by just playing as you would usually?

This is probably one of the many many posts in which someone whines about this or that but i truly wanted to express how clunky this whole powerplay thing feels to a new player, to the point that i would have appreciated if a buddy introduced me to the game and told me: just one thing, NEVER click on powerplay, it will destroy the game in your mind!

I don't know if i will stick around, maybe after a few days, i'll come to terms with the idea of just forgetting about that, "unpledging", missing out and playing my own version of the game, but right now, i just lost that eagerness i had to play!

Such an amazing game, such a fun-killing feature!

Anyway, cheers to anyone reading this!
Ya I feel your pain. I started PP2 with 9 other players and now we've all dropped out and un-pledged. To much hassle, to many bugs, to many unexplained game play metrics. It's like FDev created this thing then dropped it in the game and said "there ya go, now figure this s*** out on your own". Months after the release we still have a ton of bugs that FDev haven't fixed, nor are they making any statements about if they'll ever be fixed, or if they even acknowledge them as bugs. Once again it's a case of FDev snatching defeat from the jaws of success.

Can't wait to see the absolute total cluster**** "Colonization" is going to be if this is the path they're walking...
 
But it is just that- the only caveat is that you work within the guidlines to help the power. In turn they give you stuff in return.

If thats not for you then keep it local (as in BGS) and not join.
That is probably what i'm gonna do in the end, play the whole game, except for the part that sucks! But i'm glad i took the time to come and explain why it sucks and how much it kills the flow of an otherwise awesome game!
 
Strange, as I am pretty much happy with this version of PP because I do advance in it passively by just doing what I normally do. Not with everything, not in any random spot, and not always while trying to maximize some other quantity gained per time unit invested endeavor, but the basis of it all is helping a specific power in their objective, so that is fine with me. I will admit the game does a very poor job conveying the intricacies of it all, but that does not mean one must join a discord and spend hours planning, or dramatically alter their gameplay to benefit from it. There is also currently too much disabled stuff and bugs.

If you’ve no desire to figure it all out through testing on your own, spend maybe 10 minutes or so the PP 2.0 thread in that forum subsection and you will get a decent enough understanding of what conditions need to exist to gain merits, and how to make best use of the galaxy map filters to put that knowledge to practice, then simply play the game with an effort slightly exceeding completely oblivious in regards to observing what works and what doesn’t and I think you’ll find there is not a prohibitively high bar to casually advance in PP ranks while doing what you enjoy.

It's like FDev created this thing then dropped it in the game and said "there ya go, now figure this s*** out on your own".
That’s pretty much a design philosophy of the game, and a distinguishing difference from other games that attracts some amount of the player base. It can be troublesome though when bugs presumably exist but certainty isn’t attainable as nobody knows what correct operation is.
 
I will say that once you get to level 100 and all of the benefits/modules are unlocked, doing my usual ship build testing and pirate popping gives me a steady supply of care packages. Between mission rewards and care packages I may never have to farm for manufactured mats ever again.
 
That is probably what i'm gonna do in the end, play the whole game, except for the part that sucks! But i'm glad i took the time to come and explain why it sucks and how much it kills the flow of an otherwise awesome game!
In reality it's intended as a multiplayer activity where you're working alongside other players, strategising in discord groups and working together to create combined assaults/defences. That's not going to be for everyone.
 
Now, i have 2 choices, 1) Go to my usual spot, mine for 130 millions, sell it in the same system and be happy! 2) Take an hour to try and find a place where i could mine, and a place where i could sell, without losing TOO MANY credits and get merits!
Yeah there's a significant overhead the first time you do the homework for effective PP2 mining, but it doesn't change on a daily basis (in my experience) so you can amortise that time investment over many trips.
I have tried quite a few of the merit-generational loops and some are terrible. For sure the feature needs more work. But the new setup at least got me to try it, whereas I never bothered with PP1 cos there were far too many gotchas.
 
If mining is what you like, I'd say you've found the one activity which does passively reward you with merits as you do it. The only limitation is that you must sell the mined ore in the place which benefits your Power, which surely is entirely sensible.

I agree that other activities (rares trading; search-and-rescue) should contribute, but mining does. Where's the problem?
 
@Vedmo "It can be troublesome though when bugs presumably exist",

Yep, remember the moto of Elite fanboys, "There's no bugs in Elite Dangerous, they're only features". BTW one thing, if more players stop playing Elite out of frustration because "bugs presumably exist" (btw, there's bugs in this game that have existed for years, not months, years and they're starting to stack up) the weaker (less profitable) this game becomes because if more new/old players drop out, then the less likely FDev is going to be to support it because of it's financial viability

P.S This game is going on 11 years old, plus it's a "niche market game" so it already has a lot running against it.
 
Last edited:
In reality it's intended as a multiplayer activity where you're working alongside other players, strategising in discord groups and working together to create combined assaults/defences. That's not going to be for everyone.
It works as that, but on the other hand it also works perfectly fine solo provided you don't expect to be making big changes to the map on your own.
- you always end up equal or ahead by having access to Powerplay rank rewards (too often "equal" because a lot of them are really situational, but still)
- no matter how slowly you gain merits while pledged, you gain them faster than you do unpledged.
- anything you do to get merits is at least marginally useful to the strategic game too
 
That is probably what i'm gonna do in the end, play the whole game, except for the part that sucks! But i'm glad i took the time to come and explain why it sucks and how much it kills the flow of an otherwise awesome game!
You play the way you want to- what it sounds like is that you don't want to bother with the more complex parts of ED and play it 'old skool'. Even the BGS will impose rules onto you if you want things to happen at certain times.
 
TBH I doubt there's anyone in this forum who doesn't have a particular bug to hate.
Ya, but it's not this "forum" we need to worry about, it's the player base. There are thousands of players that have probably never even seen these forums, BUT they become frustrated by FDevs lack of caring about the bugs in the game, and they will just quietly stop playing it because FDev dosn't give a s*** to fix them.
 
Why can't you just join a power and naturally progress with that power by just playing as you would usually?

I’m doing exactly that. Of course, my “play as you would normally,” was BGS manipulation to advance my Power’s goals. The only difference between then and now is that I’m getting heavily rewarded for my efforts.

The real question isn’t why you can’t do what you want, but how to find synergy with your wants and your Power's needs.
 
Let's say TODAY... (that is part of the issue, because, for ALL activities i would have to bother "recalculating" to make it work not too badly with powerplay) i want to go mine!

Now, i have 2 choices, 1) Go to my usual spot, mine for 130 millions, sell it in the same system and be happy! 2) Take an hour to try and find a place where i could mine, and a place where i could sell, without losing TOO MANY credits and get merits!

It's just bad design! I am not gonna bother planning like crazy every time i feel like doing something because "merits"!

So, in the end, it's almost like "either i play powerplay... OR ... i play elite dangerous!'
PP2 doesn't in any way affect what you're doing at the moment. It doesn't affect the price nor the quantity you get. When you want to, you can do any of the PP assignments to get some merits. Assuming that you signed up to the power that gives you mining bonuses, each time you do some PP activities, your bonus will tend to increase, so you get more and more money for doing what you were doing before. Any investment in work to get merits will pay dividends for the rest of your life playing the game. At the same time, you get care packages full of materials. After a few nights of mining platinum in the Paesia haz RES, money will no longer have a meaning. Materials, ranks and reputations become more important than credits, so it's a bad idea to worry about credits.

If credits is your goal, go to Cubeo to do the mining missions or Ngalinn to do the pirate massacres. You can make a billion a night in both those locations.
 
It works as that, but on the other hand it also works perfectly fine solo provided you don't expect to be making big changes to the map on your own.
- you always end up equal or ahead by having access to Powerplay rank rewards (too often "equal" because a lot of them are really situational, but still)
- no matter how slowly you gain merits while pledged, you gain them faster than you do unpledged.
- anything you do to get merits is at least marginally useful to the strategic game too
True enough, and I didn't mean to make that some kind of gatekeeping "you're playing it wrong if you're not with a group" statement which I can appreciate it might look like. What devs might have intended and what people have fun doing are sometimes 2 very different things in this game after all.

Back to the point though, yes, if your thing that you enjoy doing casually was to get a whole bunch if merits, the meta gamers are going to be swimming in them in no time and FDev have to account for that. Personally I actually think FDev have the balance right on this one (or much better than it was under v1 at least).
 
Back
Top Bottom