Distant Worlds 3 - A Decade of Exploration and a New Journey?

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DW2 holds a special place in my heart. It was the most memorable adventure I've had in my nearly 30 years of gaming.

My DW2 Krait Phantom is still there, unchanged for the past six years save for an upgraded pre-engineered SCO FSD. I can't wait to dust it off, have an adventure, and apply some DW3 decals to it!

I will also pledge to leave my FC at home in order to recreate the DW2 experience in spirit and help alleviate the issues that come with FC overload. Hoping more CMDRs will do the same.

Thanks, NullCharacter, that's very much appreciated (y)
 
Where should I look for such updates/recruitment? How do you guys organize? Some Discord server?

At the moment we have nearly 30 team members who've returned to work on DW3. We won't be adding anymore for the time being. If DW3 is anything like DW2, we'll likely need to add volunteers in the month leading up to launch, but that's not guaranteed.

The best place to keep an eye on how things progress would be the Fleetcomm Discord server, as that hosted both DW1 and DW2, and will be hosting DW3 too (if DW3 happens!).

 
I participated in Distant Worlds 2 back in the day. It was great to be a part of a large player-led expedition and see many famous galactic sights. I even managed to get up to Exploration rank Elite at the first waypoint of the expedition! Additionally, I found a number of systems I am proud to have discovered for the first time. To say I'm not interested in another Distant World expedition would be lying.

HOWEVER...​

I do have a number of concerns regarding the expedition:
  1. I am worried that players who embark on the expedition will miss out on the opportunity to engage with System Colonization. As mentioned, I have a number of systems that I have first discovered, so it would be great to claim those systems for myself and become their architect. As you may know, claims are first-come-first-served and within 10 light years (not final) of each other, so it will be important to be fast and keep an eye on the expansion of human occupied space. Embarking on the expedition could mean I would be thousands of light years away from those systems with no hope of getting there in time to set up a claim.
  2. While the initial trip towards Beagle Point was exciting, the return trip was a slog and unmotivating. I ended up writing a plugin for the third-party tool EDMC just to see how much further I had to travel. I believe the problem was that players were left to their own devices once they reached Beagle Point, to return to civilization with their own route and volition. A potential solution to this issue would be to provide waypoints at significant stellar locations not on the initial route, or present an entirely different route through other sectors of the galaxy not explored on the initial route.
As I write this, I can see that there is a large outpouring of support from the galactic community in favour of this expedition going ahead. Whilst I too am interested, I implore the organisers behind the expedition to take these points into consideration, so it can be enjoyed by the vast majority of players.
+1
I completed both dw1 and 2. The navigation knowledge, instincts, luck and ship capabilities of dw1 pushed and kept my interest high. I ended up doing the round trip in months.

For dw2 i followed along with the leadership plans. Investigating system “nooks and crannies”. Srv canyon hopping etc on the way to bp.

I reached bp approx May ‘19. I logged off.

I did not return to the game (i have no alts) until Nov ‘24. I purchased Odyssey and did some tutorials. However it has taken me 2 months of almost daily playing to catch up (im really not caught up…) with Elites new features and functionality.

As of Jan ‘25 I have spent around 1100 days in the bubble area and well over 2000 days near bp.

I am recently returned to the bubble. Here only a week or 2. Testing out new ships. Walking on moons and staring into space at the changes to the Cobra engine v4 and the Stellar Forge v2. Brilliant. However that trip back was a drag. I knew it would be and it took me 5+ years for generating the will to do it.

Do i have it in me for DW3?
I love following in the “ship-steps” of the game exploring elites like Erimus and Dr Kai. So yes. I would travel to whatever point in space they wish us to go.

For the trip back. Thats up to the dw leadership. Some items to keep the interest has been suggested. It may just take me 5 more years to return.

“Orion Star”
Dan
 
Of course. I was there when DW1 reached Beagle Point and came back with DW2... my Anaconda is still buried at the top of the Elysium cluster after the Distant Stars' final dive... I'm more than ready for DW3!.

Now, with which ship...?
 
My only two regrets with joining DW2 were:

1. Didn't have time to engineer my beloved Keelback for deep space exploration - had to take a DBX instead (which did great!).

2. An RL crisis prevented me from joining the Explorer's Anchorage CG & the return trip.

Still very proud of being part of the pioneering batch of the Hull Seals who had their trial by fire in that journey.

Thank you for bringing back the possibility of DW3 happening! This time both my Keelback and I will be ready 👍
 
I hadn't joined Elite yet for DW1 but I joined DW2 and it was pretty amazing, I'm definitely stoked to hear that there's a possibility for a DW3 and I will absolutely join if it happens!
 
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Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY91
I would be very interested in participating in this event. I was in DW2 and made it all the way to beagle point and i think this would go a long way to bring more players to the game.
 
The lift door hissed open, and Penny limped over to the hanger bay entrance. A shape, bulky and brutal, and garishly painted loomed above. The Slasher of Veils, Federation Gunship, proudly bore it's Distant Worlds 2 decals. But the technology that had powered her all the way to Beagle Point and beyond was old now, outstripped by development in the Bubble. The Bubble and it's engineers was a long, long way from the Void, with a painful grind for resources at the end of the journey, but... Distant Worlds 3?

"Wake up old girl" whispered Penny "it's time to fly".
🥹😍
 
My interest has been piqued. There are some difficulties to overcome though, especially with a new surge of players that don't have the patience .ore veteran players do.

Hmm.
 
LOL I'm still in a squadron that was made from DW2 called DW3 ROFLMAO

Been ready since the last rumors. Also, unless my luck changes this year, I am usually off work from Nov-Feb or so and then March is just retraining, so I could probably help out in some fashion, with or without my FC. I'll watch for signup sheets later.

I'm hoping FDev can give us some more exploration tools/activities and support this in some way again!

Thanks for even thinking about this :D
 
The lift door hissed open, and Penny limped over to the hanger bay entrance. A shape, bulky and brutal, and garishly painted loomed above. The Slasher of Veils, Federation Gunship, proudly bore it's Distant Worlds 2 decals. But the technology that had powered her all the way to Beagle Point and beyond was old now, outstripped by development in the Bubble. The Bubble and it's engineers was a long, long way from the Void, with a painful grind for resources at the end of the journey, but... Distant Worlds 3?

"Wake up old girl" whispered Penny "it's time to fly".

❤️❤️❤️❤️
 
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