Nothing.
I have played for a few days because there aren't any short term goals much less medium or long term.
For example powerplay actions don't seem to have any effect or are just always wasted.
e.g. posted this https://forums.frontier.co.uk/threa...ol-points-are-needed-for-a-tug-of-war.633135/ , no answer. I'm still clueless and can't find any answers of my own. And that was the last time I connected...
I don't mind working stuff out for myself if its any of intuitive (real life adjacent), rewarding as you go along, or trivial/easy to test, any one of those will do. But the game systems in this game are none of those. . Hours spent doing stuff and none of it has any effect, and I've learned nothing except there is probably nothing to learn. Its really frustrating as the hard work in this game has been done so superbly. But the easy stuff of documenting it is just absent, and so the whole lot goes to waste after only 12 hours of play.
See you again in another 7 years I guess.
I have played for a few days because there aren't any short term goals much less medium or long term.
For example powerplay actions don't seem to have any effect or are just always wasted.
e.g. posted this https://forums.frontier.co.uk/threa...ol-points-are-needed-for-a-tug-of-war.633135/ , no answer. I'm still clueless and can't find any answers of my own. And that was the last time I connected...
I don't mind working stuff out for myself if its any of intuitive (real life adjacent), rewarding as you go along, or trivial/easy to test, any one of those will do. But the game systems in this game are none of those. . Hours spent doing stuff and none of it has any effect, and I've learned nothing except there is probably nothing to learn. Its really frustrating as the hard work in this game has been done so superbly. But the easy stuff of documenting it is just absent, and so the whole lot goes to waste after only 12 hours of play.
See you again in another 7 years I guess.