Powerplay kills the fun!

For you maybe...

Are you aware that the ranks keep going, after 100?
Is that how the rewards grow ? More weapons, more bonuses for trading slaves? Do you get paid extra if you get killed?
If not, it's all rubbish.
I played the Thargoid War so the goal was to defeat them. Goal accomplished.
I played Odyssey to make all weapons and costumes of level 5 with all mods - all goal achieved.
I am playing PP2, I will reach level 100 - goal achieved - PP2 passed.
 
In PP2, the only goal is to get a rating of 100. After that, it's over.

Oh! So THAT's what I've been doing wrong! :rolleyes:

And here I am, fortifying some systems, undermining others, and keeping an eye on unoccupied systems to ensure that they doesn't get claimed by other Powers.

<<< Level 111 and growing, and the only thing I care about is the fact that if I don't have a good source of merits at the moment, I can always fall back on having access to 250 Power Commodities every 30 minutes.
 
Is that how the rewards grow ? More weapons, more bonuses for trading slaves? Do you get paid extra if you get killed?
If not, it's all rubbish.
I played the Thargoid War so the goal was to defeat them. Goal accomplished.
I played Odyssey to make all weapons and costumes of level 5 with all mods - all goal achieved.
I am playing PP2, I will reach level 100 - goal achieved - PP2 passed.
Do you have to do that with all 12 powers?
Do you get the bobbleheads?
 
Is that how the rewards grow ? More weapons, more bonuses for trading slaves? Do you get paid extra if you get killed?
If not, it's all rubbish.
I played the Thargoid War so the goal was to defeat them. Goal accomplished.
I played Odyssey to make all weapons and costumes of level 5 with all mods - all goal achieved.
I am playing PP2, I will reach level 100 - goal achieved - PP2 passed.
Perfectly valid, you are free to not give a stuff, and just grab some benefits. I get that, and don't criticize it.

For me, it gives a certain amount of purpose to my activities beyond toy shopping.

Not to say the toys don't have appeal, my brain is floating build ideas for each module as they unlock, and the building and testing of each ship will likely take me out of PP gameplay for sometime at each milestone.

Regardless I can still work at fortifying our holdings, acquiring new systems, and maybe even flipping a rival powers control (more hunting for an undermine target atm rather than actively engaged tbh).

Goals are nice, whether it's making an amusing ship, pasting your name on bits of the galaxy, making some arbitrary funny number go up, or just maybe poking a discord spreadsheet with a pointy stick, it's all good. Fun is where you find it they say.
 
Is that how the rewards grow ? More weapons, more bonuses for trading slaves? Do you get paid extra if you get killed?
If not, it's all rubbish.
I played the Thargoid War so the goal was to defeat them. Goal accomplished.
I played Odyssey to make all weapons and costumes of level 5 with all mods - all goal achieved.
I am playing PP2, I will reach level 100 - goal achieved - PP2 passed.
LOL
 
Honestly, it all comes down to setting your own goals, the underlying play system (BGS or PP2) is mostly irrelevant if you don't have goals. <snip>

That pretty much concurs with everything I've been saying; there's no intrinsic outcome or "thing of value" to come from getting your supported power into power, other than to say "yep, did that".

Sounds like you're having fun, but i can't see anything that couldn't be done without pledging, other than "get some extra rewards"... thus Powerplay 2 is just a facade for extra rewards on already existing activities, and offers basically nothing new.

And for me, that makes Powerplay 2 as "revamping Powerplay", a flop.
 
That pretty much concurs with everything I've been saying; there's no intrinsic outcome or "thing of value" to come from getting your supported power into power, other than to say "yep, did that".

Sounds like you're having fun, but i can't see anything that couldn't be done without pledging, other than "get some extra rewards"... thus Powerplay 2 is just a facade for extra rewards on already existing activities, and offers basically nothing new.

And for me, that makes Powerplay 2 as "revamping Powerplay", a flop.
Stop, stop. What about the multicolored systems on the galaxy map? What about the Power banners on the stations?
 
That pretty much concurs with everything I've been saying; there's no intrinsic outcome or "thing of value" to come from getting your supported power into power, other than to say "yep, did that".
Though I think - as always - the scale of the bubble is so small that it's hard to make even very large changes to system status into a motivator. Boosted passive effects for Torval could generate massive mining profits, but even Torval already has over four hundred systems, so there's no real need to expand Torval further to do that, even if an Archer system next door would also be suitable, because there are 50 other Torval systems already which would already work.

Same way that sure, you could spend a week or two setting up a system for a few days of converged high power BGS states for trading or mining ... or you could rely on there being 20,000 systems so aggregate player action will generate a few at any time purely through random chance.

(And of course another issue is that in PP1, because of the automatic control spheres and the massive CC penalties for taking systems on the edge of the bubble, the meaningful size of the bubble was only about 800 systems to fight over. In PP2, there are all 20,000 systems independently in play, so the value of any individual system is ~25x less. And then Colonisation too...)

More relevant would be the 15% discount in LYR systems
Though, interestingly, this isn't really a motivation to expand LYR.
- the only people who have the ability to expand LYR are LYR pledges
- LYR pledges get access to the 15% discount and a universal outfitter at every Stronghold Carrier, so don't need to (unlike PP1) push LYR bigger to get access to a wider range of ships/modules

(Delaine I would say is the one Power with strong direct benefits to its supporters from being large - and even then, only a situational one)
 
Core mining can be ridiculously frustrating at times.

I went to the same hotspot I have been mining in for over a week now, and I spent almost three hours checking yellow-highlighted asteroids for fissures. Can you guess how many I found in those three hours?

Three.
Although, to be fair, it's not completely impossible that I missed some. You see, rather than carrying around and spending hundreds and hundreds of prospect limpets, I have opted for making a visual inspection of each asteroid for fissures. Even though an asteroid with ones usually has like ten or so of them, there may be surprisingly large areas of their surface that don't have obviously visible fissures:

ED_Odyssey_443.jpg


Yet, look at it at a slightly different angle, and what do you know...

ED_Odyssey_444.jpg


It can sometimes require a more thorough inspection to see the fissures, and a quick glance can miss them sometimes...
 
Although, to be fair, it's not completely impossible that I missed some. You see, rather than carrying around and spending hundreds and hundreds of prospect limpets, I have opted for making a visual inspection of each asteroid for fissures. Even though an asteroid with ones usually has like ten or so of them, there may be surprisingly large areas of their surface that don't have obviously visible fissures:

Call me crazy, and to be fair I hardly ever mine, but at 101 credits/limpet, wouldn’t it be better to simply fill your hold with them and launch your limpets liberally? Even if you start having to eject them later in the run, it’s still better than trying to conserve your use of limpets.
 
That pretty much concurs with everything I've been saying; there's no intrinsic outcome or "thing of value" to come from getting your supported power into power, other than to say "yep, did that".

Sounds like you're having fun, but i can't see anything that couldn't be done without pledging, other than "get some extra rewards"... thus Powerplay 2 is just a facade for extra rewards on already existing activities, and offers basically nothing new.

And for me, that makes Powerplay 2 as "revamping Powerplay", a flop.
I agree with you- PP2 is the BGS with a rewards structure but both systems still lack what each other can really do. One of my concerns was "why do PP?" For me there has to be a better goal for being #1 galactically and a drive to really mess others up.

Now, PP2 is not in the same position as PP1 was- PP2 has a solid base but FD have to iterate now. FD also have many BGS like features to draw from to do that- they just have to actually do it.
 
Although, to be fair, it's not completely impossible that I missed some. You see, rather than carrying around and spending hundreds and hundreds of prospect limpets, I have opted for making a visual inspection of each asteroid for fissures. Even though an asteroid with ones usually has like ten or so of them, there may be surprisingly large areas of their surface that don't have obviously visible fissures:

View attachment 415749

Yet, look at it at a slightly different angle, and what do you know...

View attachment 415750

It can sometimes require a more thorough inspection to see the fissures, and a quick glance can miss them sometimes...
you play how you want, that is absolutely fine!.... however there is some funny logic going on here imo as on one hand you are completely kneecapping your earning rate (which is fine, i have rules myself which do exactly that) but at the same time complaining that you are not earning anywhere near the amounts per hr as other people.

you cant have it both ways!. The limpets are there to be used, an entire T10 mining ship full of them costs less than 5 mins of mining in a metallic pristine hotspot. (that said i wont lie...i do feel i have failed if i have to eject any as it is so wasteful and its criminal spaffing space junk! (I genuinely think i am on a spectrum somewhere as that is completely illogical but it is how i feel when doing it)

i tend to go around 50% limpets filling my hold when i start a mining shift, and that is roughly about right so long as i am not TOO fussy about what i mine.
 
More relevant would be the 15% discount in LYR systems or the black markets in Delaine systems.
Except that's hardly a motivation in a world where the economy hemorrhages credits... maybe if FD spent some time fixing that instead of adding new features, a 15% LYR discount would mean something. Black market trade is almost always not worth the effort because things like basic gold runs (which aren't even the best trades) are ubiquitous, more effective and less risky.

Maybe when Delaine's black markets offer a 100% markup on all goods sold, or Torval forces non-imperials to pony up minerals at 10% of galactic average price, then it might be motivating enough... but powers really ought to be shaping the galaxy in dramatic ways.
Though I think - as always - the scale of the bubble is so small that it's hard to make even very large changes to system status into a motivator. Boosted passive effects for Torval could generate massive mining profits, but even Torval already has over four hundred systems, so there's no real need to expand Torval further to do that, even if an Archer system next door would also be suitable, because there are 50 other Torval systems already which would already work.

Same way that sure, you could spend a week or two setting up a system for a few days of converged high power BGS states for trading or mining ... or you could rely on there being 20,000 systems so aggregate player action will generate a few at any time purely through random chance.
I think that's somewhat the point though... (and why tbh, the pledge system kinda needs to go, but that's a whole other story), as there's two perspectives at play here:
  • As someone not playing Powerplay, I want to seek out those opportunities in order to exploit them.
  • As a Powerplay supporter, I want to position my Power's key territories to create opportunities which, through people exploiting them, strengthen my Power.

If there's multiple such hubs around the place which i want to jump on Inara to chase down, suddenly I care about where the Powers are situated, and the area they influence. But maybe that Delaine hub is 200Ly from the place I called home... well now I'm a nobody who suddenly wants to work out how the heck I get Delaine in power closer to my home.

The whole thing still lends itself more to the somewhat inane pledging system, where you can undertake the same activities that would otherwise support or undermine a power, but "Oh, you weren't wearing a purple scarf, so it doesn't count". A power's strength should derive from the people who come to take advantage of the benefits that power offers to that region... but if the people in the area don't like that, pledged or no, then the absence of that support, or indeed incentivised counter-activity derived from the Power's weaknesses, ensures their rein isn't for long.

But maybe all that turmoil and short-term effects isn't your Jam. Well, the regional influences over systems which was more of a PP1 thing have got you covered by generally incentivising to a lower level... or maybe you want even more stable, in which case just find a system with no influence from Powers....

My point would still be: If the systems the Power's call their strongholds aren't drawing people in for the benefits, then they have no influence and aren't really doing the job of a Power.

[1] All depends on antagonistic BGS actions actually becoming incentivised.
 
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