Pirates spawning in 100% of time when you drop into a planet or ring is extremely unrealistic and breaks my sense of immersion.

What makes me laugh is when you arrive at the marker in Sag A, pirates spawn in low level combat ships. How did they get all the way out there with their 12ly jump ranges, and how are they going to get back with their stolen cargo? I pity anybody that went all the way out there and picked up some useful cargo on the way, or had some of those tasty limpets from a few years back, and got caught with their trousers down.
Operating out of Explorer's Anchorage probably, not even 4 ly away.

And if you want immersion - my explanation is that at least one of the traffic controllers in each station is supplementing their income with a cut (if they're stupid) or a flat rate from the pirates they are supplying with my flight plan data.
 
Operating out of Explorer's Anchorage probably, not even 4 ly away.

And if you want immersion - my explanation is that at least one of the traffic controllers in each station is supplementing their income with a cut (if they're stupid) or a flat rate from the pirates they are supplying with my flight plan data.
I have believed that there is one controller on each shift selling data to the pirates since not long after I joined.
 
How did you manage that? Every time I have been Hyperdicted I ended up in the system I had tried to jump from.

You can travel interstellar in supercruise if you really want to, it just takes (almost) forever and when you get to the location of the destination star system, the game hasn't generated it yet (because hyperspace is the "loading screen"). So it's much like that; the system you jumped from remains spawned ...somewhere (your instruments will know), but you're so deep in interstellar space that it's more or less just another speck in the starscape. There's nothing nearby

There should definitely not be random NPCs milling about in the empty voids between stars, let alone at such massively high population density that it only takes a few km of travel to trip over some.

I guess if/when it happens again, I'll use instruments rather than mk1-eyeballs to find out how deep that deep space is. Maybe it's not always very deep?
 
Last edited:
That's not the issue. Read properly.
I did read the post, and have reread it. To me it seems that you are making more of the problem than it is.

As far as immersion goes, we are mostly sat in from of a PC with a KB and mouse. If the wife/child/dog/cat/phone distract us, that is also breaking the immersion.

Feel free to treat my post as I have suggested you treat the pirates. We just see things differently. No biggee.
 
Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts. Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar. Or to enter super cruise glide to a random moons surface and watch pirates spawn and despawn every 5km as you're on the decent. I could go on and on and on about these spawns.

I understand the idea behind this to provide challenge, but even doing something as simple as making them spawn 30% of the time would go a really long way towards improving immersion. Or maybe increase the chance of the spawn based on your reputation in the system? IDK, anything other then the current system would be so much better.
funny thing, had the opposite experience lately. I've been mining the hell out of a hotspot for merits in the bubble, spent countless hours there and never met a single pirate! I was surprised, after initially bringing SLF, and guns for defense but pirates did NOT show up, AT ALL! so eventually I removed the SLF bay and guns, and just mined the heck out of it, never having encountered a single pirate ships. There were power ships but they were harmless and didn't attack, and I took breaks by exiting and reloading the same mining session, and still no pirates. Then I went to another system in the bubble and core mined another hotspot or two with the same results - no pirates! My guess is, in certain conditions pirates do NOT spawn at all, whether it's due to BGS or something else, so your claim about 100% pirate spawn is not supported by evidence.
 
Last edited:
Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts. Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar. Or to enter super cruise glide to a random moons surface and watch pirates spawn and despawn every 5km as you're on the decent. I could go on and on and on about these spawns.

I understand the idea behind this to provide challenge, but even doing something as simple as making them spawn 30% of the time would go a really long way towards improving immersion. Or maybe increase the chance of the spawn based on your reputation in the system? IDK, anything other then the current system would be so much better.
It's rather silly. I find it necessary to say to myself that they must have detected me in supercruise and dropped into the ring at the same time as me. (But they weren't there in supercruise...)

They're also rather irrelevant. As long as you turn towards them and let them scan you while you only have limpets aboard, they just go away. Which isn't how real pirates ought to behave. How about, "Arrr, limpets aboard! Mine me ten tons and be quick about it if you want to live!"?
 
funny thing, had the opposite experience lately. I've been mining the hell out of a hotspot for merits in the bubble, spent countless hours there and never met a single pirate! I was surprised, after initially bringing SLF, and guns for defense but pirates did NOT show up, AT ALL! so eventually I removed the SLF bay and guns, and just mined the heck out of it, never having encountered a single pirate ships. There were power ships but they were harmless and didn't attack, and I took breaks by exiting and reloading the same mining session, and still no pirates. Then I went to another system in the bubble and core mined another hotspot or two with the same results - no pirates! My guess is, in certain conditions pirates do NOT spawn at all, whether it's due to BGS or something else, so your claim about 100% pirate spawn is not supported by evidence.
I suspect that no pirates will spawn if the system has a power presence.
 
they do spawn in res sites and in the power system at large but not in the rings at a long enough distance from nearest res site for some reason 🤷‍‍
Yeah, instead of pirates, it's PP ships that spawned when I dropped in a ring (away from RES).

Not that I'm complaining 😃
 
"The rumours were right.. "

I agree that the spawning conditions for NPCs can definitely seem a bit silly. I tried doing some mining once when I was all the way out in the Colonia region, I had traipsed hundreds of LY away from inhabited space in my Keelback and was still having pirates spawn in on me when I tried to mine in peace. This was before I learned the necessary tricks to evade NPCs and I was also convinced that pirates would keep spawning in to hassle me, so I went back to hauling in order to earn the money for my T-10.

While I would appreciate a deeper and more thoughtful approach to NPC spawning, there is stuff that is actually broken that I would like to see fixed first.
 
Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts.
Actually I don't think it's that unrealistic. While it might not technically be literally happening in the actual game servers, from an in-universe lorewise point of view you could imagine those pirates following you furtively, looking for an opportunity to drop on you. As long as you are in an inhabited system (even if that planet itself isn't inhabited), or came from a nearby inhabited system, it's not completely unrealistic that pirates were monitoring ship traffic and decided to follow you in order to see what you are going to do and whether they could jump on you, given the opportunity. You might not see them in your radar when they are following you, but that's just because they run cold and thus your radar doesn't pick them up, especially not from that distance.

Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar.
Are you sure about this? I have never encountered an NPC that far from the closest inhabited system. 100-200 Ly maybe, but no more than that, in my experience and recollection. Are you sure you aren't misremembering or misjudging the distance to the closest inhabited system?

That being said... well, even if you are remembering correctly, maybe those were really persistent pirates, set on following you to the end of the world...
 
"The rumours were right.. "

I agree that the spawning conditions for NPCs can definitely seem a bit silly. I tried doing some mining once when I was all the way out in the Colonia region, I had traipsed hundreds of LY away from inhabited space in my Keelback and was still having pirates spawn in on me when I tried to mine in peace. This was before I learned the necessary tricks to evade NPCs and I was also convinced that pirates would keep spawning in to hassle me, so I went back to hauling in order to earn the money for my T-10.

While I would appreciate a deeper and more thoughtful approach to NPC spawning, there is stuff that is actually broken that I would like to see fixed first.
Why do we think NPCs fly the same ships as humans? At least on my radar the ships of NPCs and humans are different, so they are made differently.
During the battle with the Titans, I analyzed NPC ships a lot and almost none of them had a pulse neutralizer. So the NPC ships have different technology than the human ships.
 
Actually I don't think it's that unrealistic. While it might not technically be literally happening in the actual game servers, from an in-universe lorewise point of view you could imagine those pirates following you furtively, looking for an opportunity to drop on you. As long as you are in an inhabited system (even if that planet itself isn't inhabited), or came from a nearby inhabited system, it's not completely unrealistic that pirates were monitoring ship traffic and decided to follow you in order to see what you are going to do and whether they could jump on you, given the opportunity. You might not see them in your radar when they are following you, but that's just because they run cold and thus your radar doesn't pick them up, especially not from that distance.
It's extremely silly because all the effort they are going to do that cat & mouse rubbish they could just drop in and mine the same roids. Make even more money, zero risk. Piracy makes zero sense in this universe.
 
Why do we think NPCs fly the same ships as humans? At least on my radar the ships of NPCs and humans are different, so they are made differently.
During the battle with the Titans, I analyzed NPC ships a lot and almost none of them had a pulse neutralizer. So the NPC ships have different technology than the human ships.

Are you saying NPCs aren't human?

It's extremely silly because all the effort they are going to do that cat & mouse rubbish they could just drop in and mine the same roids. Make even more money, zero risk. Piracy makes zero sense in this universe.

But mining requires work!
 
Back
Top Bottom