Sometimes you get doubles.
Also, four pirates all named Greg will be trying to steal from you.
Also, four pirates all named Greg will be trying to steal from you.
Operating out of Explorer's Anchorage probably, not even 4 ly away.What makes me laugh is when you arrive at the marker in Sag A, pirates spawn in low level combat ships. How did they get all the way out there with their 12ly jump ranges, and how are they going to get back with their stolen cargo? I pity anybody that went all the way out there and picked up some useful cargo on the way, or had some of those tasty limpets from a few years back, and got caught with their trousers down.
I have believed that there is one controller on each shift selling data to the pirates since not long after I joined.Operating out of Explorer's Anchorage probably, not even 4 ly away.
And if you want immersion - my explanation is that at least one of the traffic controllers in each station is supplementing their income with a cut (if they're stupid) or a flat rate from the pirates they are supplying with my flight plan data.
How did you manage that? Every time I have been Hyperdicted I ended up in the system I had tried to jump from.
I did read the post, and have reread it. To me it seems that you are making more of the problem than it is.That's not the issue. Read properly.
Most time I don't even know where I'm going before I get there. We need these psykers on the frontline instead of the ATC office.I have believed that there is one controller on each shift selling data to the pirates since not long after I joined.
funny thing, had the opposite experience lately. I've been mining the hell out of a hotspot for merits in the bubble, spent countless hours there and never met a single pirate! I was surprised, after initially bringing SLF, and guns for defense but pirates did NOT show up, AT ALL! so eventually I removed the SLF bay and guns, and just mined the heck out of it, never having encountered a single pirate ships. There were power ships but they were harmless and didn't attack, and I took breaks by exiting and reloading the same mining session, and still no pirates. Then I went to another system in the bubble and core mined another hotspot or two with the same results - no pirates! My guess is, in certain conditions pirates do NOT spawn at all, whether it's due to BGS or something else, so your claim about 100% pirate spawn is not supported by evidence.Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts. Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar. Or to enter super cruise glide to a random moons surface and watch pirates spawn and despawn every 5km as you're on the decent. I could go on and on and on about these spawns.
I understand the idea behind this to provide challenge, but even doing something as simple as making them spawn 30% of the time would go a really long way towards improving immersion. Or maybe increase the chance of the spawn based on your reputation in the system? IDK, anything other then the current system would be so much better.
It's rather silly. I find it necessary to say to myself that they must have detected me in supercruise and dropped into the ring at the same time as me. (But they weren't there in supercruise...)Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts. Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar. Or to enter super cruise glide to a random moons surface and watch pirates spawn and despawn every 5km as you're on the decent. I could go on and on and on about these spawns.
I understand the idea behind this to provide challenge, but even doing something as simple as making them spawn 30% of the time would go a really long way towards improving immersion. Or maybe increase the chance of the spawn based on your reputation in the system? IDK, anything other then the current system would be so much better.
I suspect that no pirates will spawn if the system has a power presence.funny thing, had the opposite experience lately. I've been mining the hell out of a hotspot for merits in the bubble, spent countless hours there and never met a single pirate! I was surprised, after initially bringing SLF, and guns for defense but pirates did NOT show up, AT ALL! so eventually I removed the SLF bay and guns, and just mined the heck out of it, never having encountered a single pirate ships. There were power ships but they were harmless and didn't attack, and I took breaks by exiting and reloading the same mining session, and still no pirates. Then I went to another system in the bubble and core mined another hotspot or two with the same results - no pirates! My guess is, in certain conditions pirates do NOT spawn at all, whether it's due to BGS or something else, so your claim about 100% pirate spawn is not supported by evidence.
they do spawn in res sites and in the power system at large but not in the rings at a long enough distance from nearest res site for some reasonI suspect that no pirates will spawn if the system has a power presence.
Yeah, instead of pirates, it's PP ships that spawned when I dropped in a ring (away from RES).they do spawn in res sites and in the power system at large but not in the rings at a long enough distance from nearest res site for some reason
I had this happen once... The NPC went from belligerent to coward in a few short seconds... Made me laugh!I got thargoid-hyperdicted between star systems; not in a system at all ...and random NPCs still spawned
Actually I don't think it's that unrealistic. While it might not technically be literally happening in the actual game servers, from an in-universe lorewise point of view you could imagine those pirates following you furtively, looking for an opportunity to drop on you. As long as you are in an inhabited system (even if that planet itself isn't inhabited), or came from a nearby inhabited system, it's not completely unrealistic that pirates were monitoring ship traffic and decided to follow you in order to see what you are going to do and whether they could jump on you, given the opportunity. You might not see them in your radar when they are following you, but that's just because they run cold and thus your radar doesn't pick them up, especially not from that distance.Nothing like being in an SRV on a completely UN-inhabited planet, calling in your ship, and as soon as it spawns in so do 4 pirate contacts.
Are you sure about this? I have never encountered an NPC that far from the closest inhabited system. 100-200 Ly maybe, but no more than that, in my experience and recollection. Are you sure you aren't misremembering or misjudging the distance to the closest inhabited system?Or being 1.5k LY from the bubble, dropping into a random spot on a gas giant ring, only to instantly have 2 pirates and a random mining NPC appear on your radar.
Why do we think NPCs fly the same ships as humans? At least on my radar the ships of NPCs and humans are different, so they are made differently."The rumours were right.. "
I agree that the spawning conditions for NPCs can definitely seem a bit silly. I tried doing some mining once when I was all the way out in the Colonia region, I had traipsed hundreds of LY away from inhabited space in my Keelback and was still having pirates spawn in on me when I tried to mine in peace. This was before I learned the necessary tricks to evade NPCs and I was also convinced that pirates would keep spawning in to hassle me, so I went back to hauling in order to earn the money for my T-10.
While I would appreciate a deeper and more thoughtful approach to NPC spawning, there is stuff that is actually broken that I would like to see fixed first.
It's extremely silly because all the effort they are going to do that cat & mouse rubbish they could just drop in and mine the same roids. Make even more money, zero risk. Piracy makes zero sense in this universe.Actually I don't think it's that unrealistic. While it might not technically be literally happening in the actual game servers, from an in-universe lorewise point of view you could imagine those pirates following you furtively, looking for an opportunity to drop on you. As long as you are in an inhabited system (even if that planet itself isn't inhabited), or came from a nearby inhabited system, it's not completely unrealistic that pirates were monitoring ship traffic and decided to follow you in order to see what you are going to do and whether they could jump on you, given the opportunity. You might not see them in your radar when they are following you, but that's just because they run cold and thus your radar doesn't pick them up, especially not from that distance.
Why do we think NPCs fly the same ships as humans? At least on my radar the ships of NPCs and humans are different, so they are made differently.
During the battle with the Titans, I analyzed NPC ships a lot and almost none of them had a pulse neutralizer. So the NPC ships have different technology than the human ships.
It's extremely silly because all the effort they are going to do that cat & mouse rubbish they could just drop in and mine the same roids. Make even more money, zero risk. Piracy makes zero sense in this universe.