I think there is something cooking for AX people to do soon. The Trailblaizer update will probably fully land it, and this is a warmup. I went hunting for the last titan drive component I needed and two things I noticed: 1. titan corpses are no longer caustic, and 2. just full of pirates and bored AX NPC pilots - the chatter is actually funny: "murder flowers" ? - come on, FDEV. The latter tells me that Thargoids will absolutely show up very soon.

I was out of luck in SOL which for me is basically devoid of anything useful at this point, I went to Raijin. Same thing - no caustic, bunch of pirates and bored AX pilots. While looking for my stuff, I got a hyperspace anomaly warning, but it didn't lead to anything.

FWIW, if you travel through known original Thargoid regions, expect those hyperdictions - they aren't always a given, but they can happen. When I first started, I went to Maia to get my Meta Alloy and I got there and back in my trusty DBX with zero encounters. I don't do AX, so the first time I was hyperdicted was literally like a couple weeks ago when I went to Delphi - the jump to Delphi got me. But I didn't hang around to see what hyperdicted me, I just immediately boosted out and jumped, which in Cobra MK V is very easy since you're over 600 m/s once you barely engineer the thing.

For anyone else looking to surivive those nuisance encounters, if you get hyperdicted, IMMEDIATELY start boosting. Don't worry that your ship is spinning, don't worry that a bunch of stuff may be shutting down, just boost and boost. When FSD comes back online, IMMEDIATELY jump. This is a tactic from evac missions, and it works VERY reliably.
Tried SOL yesterday to find some Titan Drive Components (TDC), but no luck.

 
Did some path tracing & looked at charts. Looked at flight logs. Scanned a metric ton of pirates. Followed 2 wings of pirates that only had alphabets in their names. Give you a hint what it spelt. They all FSD to this location HIP 7687. Its between the CG and Delta Phoenicis. There's a catch. I thought I lost them until L showed up and was blasting away from the star towards Rakkaia. It's 0.35ly away from the other system. Still following them atm as I type this. They have not shifted away at all and are just cruising towards that system at high speeds. Something is out here.


Update: I got exhausted so I had to stop about 14ly. I'm going to go back to the start and see if I can repeat the pirate wing spawn and chase after them again. They all fly super fast imperial eagles and a keelback in their formation. Going to see if its repeatible and what their flight paths are and where they endup at by. They always seem to start at Delta Phoenicis and are very easy to lose cause they dont stay very long you have seconds to notice them scan them and chase after them if they leave a wake to another system.
 

Attachments

  • Screenshot 2025-02-20 091312.png
    Screenshot 2025-02-20 091312.png
    1.6 MB · Views: 90
  • Screenshot 2025-02-20 093210.png
    Screenshot 2025-02-20 093210.png
    1.3 MB · Views: 87
Last edited:
@Rochester found something for you last night. Also, I think the path of Jaques is tantamount to path of Satan. Yes, I know everyone thinks I am nuts for thinking so but please humor me.

This may be worthwhile going trough to determine pieces that were missed. The work is public domain and on Internet Archive so you can download the format of your preference: https://publicdomainreview.org/collection/the-universe-as-pictured-in-miltons-paradise-lost/

I’m aware of the work O7, I am pretty certain as I’ve previously presented that the path of Jacques is by my calculations indeed a mirror of the path of Satan from Paradise Lost.

I’d be interested to hear other Cmdrs interpretations on this, using in game evidence.

I’m currently busy building maps of @Macros Black page one missions, which if anything I believe support my findings.

The Greek underworld is plotted in game, the capital of Pandemonium likewise is in the correct location also, in respect that Satan fell then travelled south, through Pandemonium to the gates of Hell, this matches my Greek wind compass theory also, I don’t feel it necessary to further prove this. But more data is always welcome,

I am torn to find microscopic similarity but there is a circular band on the outskirts of Milton’s Hell which is denoted as a frozen land, I’d like to find that.. but I digress.

Currently I am seeing so much correlation with @Macros Black missions and my findings, which to confirm have not been brought together until now; which I believe is an important find!

Currently the data is establishing itself around my hypothetical axis, and path of Jacques as well as other areas of interest.

One assumption I’m contemplating is, that the missions were intended to paint this construct in Cmdrs minds, regardless of the known bug, but were they ultimately dropped not because they were bugged, but because it was just too weird a concept; or both, we’ll never know!

Nevertheless, such a concept would require additional content, or a mission system to concrete it in players thoughts. It’s a suspicion however that what we’re uncovering is actually the archeological original story that FD dropped, did they move Raxxla, or did they build a much easier path using the Codex?

The codex by my interpretation does not talk of the journey of Satan, true I believe it tells us to travel to the Underworld, but the weird references to Astrophel (star lover) and spiralling stars, and Elite Legacy (child’s story), are either talking about red herrings and dead ends, or some other concept!

One idea I have is around Dante’s mountain…

If the path of Jacques is key (I suspect it ‘was’ but isn’t now) how can this be used to fit the codex!?

I am confident that the ‘vagabond’ is Satan as Milton described him as lost upon his wandering. He only found Paradise thanks to the umpire of chaos, who told him it hung from the wall of heaven, “not far from me where you first fell”.

This evidently linked in with the Toast and the quote from the Brookes Tours, being Satans ultimate goal, the pendant globe!

Would FD care to comment @Paul_Crowther?

Bridge to the Empyrean
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10304929

Obfuscation on the missions
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10549814
 
Last edited:
Nevertheless, such a concept would require additional content, or a mission system to concrete it in players thoughts. It’s a suspicion however that what we’re uncovering is actually the archeological original story that FD dropped, did they move Raxxla, or did they build a much easier path using the Codex?

The codex by my interpretation does not talk of the journey of Satan, true I believe it tells us to travel to the Underworld, but the weird references to Astrophel (star lover) and spiralling stars, and Elite Legacy (child’s story), are either talking about red herrings and dead ends, or some other concept!

I think both options are possible. "Easier" may be relative word here, too.

In general, I have a basic thought on game design and puzzles of many sorts: people who like to design puzzles often do not think through their "success" criteria very well. You can see that a LOT in modern games since a lot of people try to make games, most of them involve some sort of puzzles, but many of them are terrible. Puzzle design is in an interesting area - you want people to be able to solve them, but you want to amaze them while they do. The good ones give you this flash of enlightenment, and make you go wow. A lot of game puzzles nowadays are just buried in the grind which takes away from the fun of solving them to the point where even if you eventually get there, you are drained by the process and the "flash of enlightenment" is not there anymore. And separately, too many puzzles are egocentric to the person designing them: solving them winds up being about "what was this particular person thinking" and not really about finding some universal connection. A lot of things in Elte seem to include both which really takes away from it - I believe this winds up doing injustice to this otherwise unique creation. To me good puzzle is about giving this sense of wonder to as many people as you can. Making one for very select few is likely just going to make a lot of people unhappy.

If there was a transition at some point from the mythical universe of Paradise Lost to what we have in the codex, however it happened, I'd venture it happened because finally some people realized that the puzzle shouldn't be "what was Michael Brookes thinking" and more about "here are some clues, go figure it out". Given it's been a long time since the codex came out, I suspect this didn't go far enough. If the missions for TDW line up with Paradise Lost, it honestly makes me really sad.
 
I think both options are possible. "Easier" may be relative word here, too.

In general, I have a basic thought on game design and puzzles of many sorts: people who like to design puzzles often do not think through their "success" criteria very well. You can see that a LOT in modern games since a lot of people try to make games, most of them involve some sort of puzzles, but many of them are terrible. Puzzle design is in an interesting area - you want people to be able to solve them, but you want to amaze them while they do. The good ones give you this flash of enlightenment, and make you go wow. A lot of game puzzles nowadays are just buried in the grind which takes away from the fun of solving them to the point where even if you eventually get there, you are drained by the process and the "flash of enlightenment" is not there anymore. And separately, too many puzzles are egocentric to the person designing them: solving them winds up being about "what was this particular person thinking" and not really about finding some universal connection. A lot of things in Elte seem to include both which really takes away from it - I believe this winds up doing injustice to this otherwise unique creation. To me good puzzle is about giving this sense of wonder to as many people as you can. Making one for very select few is likely just going to make a lot of people unhappy.

If there was a transition at some point from the mythical universe of Paradise Lost to what we have in the codex, however it happened, I'd venture it happened because finally some people realized that the puzzle shouldn't be "what was Michael Brookes thinking" and more about "here are some clues, go figure it out". Given it's been a long time since the codex came out, I suspect this didn't go far enough. If the missions for TDW line up with Paradise Lost, it honestly makes me really sad.
I still think it’s the ‘same source’ material eg Milton, just truncated, simplified, where as the other version may have been reliant upon a mechanism, missions or narrative drops.

If they simplified the objective, did they move it or just apply an alternative path, or did they just leave it all in situ?

MB probably in hindsight did drop a few heavy hints, but these make me suspicious that the mystery was originally ‘his’ narrative and not FDs which may have hurt it in the long run..

Nevertheless I think we have enough evidence to confirm the Cosmological model is real at least from an archeological and architectural perspective. Question is did FD drop this in favour of something else, did they even knew it existed!

The codex alludes to it, in my opinion so we must become aware of it still, to comprehend where Raxxla ought to be.

So, this architecture is still relative, surely?

IMG_1834.gif
 
Last edited:
I came across an interesting tidbit: in ancient Greek there is a word "ψιθυριστής" - which translates to "whisperer" - full detail:


a whisperer, secret slanderer, detractor (German Ohrenbläser): Romans 1:29 (30). (At Athens an epithet of Hermes, Demosthenes, p. 1358, 6; also of ὁ ἔρως and Aphrodite, Suidas, p. 3957 c.; (cf. Winer's Grammar, 24).)

So, this may very well refer to someone with this epithet rather than anything "whispering" in the meaning of the sound.
 
Last edited:
Removed Mission ‘spacial review’:

Dark Wheel Seeks Diplomats For Discreet Delivery

Obfuscated In The Outer Rim (Answering The Call Of Adventure)

The Silent Song Of The Spheres

Discrete Redistribution Agent Desired


This in a 3D spacial review of the missions posted on page one of this thread by @Macros Black, with the intention of assessing if there were any patterns to their location.

All 4 mission systems combined
GMP_U2F2ZUdIMDE=.gif


Highlighted primary areas of interest
IMG_1841.jpeg


The Miltonian axis and the path of Jacques - overlayed
IMG_1845.jpeg


The first leg of the Brookes Tours - overlayed
IMG_1844.jpeg


The Brookes Tours - overlayed
phonto.jpeg


The Greek Fates, Norse Norns, Fortunes and Thetis signal - overlayed
IMG_1856.jpeg


Starship One crash location & The Morrigans - overlayed
IMG_1855.jpeg


Other locations similar to Starship One involving mysterious disappearances of ships and Gan Romero - overlayed

IMG_2216.jpeg


Assessments:
It is highly likely there is a shared relationship between these mission systems, advocating several focal groups or hotspots. In many instances these occur within the exact same systems repeatedly corroborating that these missions all had a shared relationship or function.

It is highly likely that the majority of mission systems when combined, form in a bubble around Sol, this mirrors my ‘Older Gods’ theory where this zone is marked by deities named after ‘Storm gods’ corroborating my calculations.

It is highly likely that the majority of those systems form a hotspot upon the axis I calculated as being a path towards the Empyrean based upon the path of Jacques and that of Satan from Paradise Lost, corroborating my calculations.

It is likely that a quantity of systems are focused within an area of space likewise denoted by the Brookes Tours, denoting an intelligence hotspot with my ‘Lost Realms’ zone, corroborating my calculations.

There is a realistic possibility that given the other correlations identified above, that a quantity of systems are focused within an area of space likewise denoted by those for the Greek Fates, Norse Norns, The Fortunes and not least the Thetis signal and the system (in red) for Tiamat, corroborating my calculations this area is likely the apex of the zone of Chaos.

There is a realistic possibility given the other correlations observed above, that a quantity of 3 systems are focused within a relatively small area of space likewise denoted by the last known location of the Starship One journey, corroborating my calculations that this area is linked narratively.

Assumptions:
Given the similarities to my independent research which advocates a Miltonian architecture existing in game an educated assumption is these original (removed) missions corroborates that architecture and that these missions intent was the draw out the boundaries of certain zones, or to simply focus player’s attention on certain zones.

In 2916 when these missions were identified as bugged Brookes confirmed: “major update to how you interact with the missions, and how the missions are generated, so they make better situational sense” this when considered against the mapping indicates this situational aspect was potentially locational.

New data from these missions adds a particular hotspot very close to my ‘Lost Realms’ zone, this along with the introduction of the Brookes Tours; I assume advocates a directional hotspot and that the area has or ‘had’ greater relevance which warrants exploration.

This directional data intersects the path of Jacques, indicating an intelligence void, which is of interest. An educated assumption is this void is of importance to the story of Jacques leaving the underworld; potentially this advocates either the ‘path’ itself is of importance or something exists in this area?

This same directional data ends upon an area populated by systems named after goddesses of the Apples (relatively close to Avalon), below this area is the system Michel (French for Michael) and Sopedu - (Guardian of the East).

An educated assumption is the Brookes Tours serves more than a memorial but was utilised by FD as a directional clue, given that my previous research established this hypothesis, the additional corroborating evidence from the removed missions raises this likelihood.

An educated assumption is that given the confirmation from Brookes that these missions ought to have originated around one location namely SD, and that these star appear repeatedly across all missions from origin and destination, that ‘some’ of these missions ‘origin’ locations actually spawned in the ‘destination’ locations and this was the identified bug.

An educated assumption is that these areas linked to the removed missions were originally part of a narrative which like the missions has since been removed. This is based upon the knowledge that the Trinkets of Hidden Fortune were linked to these missions and FD also confirmed that ‘story’ was removed; hence any locations attributed to these missions and likewise Trinkets have a potential of being redundant, except we here there is an overlap with existing game narratives or clues.

Original mapping post:
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10549814

Intelligence gaps:
It is an unknown how much player behaviour influenced these missions spawning where they did, equally there is the ever present element of bias interpreting this data through backcasting; likewise we do not actually know how or if errors occurred in these missions, nor ultimately why the missions were removed, nor if their ‘directional’ nature identified above is accurate or was in fact potentially shifted as part of said unknown error.

It is an unknown if the missions worked alongside existing content already set in game or it was to be linked to future narrative content never applied.

Recommendations:

An exploration of the directional zone and then the applicable identified area within proximity to the Brookes Tours, as well as the intelligence void within path of Jacques is encouraged as the data correlates and thus ought to present a higher probability of return.

It’s plausible all other areas identified by the removed missions are narratively redundant until further evidence presents itself, until then such data only corroborates my Miltonian Cosmology theory.
 
Last edited:
Recommendations:
An exploration of the directional zone identified as being within close proximity to the Brookes Tours then a wider investigation of the hotspot around Erebus.

One curious thing about Brookes memorial beacons is that the last one is in PMD2009 48, which is a stone throw away from the Labyrinth system, which is about one of the two systems from Greek mythology not in immediate SOL vicinity (the other being Hephaestus in Colonia). It always seemed odd to me that Labyrinth was in the Orion Nebula, away from everything else. I don't know if that was named sometime later or if that was like this from the start.
 
One curious thing about Brookes memorial beacons is that the last one is in PMD2009 48, which is a stone throw away from the Labyrinth system, which is about one of the two systems from Greek mythology not in immediate SOL vicinity (the other being Hephaestus in Colonia). It always seemed odd to me that Labyrinth was in the Orion Nebula, away from everything else. I don't know if that was named sometime later or if that was like this from the start.

I don’t know either, I suspect the Brookes Tours served a number of purposes, initially as a memorial, then as an actual tour of locations presumably linked to M Brookes wider work upon the game; then there is the big Raxxla clue near the end, and most unusual is the first leg of the tour.

I think FD did this all intentionally so as not to make it too obvious. But I suspect in regards to Raxxla, only the first leg of the tours is relevant ‘directionally’.

I suspect (but have not scrutinised it) the other locations relate to other works.

The first leg is bizarre because it starts in Artemis then goes to the underworld and through a triangle of systems named an after goddesses. Below that is the system Michel.

The text is logically of importance too, as it relates to the fate of Hammer in Brookes book Elite Legacy and the Miltonian quote describes Eden location and helps (in my mind at least) a reference for the first line of the Toast.

As a directional clue to me it ticks too many boxes. Add on the lost realms zone in this area, and the locational evidence provided by the removed missions, we have a hotspot.

So this I suspect has nothing to do with other locations outside the bubble. Something is of interested in the Lost Realms zone in the Underworld. Given this weight, it is either Raxxla or something for us to find that will point the way!
 
Last edited:
The space skybox observed around Rakkaia and towards the galactic center. I'm not done cataloging images but simular type of images can been seen by col70.

I had to run Elite in a long exposer and crank some gamma settings to see what was going on. It's kinda funny whats all hidden infront of our faces until it gets revealed. We all need to start paying attention to the games constellations. They def tell a weird story.
 

Attachments

  • Screenshot 2025-02-20 230104.PNG
    Screenshot 2025-02-20 230104.PNG
    1.1 MB · Views: 87
  • Screenshot 2025-02-20 230119.PNG
    Screenshot 2025-02-20 230119.PNG
    929.7 KB · Views: 83
  • Screenshot 2025-02-20 230332.PNG
    Screenshot 2025-02-20 230332.PNG
    798.2 KB · Views: 69
  • Screenshot 2025-02-20 230404.PNG
    Screenshot 2025-02-20 230404.PNG
    652.6 KB · Views: 69
  • Screenshot 2025-02-20 230641.PNG
    Screenshot 2025-02-20 230641.PNG
    1 MB · Views: 72
  • Screenshot 2025-02-20 231216.PNG
    Screenshot 2025-02-20 231216.PNG
    1.8 MB · Views: 67
  • Screenshot 2025-02-20 231411.PNG
    Screenshot 2025-02-20 231411.PNG
    1.1 MB · Views: 69
  • Screenshot 2025-02-20 231504.PNG
    Screenshot 2025-02-20 231504.PNG
    449.3 KB · Views: 71
  • Screenshot 2025-02-20 232711.PNG
    Screenshot 2025-02-20 232711.PNG
    592.4 KB · Views: 77
Last edited:
One curious thing about Brookes memorial beacons is that the last one is in PMD2009 48, which is a stone throw away from the Labyrinth system, which is about one of the two systems from Greek mythology not in immediate SOL vicinity (the other being Hephaestus in Colonia). It always seemed odd to me that Labyrinth was in the Orion Nebula, away from everything else. I don't know if that was named sometime later or if that was like this from the start.
I wonder the same thing. The orion nebula is def full of weird things and that skybox. I want to visit the horse head but we are not allowed.
 
I don’t know either, I suspect the Brookes Tours served a number of purposes, initially as a memorial, then as an actual tour of locations presumably linked to M Brookes wider work upon the game; then there is the big Raxxla clue near the end, and most unusual is the first leg of the tour.

I think FD did this all intentionally so as not to make it too obvious. But I suspect in regards to Raxxla, only the first leg of the tours is relevant ‘directionally’.

I suspect (but have not scrutinised it) the other locations relate to other works.

The first leg is bizarre because it starts in Artemis then goes to the underworld and through a triangle of systems named an after goddesses. Below that is the system Michel.

The text is logically of importance too, as it relates to the fate of Hammer in Brookes book Elite Legacy and the Miltonian quote describes Eden location and helps (in my mind at least) a reference for the first line of the Toast.

As a directional clue to me it ticks too many boxes. Add on the lost realms zone in this area, and the locational evidence provided by the removed missions, we have a hotspot.

So this I suspect has nothing to do with other locations outside the bubble. Something is of interested in the Lost Realms zone in the Underworld. Given this weight, it is either Raxxla or something for us to find that will point the way!
I'm going to follow all those and check the skyboxes in those zones too. Have a feeling everything is layed out for us we just couldn't see it before with the shoddy older skybox.
 
Back
Top Bottom