Requirements for building a Coriolis starport

I chose to buid a full size starport - the one with 4 noob hammers
26% complete tonight, a couple of sqadron mates are going to lend a bit of a hand too, so, even without helpers I've gotten a quarter of the way there over 2 days.
Admittedly, it will be easier with friends helping out -then, if they decide to colonise, I'll jump in there.

My biggest issue, so far, is having to actually buy, rather than steal, large amounts of commodities - it just feels so wrong!
 
I chose to buid a full size starport - the one with 4 noob hammers
26% complete tonight, a couple of sqadron mates are going to lend a bit of a hand too, so, even without helpers I've gotten a quarter of the way there over 2 days.
Admittedly, it will be easier with friends helping out -then, if they decide to colonise, I'll jump in there.

My biggest issue, so far, is having to actually buy, rather than steal, large amounts of commodities - it just feels so wrong!
I wonder if something that might organically form is a group of people who aren't necessarily working in concert, but just in mutual effort to helping out each other's station developments. Like... "waiting for my station to resolve, don't want to expand, might as well help someone else out while i wait".
 
Do you mind sharing your list, if you have it ready?
I have 9 billions in the bank, mastered the art of hunting the Tectonitas gang, but I feel no need to invest into a FC...
Fleet Carrier Benefits for Exploration Here

Some Thoughts on How to Use a FC for Exploration Here

Storing Guardian items.
With the Thargoid War a Fleet Carrier became very useful for holding specialty items required for modules. There were lots of stuff that cmdrs had to collect, some of them relatively rare. And some caustic so you gotta use them or lose them pretty quick. But you can store them on you carrier just fine. Otherwise, when your ship blows up, you lose your stuff! And what are you gonna do, carry them around forever?
 
Last edited:
I wonder if something that might organically form is a group of people who aren't necessarily working in concert, but just in mutual effort to helping out each other's station developments. Like... "waiting for my station to resolve, don't want to expand, might as well help someone else out while i wait".
Well, I have no interest in having my name on an inhabited system (I already have that in the bubble anyway) and having to be primarily responsible for having that system grow.

Dipping in and out with a few Cutter loads here and there though, yeah, I think that's something I'll be doing.
 
I was loading CMM composites, took a couple of hours to play face to face at t'pub, came back to find the outpost built already. Arrrgh!
 
I wonder if something that might organically form is a group of people who aren't necessarily working in concert, but just in mutual effort to helping out each other's station developments. Like... "waiting for my station to resolve, don't want to expand, might as well help someone else out while i wait".
That would be great if it happened, the bigger squadrons should have no problem expanding where they wish, but players who are not in a squadron (or one as loosely collected as ours) having, and offering, a helping hand along the way - could make playing, and having fun, as system architects, much easier.
 
Fleet Carrier Benefits for Exploration Here

Some Thoughts on How to Use a FC for Exploration Here

Storing Guardian items.
With the Thargoid War a Fleet Carrier became very useful for holding specialty items required for modules. There were lots of stuff that cmdrs had to collect, some of them relatively rare. And some caustic so you gotta use them or lose them pretty quick. But you can store them on you carrier just fine. Otherwise, when your ship blows up, you lose your stuff! And what are you gonna do, carry them around forever?
Thanks for sharing!

Yup, definitely good for exploration, as long that you also don't mind mining Tritium. I'm not an explorer though.

I wish the Thargoids return already! I came back to the game a few weeks after the war ended... I am practicing at Deciat in the meantime.

Otherwise, a very expensive flying chest. The only corrosive stuff I have collect are two Titan Drives, that must have stayed in my ships no longer than 3 minutes...ad I'm not in a rush to get more ;)
 
Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
I'm a little frustrated that the values shown when selecting your station are roughly 25% than the ACTUAL values, when you go to start your deliveries... For both my T2 station, and my friend's. I recorded the values before starting. Call it false advertising?
 
If that was the case, I'm sure the claim of system architect would be by the group (squadrons/vanguards) instead of a solo player. All of the claiming and system ownership seems like the feature has been designed to be achievable by the solo player, but the numbers are saying otherwise ...

Even the smallest outpost is 20k+ materials (50-60 trips in a T9/cutter - considering station to carrier to colonisation ship) (2 trips in carrier as it will prob reach cargo limit)

This game is in dire need of being able to hire NPC's to do some hauling ...
It's odd that the NPC factions are basically paying exclusively players to ship commodities to build them a new station... but no NPCs are helping. We are the 'architect', but the faction we buy the claim from is in control.

Would've been nicer to make our OWN stations, set our own buy prices for commodities (to encourage NPCs and players alike to ship the requisite goods), and fund the construction ourselves.
 
I see others have done the calculation as well. Bought type 8 transporter to haul stuff, but I can fit like 280 units to it. coriolis station needs 70k of stuff if I calculated correctly. Thats 250 trips. If one is 10 mins, it's 41+ hours of just hauling stuff to get your station in 4 weeks done. I guess my station wont see daylight

You can easily fit 350 tons of cargo into the T-8. Mine even has a class 4A fuel scoop on top of all that.
 
I chose to buid a full size starport - the one with 4 noob hammers
26% complete tonight, a couple of sqadron mates are going to lend a bit of a hand too, so, even without helpers I've gotten a quarter of the way there over 2 days.
Admittedly, it will be easier with friends helping out -then, if they decide to colonise, I'll jump in there.

My biggest issue, so far, is having to actually buy, rather than steal, large amounts of commodities - it just feels so wrong!

Send us a pic once you're done - it should be a sight to see :)
 
I know this is supposed to be difficult but as with many things in this game the mechanics just don't make sense.

Why in the galaxy would a huge colonization ship only receive goods from a select few visitors? There are ships coming and going from the colonization ship yet none of them are delivering the materials the construction effort needs?

This would have been much more engaging if the commander could set a price for the materials and have the BGS NPC system bring them to the system. Sure you'd have to set a price that attracted ships to your station but I feel that would be a much more realistic scenario than having ships come and go but contribute nothing to the economy.
 
It's odd that the NPC factions are basically paying exclusively players to ship commodities to build them a new station... but no NPCs are helping. We are the 'architect', but the faction we buy the claim from is in control.
Sounds just like contract work to me 🤷‍♀️

(e.g a contract company engages another entity and provides gratis initial infrastructure... that is they foot the upfront cost, in exchange for remuneration for the ongoing service/sustainment of that effort i.e the delivery of goods, and ongoing operation, but does not retain ownership of anything; it's all held by the other entity)
 
Last edited:
This would have been much more engaging if the commander could set a price for the materials and have the BGS NPC system bring them to the system.
Honestly, I can't see what's engaging about "enter a number and wait". What would you do in the meantime? A->B hauling elsewhere that isn't here?

Like, I get it, maybe hauling isn't your jam... but imagine if the Thargoid War was won by paying NPCs to fight it? Or if exploration was "Just pay a bunch of NPCs to reveal everything in this area of X-ly radius"?

I don't get this whole idea of "Pay NPCs to play the game so I don't have to" thing.
 
For a single player (not in a team, no friends... that's me!) I really don't see any gameplay or advantage to the current colonization feature for a typical single player.

A fleet carrier... absolutely, lots of benifits. I can make a big list. In fact, I have!

But a colony? The idea of it sounds cool. Maybe someone can list the gameplay benefits, I just don't see them.

I suspect it will. And players like myself will wait and see. And hoard stuff. I'm certainly not interested in the effort to make a Coriolis Stn 10Ly from the bubble. Wait and see. There is no rush.
Going back to the X series our own system was normally used for a booze & weed 'plex with our private shipyard at the other end.
This time I suspect Tritium mines will be high on the priority list, along with CMM production just because...
It's somewhere else we could stash our ships, though I'm not in a hurry to grab a beacon, certainly not before the servers settle down and the worst of the bugs have been identified and dealt with.
 
Honestly, I can't see what's engaging about "enter a number and wait". What would you do in the meantime? A->B hauling elsewhere that isn't here?

Like, I get it, maybe hauling isn't your jam... but imagine if the Thargoid War was won by paying NPCs to fight it? Or if exploration was "Just pay a bunch of NPCs to reveal everything in this area of X-ly radius"?

I don't get this whole idea of "Pay NPCs to play the game so I don't have to" thing.
the grind is beloved… questions answered in Discords; thanks all.
 
Last edited:
This is the constant cost/benefit analysis with Elite -- and has been since the late '80s.

On the one hand, flying around in a visually stunning open sandbox space game is f'kin amazing!

On the other, any game that makes you create your own spreadsheets gets old sooner or later.

P.S. The CMM Composites thing HAS to get fixed some time in the next three weeks!
 
Last edited:
The requirements for building a small outpost will be a lot more reasonable for a solo commander, while only larger groups will be able to feasibly rush something like a coriolis in the span of a month. Seems reasonable to me.

Maybe try building a small outpost first to get the system locked down and aim for a bigger station later?
Yeah, I'm waiting out for two things:

  • Ability to build one of the smaller boxy space stations
  • Ability to build well away from the bubble, out in deep space

Until then, I'll just watch others enjoy the new mechanic while I continue to explore.
 
Back
Top Bottom