Elite Dangerous | System Colonisation Beta Details & Feedback

One thing that I'm finding quite annoying (although not unsurprising) is how angry many people seem to be when they encounter an apparent bug. Rather than calmly report that they encountered what appears to be such and such a bug, to help improve the game, they completely lash out at the developers like they were the worst people in the world and this is the most horrible game in existence.

It's called a "beta" for a reason. Perhaps you didn't get the memo? A "beta" release is bound to have bugs. If you don't want to experience the bugs, if you find them so utterly annoying that you are going to lash out at the developers for having made them, then don't participate in the beta. Do something else, if it bothers you so much.

If you do participate in the beta testing, then expect bugs. Being angry that you found a bug makes no sense. Have some common sense.
On the one hand, I get it.

On the other, this is one of the big problems of testing a new system on your live instance.
 
Loving the update so far, great work Fdev, there are a few things that i think should be rebalanced.

ill mention the more important one first.

Construction Credits require too much effort to get

so something i haven't seen any mentions on yet, Construction credits, mainly how many smalls and mediums we have to build to get a single T3 structure is too much, we currently need 3 T3 credits which requires 3 T2 structures to be built which requires a quite large number of T1's to be built.

please reduce the number of T3 credits we need to build Orbitals and ground T3 structures to at least two, and reduce T2's down to one, having to split T3 credits between Orbitals or ground facilities massively screws over those who are doing this solo or aren't lucky enough to get a system with more than 20 slots combined.

currently the high cost on T3's building credit wise will put too much of a damper on smaller systems trying to be at least just half decent, while some could argue thats the point of having an initial T3 starport that still doesnt really change the scenario all that much.

with what i suggested above it would be 2 smalls and 2 mediums before getting to place a Tier 3, for a total of 5 slots being used and i do believe with the steep amount of materials being needed to build them anyway this is more reasonable and doesn't allow small systems to be godly Overpowered on economy they would just be, ok, decent, worth the effort but nowhere near the perfect economic system.

^ this is the feedback that i see as way more important than the one underneath as theoretically implementing the above would make the below more irrelevant sooner rather then later.

now for the less important feedback

Good old CMM's

CMM's, you love them you hate them, the stations require too many of these and they are insanely hard to get, even with your boosts there's too many times I've seen stations chilling at 0 stock with CMDR's just waiting on the pads for them to regen, some waiting up to 6 hours.

I saw some people suggesting that Copper and CMM's could have the values swapped or just outright decrease CMM's to a more reasonable level.
I feel like I've missed something somewhere ... is there an official source which talks about the idea of construction points and how we need to complete a certain number of "low tier" constructions before we can start a higher tier construction?

I've just finished my first outpost and (along with others) am puzzling over why it won't now let me start construction of a surface port.

Are these "construction points" the answer and if so where are they documented please?
 
Later, I‘m again filed as the architect of the system. The construction ship is still gone and the system seems empty and claimable when I visit it. But as I‘m still (and not anew) filed as the architect and I still have 3 weeks and 5 days remaining to finish a construction (which is no longer there), I cannot reclaim this system or claim any other. Also I cannot resume the construction. Abandoning the construction claim again results in an error red flag saying „cannot release system claim“. Looks like I‘ll remain stuck for the remaining of the 4 weeks right now.

...or may be until next tick. I guess we'll have a lot of these apparently weird situations until tick/4 weeks elapse. Also, we don't know if there's any cooldown period for the various actions [the whole feature is still on "beta" testing as they stated].
 
I feel like I've missed something somewhere ... is there an official source which talks about the idea of construction points and how we need to complete a certain number of "low tier" constructions before we can start a higher tier construction?

I've just finished my first outpost and (along with others) am puzzling over why it won't now let me start construction of a surface port.

Are these "construction points" the answer and if so where are they documented please?
its mentioned in the codex pilots handbook that you need Construction credits to build T2 and T3 but it fails to mention how much, after building your first station you get to see...

and yeah its not too great truth be told, its 10+ structures currently to place a single T3.
 
I feel like I've missed something somewhere ... is there an official source which talks about the idea of construction points and how we need to complete a certain number of "low tier" constructions before we can start a higher tier construction?

I've just finished my first outpost and (along with others) am puzzling over why it won't now let me start construction of a surface port.

Are these "construction points" the answer and if so where are they documented please?
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You picked ONE of my three arguments. Please reply to the other two arguments with a good counter argument.

Let me add to 'ridiculous' violation of copyrighted / trademarked names: https://www.popsci.com/technology/apple-swiss-trademark/ , https://sparkslawpractice.com/blog/trademark-basics-part-1-disney-sues-famous-dj-for-infringement/
That list could go on and on. And I believe that we're already post-Orwellian.

And no, I don't believe that FDev has thought it through end-to-end. They will have to deal with it. But this will cost resources = money.
I reply exactly to those arguments I want to. At least you agree that we are talking about the trademark concept and not "copyrighted names", just as your references point out (both refer to images, not mere names, BTW).
You can believe what you want about FDEV, and I also have my opinion about them. It is not always the best, granted, but in this case I'm sure they've thought it through.
 
I got this message a while back after completing construction and game crashing. After 4 hours trying to log back in I raised a support ticket, shortly before you posted. Nothing apart from the automated response yet as outside UK working hours but if you haven't raised a ticket yet it might be wise to do so (if it self-resolves, nothing lost...)
Thanks, Blaggerdy. I did raise a ticket, but wanted to post here to warn other commanders.

Of course, support is verty busy at the moment, but I hope it gets sorted for you too! issues preventing being able to play at all ought to be addressed swiftly, right behind those affecting real-world money transactions
 
Christ on a bike ... what the hell?!?!

I may well be out at this point if that means I have to build half a dozen more outposts or whatever before I can construct the surface race track that is my only goal here.

Thanks for sharing that tho.
yeah thats why i was leaving feedback to hopefully have the total reduced from heaps to not as much, i think 5 slots are good for a T3 being able to be built personally..
 
Violation of copyrighted names sounds ridiculously Orwellian to me. Do you think Disney will sue if you call your port Tatooine? AFAIK, there is only the concept of a trademark, and this is pretty specific to the usage attached. I'm sure FDEV knows how to deal with that.
Note that there's no such a thing as a "copyrighted name". I think you mean "trademarked name", which is rather different. Don't confuse the two things.

(Individual names are usually not large enough to fall under copyright. Even if they were, you don't "copyright them". There is no process under which you go to some governmental office to "copyright" something you came up with. You can go and "trademark" it, but that's different. Although I do understand where the confusion comes from: In the distant past, four or so decades ago, copyright actually wasn't automatic, and if you wanted to copyright your work you had to actually go and file for a copyright for your work, just like you still have to do with trademarks. Failing to do so would put your work in the public domain, and this actually happened to a few works in the 70's and earlier, including a few movies. However, this is not how copyright works today. Copyright is automatic and you don't have to file for it separately.)

And yes, in principle a trademark only applies to the use of a name in a particular context. The perfect example is the name "Windows": Microsoft has a trademark for that name, but it only applies to operating systems. If you were to make an operating system and name it "Windows", you would very quickly get a cease&desist from Microsoft's lawyers, because the name is trademarked in that context. However, if you were to, let's say, sell a window-cleaning product named "Windows" that would be perfectly fine because the context is completely unrelated.

Of course that doesn't stop some unscrupulous greedy corporations from trying to stop their trademarked names from being used in other contexts. And once you get a cease&desist letter from them, are you going to fight them in court? Many people, and many smaller companies, can get intimidated by such threats.
 
Note that there's no such a thing as a "copyrighted name". I think you mean "trademarked name", which is rather different. Don't confuse the two things.

(Individual names are usually not large enough to fall under copyright. Even if they were, you don't "copyright them". There is no process under which you go to some governmental office to "copyright" something you came up with. You can go and "trademark" it, but that's different. Although I do understand where the confusion comes from: In the distant past, four or so decades ago, copyright actually wasn't automatic, and if you wanted to copyright your work you had to actually go and file for a copyright for your work, just like you still have to do with trademarks. Failing to do so would put your work in the public domain, and this actually happened to a few works in the 70's and earlier, including a few movies. However, this is not how copyright works today. Copyright is automatic and you don't have to file for it separately.)

And yes, in principle a trademark only applies to the use of a name in a particular context. The perfect example is the name "Windows": Microsoft has a trademark for that name, but it only applies to operating systems. If you were to make an operating system and name it "Windows", you would very quickly get a cease&desist from Microsoft's lawyers, because the name is trademarked in that context. However, if you were to, let's say, sell a window-cleaning product named "Windows" that would be perfectly fine because the context is completely unrelated.

Of course that doesn't stop some unscrupulous greedy corporations from trying to stop their trademarked names from being used in other contexts. And once you get a cease&desist letter from them, are you going to fight them in court? Many people, and many smaller companies, can get intimidated by such threats.
Erm. This was exactly my point in that statement. That the concept of a copyright for names is ridiculous, and that there is AFAIK only the concept of a trademark.
 
Minor factions created by pilots had custom names. These names were audited/censoder by FDev. What's the problem with custom station name, which costs ARXs, thus FDev get money for human varification of station names? I belive, ARX requiremen was exactly for this perpose.
 
I have now built an outpost only to be told that I have not completed the original primary port mission which I am literally sitting inside of and to deliver goods I have already delivered to a construction ship that is now gone. No idea what to do, but time is ticking down still with nothing to be done, and I can’t start any new projects, even though it says 5 are available.
 
I have now built an outpost only to be told that I have not completed the original primary port mission which I am literally sitting inside of and to deliver goods I have already delivered to a construction ship that is now gone. No idea what to do, but time is ticking down still with nothing to be done, and I can’t start any new projects, even though it says 5 are available.
The primary port should be operational after the thursday maintenance break.
 
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