Okay, I admit it. I don't know how to find Raw Mat's.

Geysers etc are I believe, I don’t think meteors and outcrops are.

Actually, I just realised that I already knew the answer to that... cos I logged out at a location with a couple of fumeroles nearby and they were still there when I logged back in. (y)
I did, however, notice that when I logged back in they were depleted (I'd previously harvested them) so I guess we still have the limitations we used to have but now we just have to search for stuff by eye rather than using the scanners that used to be capable of doing the job, and hoping to find them spread all across a planet's surface instead of in clusters.

Just seems weird, to me, that encoded and manufactured mat's have become easier (much easier) to obtain but raw mat's have been made harder to find... in significant numbers, at least.
 
The crystal shards still exist. They're scattered over planets and found by DSS now, but they still give the same materials:-

Goto HIP 36601
Planet C1A All crystalline clusters will be Polonium.
Planet C1D - All crystalline clusters will be Ruthenium.
Planet C3B - All crystalline clusters will be Tellurium.
Planet C5A - All crystalline clusters will be Technetium.

Goto Outotz LS-K D8-3
Planet B5A - All crystalline clusters will be Yttrium.
Planet B5C - All crystalline clusters will be Antimony.

Goto LHS 417
Planet 9EA - All clusters will be Selenium.
 
as other have stated.
1. go to a raw materials trader. trade up all your lower raw materials to higher tier
2. go mining. you will refill carbon/phosphorus/etc all the low ones will get maxed out in a few hours
3. return to step 1.
 
as other have stated.
1. go to a raw materials trader. trade up all your lower raw materials to higher tier
2. go mining. you will refill carbon/phosphorus/etc all the low ones will get maxed out in a few hours
3. return to step 1.

This is probably the slowest and most inefficient way to do it.

Go to the crashed Anaconda (or the crystal shards), fill up the high grade mats and trade down as needed.
 
i guess coming back with 500T of platinum is "inefficient" but oh well. maybe i will start going to the anaconda instead. except powerplay has also maxed out many materials lol
 
go to a raw materials trader. trade up all your lower raw materials to higher tier

That's a nice way to turn surplus stuff into useful stuff but I'd bet my house that NOBODY currently playing ED relies on simply mining and then trading-up to gather all the G4 raw mat's they need to engineer ships.

Trade 300 lumps of, say, Iron for 50 lumps of Zinc, 48 lumps of Zinc for 8 lumps of Tin and then 6 lumps of Tin for one lump of Selenium?!
With. say, 7 weapons on a ship that need G5 Efficient mod's, and 5 lumps of Selenium per mod' that equates to 35 lumps of Selenium, 210 lumps of tin, 1,260 lumps of Zinc and, finally, 7,560 lumps of Iron.

Easily doable "in a few hours".
Pull the other one. It's got bells on. :rolleyes:
 
That's a nice way to turn surplus stuff into useful stuff but I'd bet my house that NOBODY currently playing ED relies on simply mining and then trading-up to gather all the G4 raw mat's they need to engineer ships.

Trade 300 lumps of, say, Iron for 50 lumps of Zinc, 48 lumps of Zinc for 8 lumps of Tin and then 6 lumps of Tin for one lump of Selenium?!
With. say, 7 weapons on a ship that need G5 Efficient mod's, and 5 lumps of Selenium per mod' that equates to 35 lumps of Selenium, 210 lumps of tin, 1,260 lumps of Zinc and, finally, 7,560 lumps of Iron.

Easily doable "in a few hours".
Pull the other one. It's got bells on. :rolleyes:
Maybe not, but my accumulated mats contain 100 Selenium collected probably mainly by mining in icy and metallic rings:)

Edit, I do use this method to collect and top up my raw mats.
 
i guess coming back with 500T of platinum is "inefficient" but oh well. maybe i will start going to the anaconda instead. except powerplay has also maxed out many materials lol
500 tons of Platinum (or any number of Ion Batteries maxed out by PowerPlay care packages) is utterly useless when you happen to need, for example, 52 units of Tellurium (2 pre-engineered FSDs) or 20 units of Antimony (4 heavy duty shield boosters).

"You need 20 units of Antimony? Go mine Platinum (for a couple of weeks)" is a pretty stupid advice, sorry. :)
 
That's a nice way to turn surplus stuff into useful stuff but I'd bet my house that NOBODY currently playing ED relies on simply mining and then trading-up to gather all the G4 raw mat's they need to engineer ships.

Trade 300 lumps of, say, Iron for 50 lumps of Zinc, 48 lumps of Zinc for 8 lumps of Tin and then 6 lumps of Tin for one lump of Selenium?!
With. say, 7 weapons on a ship that need G5 Efficient mod's, and 5 lumps of Selenium per mod' that equates to 35 lumps of Selenium, 210 lumps of tin, 1,260 lumps of Zinc and, finally, 7,560 lumps of Iron.

Easily doable "in a few hours".
Pull the other one. It's got bells on. :rolleyes:
I trade full bins of low value mats up and full bins of high value mats down.
I have no idea how long it takes as I trade when bins are full and gather mats when I feel like it.
 
Maybe not, but my accumulated mats contain 100 Selenium collected probably mainly by mining in icy and metallic rings:)

Edit, I do use this method to collect and top up my raw mats.

Oh, I do it too.
I'm a great believer in taking the time to collect "junk" and then trade up, be it scans, debris or raw mat's.
When you do find yourself in need of mat's, though, it ain't the best way to go about replensihing your supplies.

Back in the day, I actually enjoyed heading off to the shard sites a couple of times a year.
Trade all your remaining raw mat's to maximise the stuff you couldn't get from the shard sites and then hit the road, with a couple of mates, and make it a bit of an informal competition to see who could get stocked up first.

That's also why I appreciated the efficiency of the old system though.
Surface scavving raw mat's wasn't anything like as efficient as visiting the shard sites but it was, at least a guaranteed way to find enough to complete a bit of engineering.
Bookmark a planet with a bunch of suitable POIs and a terrain that was reasonably easy to drive on, head over, pick a POI, land, shoot some stuff and you were guaranteed enough stuff to complete 1 or 2 mod's at each site.
You need more, take off, fly to a different POI and go again.
Might take an hour or so but the results were guaranteed.


Thing that's always bugged me about mat' traders is that, fundamentally, if the best way to get certain things is to trade for them, FDev might as well just delete all those things from the game and then rebalance the remaining, collectable, stuff to achieve the required play-time they want.
It is, basically, like asking people to count sheep by counting the feet and then dividing by 4.
Yes, I am being a bit "devil's advocate" when I say that but it's a valid point.

I mean, look at how collecting manufactured mat's currently works.
Go and hoover up any one of half a dozen easy-to-find G5 mats, trade them and get the stuff you actually want.
Would it not be far more straightforward to slash the variety of required things to about 20% of the items, make them all as easy to locate as they "should" be and then just get rid of mat' traders completely?
 
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Oh, I do it too.
I'm a great believer in taking the time to collect "junk" and then trade up, be it scans, debris or raw mat's.
When you do find yourself in need of mat's, though, it ain't the best way to go about replensihing your supplies.
Most of my games experience is from 30 - 40 years ago, prior to starting this version of elite, I have still got Frontier Elite II on disk, back in them days if you had to collect you collected or did not upgrade.

When I started playing ED I realised that accumulating "mats" was still required and built and outfitted my ships and organised my playstyle to accommodate this. Since this time we have had a number of dumming downs to accommodate "newer players".

I wish to that there was another way around this without upsetting either the older players or those new to the game without it allowing the game to progress into a massive gank fest.
 
I've visited well-documented locations with Braintrees (except "shaking" those with SRV) just once and collected G4 (and G3) was totally sufficient for all engineering experiments on every ship so far. When I'll be out of particular G4 I'll visit again just that one particular location.
As for timing, considering myself as still noob in SRV driving I would say that it is 1-3 casual hours to top G4+G3 specific for that particular location.

P.S. Have no idea about re-logging, was not needed.
 
I've visited well-documented locations with Braintrees (except "shaking" those with SRV) just once and collected G4 (and G3) was totally sufficient for all engineering experiments on every ship so far. When I'll be out of particular G4 I'll visit again just that one particular location.
As for timing, considering myself as still noob in SRV driving I would say that it is 1-3 casual hours to top G4+G3 specific for that particular location.

P.S. Have no idea about re-logging, was not needed.

Must admit, when it comes to brain-trees, in particular, I try to avoid them simply because I seem to have terrible luck.

Half the time (and I mean literally 1 out of every 2 drops) will get wedged in a tree and be lost and, in locations where the brain-trees are fairly dense, a significant proportion of the drops will fly up in the air, float down and get stuck in a different bloody brain-tree. :mad:
There's only so long I can put up with that before I just nope out.
 
and get stuck in a different bloody brain-tree.
That is why I'm calling that "shaking". I'm not sure that is a bug or Scarab has magical Cargo Scoop, but mats are collected when just touched by SRV (even by the roof), so it is usually sufficient just to ram a braintree to collect material that stuck on a tree. And yes, for me only like 20-30% of mats are on the ground, rest stays on trees.
 
Geysers etc are I believe, I don’t think meteors and outcrops are.

AFAIK, its all proc gen, even rocks.

If two people visit the same planet at different times they will still find the same rock at the same location, because that's how the numbers work.
 
Newish account here, tried to follow the "bomb the braintrees" guides - every single collector "failed" - I used A collector controllers and was at over 1000m altitude and no it wasn't "range exceeded", they must have just stuck on the braintrees (even though they were not drawn).

Had to drive about in a SRV instead - however was pleased to see that the supposed "only one type of growth" written about on the forum seems to have been corrected with all types of growths present.

I'll maybe sort out some engineers and buy a Mandalay to try trekking out to the shard places instead when I get a bit more experience in the game.
 
I think I last visited the Shard sites just after Odyssey launched and I have only seen a handful of Braintrees and those were mostly on foot so no material harvesting involved.

I like the traders as they add alternative routes to get things which is always good especially if there is an aspect of the game you don’t use much such as, in my case, missions.

But I know some purists don’t approve of them.
 
Newish account here, tried to follow the "bomb the braintrees" guides - every single collector "failed" - I used A collector controllers and was at over 1000m altitude and no it wasn't "range exceeded", they must have just stuck on the braintrees (even though they were not drawn).

Had to drive about in a SRV instead - however was pleased to see that the supposed "only one type of growth" written about on the forum seems to have been corrected with all types of growths present.

I'll maybe sort out some engineers and buy a Mandalay to try trekking out to the shard places instead when I get a bit more experience in the game.
The recent update touched the limpet behavior. Someone in some other thread already posted something along the lines of "the update broke the braintree method". Can't judge it for myself, but limpet behavior was definitely changed in the update, so that's a possible explanation.
 
Must admit, when it comes to brain-trees, in particular, I try to avoid them simply because I seem to have terrible luck.

If you're not already aware (I think you are, but just in case) these days people use limpets to collect from brain trees en masse from their ships (after area-effect shells shake down every tree in the area.)

It was an interesting way to vacuum up an entire forest in a few minutes, however I seen reports that Wednesday's Trailblazers update has changed limpet behavior in a way that prevents this method, so it's probably dead now ...which means a lot of people will soon be trying to figure out new ways to find/harvest raw materials, so now is a good time to be thinking about raw materials again; no-one is an expert any more so anyone can become the guru that others learn from

(At least once people take a pause from busily colonizing systems :D )
 
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