Yea I gave up on my carrier, it's just a floating parking lot right now. The outpost I knocked out in a couple days as well. My "hope" is someone from FDev is haunting these threads to see where teh issues are lying. Does anyone know or have they talked about how long the beta is going to run for?I’ve been able to spend as much time in game since Friday as I usually would in a week (5 1/2 hours).
Got my Outpost to 36%. I used a T8. I’ve not been stressed out by carrier times, I’ve not had a single trip back to the colonisation ship without a full hold.
It’s not a Coriolis, but it’s certainly not as challenging as I imagined by some people’s attitude.
Yes it does, just landed my Cutter at mine and no construction materials were harmed in the process.As I understand it, the construction platform has large pads.
The construction sites do have large pads.Started building my second facility, a security outpost - it seems you don't get a colonization ship after the initial build
Anyhow, it has medium pads so I don't even get to use the cutter for this one, I have to transfer it all in a medium cargo ship
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Yea I gave up on my carrier, it's just a floating parking lot right now.
I think it was Dav Stott who explained how FC jump handling is done (way back in time when the times were reduced) and that Database interfacing was the limitation - so I'd guess that it remains so, except that now, compared to then, there are probably 20 times more FCs in use.My "hope" is someone from FDev is haunting these threads to see where teh issues are lying.
Pre nerf LTD was one of the best times of this games history. FC had just dropped. There was a proper sense of community as people were ferrying people to and from the mine. People there to defend those getting ganked. It was amazing. The area was densely packed with players and everyone was just having fun.This is what happens when FDev announce something expensive without a massive exploit like pre nerf LTDs to make it quick and easy.
CMM composites excepted
Cheers for explaining how averages work. Couldn't have done it without youIt’s an average, you don’t actually have to do it every day y’know!
Assuming, as you say, you only play an average of 5.5 hrs per week.I’ve been able to spend as much time in game since Friday as I usually would in a week (5 1/2 hours).
Got my Outpost to 36%. I used a T8. I’ve not been stressed out by carrier times, I’ve not had a single trip back to the colonisation ship without a full hold.
It’s not a Coriolis, but it’s certainly not as challenging as I imagined by some people’s attitude.
For a construction ~200k matsYou should be more specific about what you’re calling a large station. Or show your working to explain your claim of 7 months.
This is one of the most depressing, anti-player, pro-grind statement I have ever read.As a casual player everything takes ages, as it should.
You better hope it's a big undertaking, otherwise it will contradict your crazy "As a casual player everything takes ages, as it should." statement ...And bearing in mind that the OP has already completed his Coriolis, it can’t be that big an undertaking.
For a larger station, you would need to do way more than 3 cutters per day if you chose it as your primary starport. For outpost it's more like 1-2.You did seem to be under the impression that you’d have to do 3 deliveries every day.![]()
I have no problem with a bit of grind and I don't want everything to come too quickly.Pre nerf LTD was one of the best times of this games history. FC had just dropped. There was a proper sense of community as people were ferrying people to and from the mine. People there to defend those getting ganked. It was amazing. The area was densely packed with players and everyone was just having fun.
Good memories.
The mining itself was fun too. Now subsurface mining is another one of a long list of under-used mechanics because of the low reward.
Makes you wonder about the actual potential of this game if it had a bit less grind ...
Sounds like it might not be the feature for you then?Oh to have the time to play every day!
It's not a solo-centric feature, so your arguments are based off a false premise. That the system architect role is exclusive to a single player is irrelevant to the repeatedly stated vision by FD that this is a group activity and would be very difficult for solo players. FD could make colonisation exclusive to solo mode and still call it a multiplayer collaborative activity thanks to the shared universe.If I were to agree with your statement, Fdev would need to turn this into a proper multiplayer feature - at the moment it's very much been designed as a solo feature (for all the reasons I've stated before in thread).
It's not a solo-centric feature, so your arguments are based off a false premise. That the system architect role is exclusive to a single player is irrelevant to the repeatedly stated vision by FD that this is a group activity and would be very difficult for solo players. FD could make colonisation exclusive to solo mode and still call it a multiplayer collaborative activity thanks to the shared universe.
Making the same flawed argument repeatedly doesn't make it true.
Nope. It's intended as solo play. The update page says:Really. So everything should be easily completed by someone who gets less than (an average) of an hour a day within a short period of time?
So what’s there for those who play maybe 3 hours a night? I’m not even taking into account the many who spend far more time than that.
It is intended as a multiplayer feature. They’ve said that. They also said it would be achievable for a solo player, but it would be difficult.
Straw manning much? And don’t call me delusional, especially when it’s a scenario you just made up.
Nope. It's intended as solo play. The update page says:
"the power to claim and expand your very own Star Systems is in your hands"
"We can't wait to see you place your flags in the history of Elite Dangerous' world"
"Once you've found the perfect system and selected the primary port, it's time to stake your claim!"
"You will also receive a small discount to ships and outfitting"
Aside from the statements on the website, in all the Frontier twitch streams they have repeatedly said this was all achievable by solo players. There was nothing about it being difficult. This is an update to "build and expand humanity's reach" - which means building loads of these bases, not only a few by the vast minority of grouped up players.
So far - and noting that third-party data feeds will have missed some, so these are probably significant underestimates - the first five days have seen at least 2,300 system claims finalised (i.e. at least the first station completed) with over 10,000 still in progress.which means building loads of these bases