Requirements for building a Coriolis starport

Started building my second facility, a security outpost - it seems you don't get a colonization ship after the initial build

Anyhow, it has medium pads so I don't even get to use the cutter for this one, I have to transfer it all in a medium cargo ship

💩💩💩💩💩💩💩💩💩💩💩💩
 
the system lies. It says you need 18kT for an outpost, but once you've signed up the amounts increase enormously. My second outpost is currently asking for 60KT of materials, supposedly more than is needed for a coriolis starport.
 
I’ve been able to spend as much time in game since Friday as I usually would in a week (5 1/2 hours).

Got my Outpost to 36%. I used a T8. I’ve not been stressed out by carrier times, I’ve not had a single trip back to the colonisation ship without a full hold.

It’s not a Coriolis, but it’s certainly not as challenging as I imagined by some people’s attitude.
Yea I gave up on my carrier, it's just a floating parking lot right now. The outpost I knocked out in a couple days as well. My "hope" is someone from FDev is haunting these threads to see where teh issues are lying. Does anyone know or have they talked about how long the beta is going to run for?
 
Started building my second facility, a security outpost - it seems you don't get a colonization ship after the initial build

Anyhow, it has medium pads so I don't even get to use the cutter for this one, I have to transfer it all in a medium cargo ship

💩💩💩💩💩💩💩💩💩💩💩💩
The construction sites do have large pads.
 
Yea I gave up on my carrier, it's just a floating parking lot right now.
My "hope" is someone from FDev is haunting these threads to see where teh issues are lying.
I think it was Dav Stott who explained how FC jump handling is done (way back in time when the times were reduced) and that Database interfacing was the limitation - so I'd guess that it remains so, except that now, compared to then, there are probably 20 times more FCs in use.

Maybe it is a simple as throwing more money at Amazon, or something deeper, but I doubt they will share it with us, the situation has been going on a long time, every time something brings more players in (which FD want, surely) to play, things deteriorate rapidly!
 
This is what happens when FDev announce something expensive without a massive exploit like pre nerf LTDs to make it quick and easy.

CMM composites excepted
Pre nerf LTD was one of the best times of this games history. FC had just dropped. There was a proper sense of community as people were ferrying people to and from the mine. People there to defend those getting ganked. It was amazing. The area was densely packed with players and everyone was just having fun.

Good memories.

The mining itself was fun too. Now subsurface mining is another one of a long list of under-used mechanics because of the low reward.

Makes you wonder about the actual potential of this game if it had a bit less grind ...
 
Last edited:
I’ve been able to spend as much time in game since Friday as I usually would in a week (5 1/2 hours).

Got my Outpost to 36%. I used a T8. I’ve not been stressed out by carrier times, I’ve not had a single trip back to the colonisation ship without a full hold.

It’s not a Coriolis, but it’s certainly not as challenging as I imagined by some people’s attitude.
Assuming, as you say, you only play an average of 5.5 hrs per week.

It would take you, at your current speed, roughly 7 months of non-stop hauling every time you booted up the game to build a large station ....

Maybe "some people's attitudes" are sometimes worth listening to for the betterment of the game ...
 
You should be more specific about what you’re calling a large station. Or show your working to explain your claim of 7 months.
For a construction ~200k mats

You could work it out yourself ...

You shifted ~7.5kt in 5.5hr

It will take you 146 hrs to shift 200kt

146/5.5 = 26.6 weeks/6.6 months

See you in autumn 👍
As a casual player everything takes ages, as it should.
This is one of the most depressing, anti-player, pro-grind statement I have ever read.

It kinda explains your motives as to why you've said everything that you said. You don't care about the casual players time.

If I were to agree with your statement, Fdev would need to turn this into a proper multiplayer feature - at the moment it's very much been designed as a solo feature (for all the reasons I've stated before in thread).

1. Give us a way to employ players/NPC's for hauling in-game.
Or
2. add the ability to share the Architect role (either via invite or through Squadron

And bearing in mind that the OP has already completed his Coriolis, it can’t be that big an undertaking.
You better hope it's a big undertaking, otherwise it will contradict your crazy "As a casual player everything takes ages, as it should." statement ...
You'll be complaining to Fdev to raise the material cost! Delusional 😂

You did seem to be under the impression that you’d have to do 3 deliveries every day. 😉
For a larger station, you would need to do way more than 3 cutters per day if you chose it as your primary starport. For outpost it's more like 1-2.
 
Pre nerf LTD was one of the best times of this games history. FC had just dropped. There was a proper sense of community as people were ferrying people to and from the mine. People there to defend those getting ganked. It was amazing. The area was densely packed with players and everyone was just having fun.

Good memories.

The mining itself was fun too. Now subsurface mining is another one of a long list of under-used mechanics because of the low reward.

Makes you wonder about the actual potential of this game if it had a bit less grind ...
I have no problem with a bit of grind and I don't want everything to come too quickly.

you are correct however in so far as all the activities in the game should be balanced to always be worth doing (beyond role play).

sub surface mining is a good example. it is barely worth doing it from an earning POV ... but for me the most obvious one is picking up dropped cargo from defeated enemies.

that was primarily how I made my money in elite 1 2 and 3 and today I just Ignore it for the most part.

obviously they can't increase the value.of the cargo so for me the obvious answer is to reduce the earnings of other activities and then on top of that reduce the cost of a lot of the equipment. of course that would be hard to do now with all the multi billionaires.

one for them to look to balance better in ED2 perhaps?

Picking up dropped cans would help more if they tended to always carry more valuable stuff and maybe some rares

That said....... I do think your attitude towards those who disagree with you is pretty poor tbh. I dont have a huge amount of time any more to play elite, all of my mates have moved on and i dont tend to play with randoms so i AM on my own., There are things i absolutely would change (I would love hirable npc wingmates and what not and indeed we were meant to get them - beyond our SLF pilot)


but equally i dont want ED to become even close to instant gratification. the fact that i can take my time and there is no finite time limit beyond the 1st part, i am ok if it takes me 12 months or more to fully spec out my system. sure it means i will not be able to have multiple different systems but i can live with that.

i would like to have one out in the black however rather than the bubble but it is what it is.

Remember it is still officially in beta and may have some balancing.
 
Last edited:
Oh to have the time to play every day!
Sounds like it might not be the feature for you then? 🤷

There's heaps of games, or features of games, that i can't do or play due to my life circumstances, and I'm sure the same applies to many. Should they all rework their mechanics so that i can enjoy them? I don't think so?

For games like Elite, it's about finding the things you can do and enjoy doing... i can't solo a hydra, couldn't even solo a basilisk... only a Cyclops. But i don't ask FD to make them easier... i sought out other players to help, because they're meant to be group activities... but a handful of really, really capable players who've practiced a lot, can... but not anybody can.

This is pretty analogous to colonisation.

Edit: and to be clear, i definitely couldn't build an Orbis, and possibly not a Coriolis, as the first facility of a system alone. I'm ok with this
 
Last edited:
If I were to agree with your statement, Fdev would need to turn this into a proper multiplayer feature - at the moment it's very much been designed as a solo feature (for all the reasons I've stated before in thread).
It's not a solo-centric feature, so your arguments are based off a false premise. That the system architect role is exclusive to a single player is irrelevant to the repeatedly stated vision by FD that this is a group activity and would be very difficult for solo players. FD could make colonisation exclusive to solo mode and still call it a multiplayer collaborative activity thanks to the shared universe.

Making the same flawed argument repeatedly doesn't make it true.
 
It's not a solo-centric feature, so your arguments are based off a false premise. That the system architect role is exclusive to a single player is irrelevant to the repeatedly stated vision by FD that this is a group activity and would be very difficult for solo players. FD could make colonisation exclusive to solo mode and still call it a multiplayer collaborative activity thanks to the shared universe.

Making the same flawed argument repeatedly doesn't make it true.
Really. So everything should be easily completed by someone who gets less than (an average) of an hour a day within a short period of time?

So what’s there for those who play maybe 3 hours a night? I’m not even taking into account the many who spend far more time than that.



It is intended as a multiplayer feature. They’ve said that. They also said it would be achievable for a solo player, but it would be difficult.



Straw manning much? And don’t call me delusional, especially when it’s a scenario you just made up.
Nope. It's intended as solo play. The update page says:
"the power to claim and expand your very own Star Systems is in your hands"
"We can't wait to see you place your flags in the history of Elite Dangerous' world"
"Once you've found the perfect system and selected the primary port, it's time to stake your claim!"
"You will also receive a small discount to ships and outfitting"

Aside from the statements on the website, in all the Frontier twitch streams they have repeatedly said this was all achievable by solo players. There was nothing about it being difficult. This is an update to "build and expand humanity's reach" - which means building loads of these bases, not only a few by the vast minority of grouped up players.
 
Nope. It's intended as solo play. The update page says:
"the power to claim and expand your very own Star Systems is in your hands"
"We can't wait to see you place your flags in the history of Elite Dangerous' world"
"Once you've found the perfect system and selected the primary port, it's time to stake your claim!"
"You will also receive a small discount to ships and outfitting"

Aside from the statements on the website, in all the Frontier twitch streams they have repeatedly said this was all achievable by solo players. There was nothing about it being difficult. This is an update to "build and expand humanity's reach" - which means building loads of these bases, not only a few by the vast minority of grouped up players.

It's plural "you/your", apparently. :)
 
There seems to be a misconception that it can't be done solo.

While here at Hutton as a group we've managed a stack of systems, stations, orbitals, installations and hubs already, we've also done a bunch 'solo' as individuals.

I've built an orbital, a hub, a settlement and a planetary port already in one system of my own. We also as a team have expanded 7 systems in a straight line chain away from our start point and each person in the chain has then already started backfilling the systems with cool locations.

3 of our regulars have done coriolis size stations on their own as well.

And yes, I know that space trucking is 'what Hutton does best' but:

ABSOLUTELY can be done solo and ABSOLUTELY also can be done in groups.

The balance is very good indeed on the requirements. Getting it so you can achieve things solo AND there's sufficient for larger groups is a good job well done.

Ps don't start with a coriolis.... Start with an orbital and build up from there. Next on our list is to create a few asteroid bases as they look cool :)
 
which means building loads of these bases
So far - and noting that third-party data feeds will have missed some, so these are probably significant underestimates - the first five days have seen at least 2,300 system claims finalised (i.e. at least the first station completed) with over 10,000 still in progress.

People are building loads of these bases. At the current rate the bubble will likely be close to twice its original size by the end of the month. I can't guess how big it will be by the end of the year.
 
Back
Top Bottom