I think the ability building your own system is great. Well done Fdev.
To me the quantity of materials to build are fine as they are. The CMM Composite shortage was resolve quickly, again well done FDev. Building any large structure has to be a large undertaking, requiring a material and time commitment. My initial thoughts were 4 weeks, not enough time but give it a go. First thing I did was put the requirements into a spreadsheet to map my progress and my estimated completion date. Very quickly it became apparent the 4 weeks would be more than enough time.
I was lucky to have the colonization ship only 934Ls from the main star, a short SCO burst takes care of that. I also had 5, which I knew of, sources of CMM Composite; all within a single jump range when fully loaded. I always had a full load, collect the CMM Composite you can and fill up of any of the other commodities required. There was only 1 commodity that required a return trip of 2 jumps and the quantity was not large.
Total quantity required was 246,098. The requirements worked out to 8,790 (rounded up) units per day, which equated to 2-3 hours game time a day. On leave for last Thursday and Friday, so lots of time between real life stuff. It took 312 deliveries; all but the last couple were with a full cargo hold. I was using a Cutter, started using the build I happened to have (about 700 cargo capacity) and very quickly installed cargo racks in all slots to increase it to 792.
The problem I have at the moment is that having just signed in (I have seen the claim pause post) the system no longer shows me as the architect. It reports "previously established inhabited system", I have tried exiting and trying again and still the same. All the messages I had regarding the claim and the successful build have vanished. The local news reports I provided all the materials. I had no problems with this until now.
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