A bit disappointed that our newly commissioned Coriolis starport doesn't have a shipyard, uni carto, outfitting or livery active.
But at least the build options in system are active after the update.
What's your station type? Industrial?
A bit disappointed that our newly commissioned Coriolis starport doesn't have a shipyard, uni carto, outfitting or livery active.
But at least the build options in system are active after the update.
I don't know - I may have missed that bit...What's your station type? Industrial?
I don't know - I may have missed that bit...
Station says Colony, everything buzzing and no more scaffolding - wait & see, I guess.It's station type is marked as Colony in EDSM. Inara hasn't updated yet - it's "Under Construction".
Anyhow, it has medium pads so I don't even get to use the cutter for this one, I have to transfer it all in a medium cargo ship
Accumulate EDDN data, apparently only planetary construction sites do have large pads:As I understand it, the construction platform has large pads.
depot type | pads_large | pads_medium | pads_small | count |
---|---|---|---|---|
Orbital Construction Site | 0 | 11 | 3 | 1757 |
Planetary Construction Site | 1 | 1 | 1 | 146 |
Planetary Construction Site | 1 | 2 | 2 | 918 |
Planetary Construction Site | 3 | 2 | 2 | 897 |
That information is incorrect. I was originally worried about this after I finished my first outpost. Since then my other 4 builds have all been orbital and I've done them in my T9 at about 2 hours each. I've seen several large pads (4+ ?) as the docking computer flew me in to land. Other's have mentioned all construction sites have large pads in other forum posts too.Accumulate EDDN data, apparently only planetary construction sites do have large pads:
depot type pads_large pads_medium pads_small count Orbital Construction Site 0 11 3 1757 Planetary Construction Site 1 1 1 146 Planetary Construction Site 1 2 2 918 Planetary Construction Site 3 2 2 897
That's the data I get over EDDN, every docking event sent had this landing pad counts. Have you send your data over EDDN and if yes, which system so I can check the messages I got.That information is incorrect. I was originally worried about this after I finished my first outpost. Since then my other 4 builds have all been orbital and I've done them in my T9 at about 2 hours each. I've seen several large pads (4+ ?) as the docking computer flew me in to land. Other's have mentioned all construction sites have large pads in other forum posts too.
I have built 2 space assets and 1 surface, with another surface one under construction.That's the data I get over EDDN, every docking event sent had this landing pad counts. Have you send your data over EDDN and if yes, which system so I can check the messages I got.
That's the data I get over EDDN, every docking event sent had this landing pad counts. Have you send your data over EDDN and if yes, which system so I can check the messages I got.
I have built 2 space assets and 1 surface, with another surface one under construction.
All of them have had Construction Sites with a selection of pads of all sizes.
Possibly there is a bug with reporting?
No, I don't send data outside of the games own reporting on any regular basis, only when I remember to open ED Discovery while playing, sorry.
"LandingPads":{ "Small":3, "Medium":11, "Large":0 }
Ok, thanks for checking. Must be an Elite bug than that it's reporting the wrong numbers forI paid a bit of extra attention tonight as I played and at the various times it docked me at the orbital construction station on pad 1, 2, and 4. Not sure if pad 3 is large or if there are others but the key point is there is at least 1 large pad on orbital construction sites.
LandingPads
for stations of type SpaceConstructionDepot
.It can be quite significantly variant on larger builds. I compare my numbers to theseThere seems to be small variance between builds, unsure why, but i noticed a difference of like, 1t , with some goods. Unsure why. But the types are the same.
Source | Mine | Variance |
40,220 | 39,009 | - 1,211 |
4,828 | 4,810 | - 18 |
45,044 | 47,121 | 2,077 |
290 | 280 | - 10 |
2,576 | 2,586 | 10 |
484 | 468 | - 16 |
290 | 295 | 5 |
1,288 | 1,328 | 40 |
15,124 | 15,537 | 413 |
50 | 49 | - 1 |
50 | 51 | 1 |
2,092 | 2,096 | 4 |
130 | 132 | 2 |
322 | 310 | - 12 |
56,304 | 58,719 | 2,415 |
564 | 557 | - 7 |
32,820 | 31,757 | - 1,063 |
6,436 | 6,549 | 113 |
210 | 219 | 9 |
209,122 | 211,873 | 2,751 |
The amount we deliver isn't nearly enough to build the settlements, stations, ports, etc. That's just our share as architect. Everything else is handled by the NPCs we see. Of course we're allowed to get suckers.... I mean other players to help with our share.one thing I don't really gey is that there is a constant traffic of T9 and other cargo ships on my construction ship buit they have 0 impact on construction.
I get that the players should do the heavy lifting but if there is a strong PNJ presence, why not reflect it at least marginally on the construction process. would be much more immersive
Race ya, just placed mine tooThe amount we deliver isn't nearly enough to build the settlements, stations, ports, etc. That's just our share as architect. Everything else is handled by the NPCs we see. Of course we're allowed to get suckers.... I mean other players to help with our share.
I just placed my construction site for my Orbis station. I don't plan to get it done anytime soon, I just plan to add to it here and there while I build other stuff.
Having a T9 block the one large pad for my surface construction for several minutes was pretty annoying X(one thing I don't really gey is that there is a constant traffic of T9 and other cargo ships on my construction ship buit they have 0 impact on construction.
I get that the players should do the heavy lifting but if there is a strong PNJ presence, why not reflect it at least marginally on the construction process. would be much more immersive
It really isn't and the discourse on the forums, including the very thread you're posting in, says otherwise.It is perfectly balanced.
Anecdotal point. Many players have a lot of time on their hands. Just because there some players have done it doesn't mean it's a realistic feat for everyone elseThere are already reports of players soloing Coriolis and Orbis.
It is for me. That's the point I'm making. This is the most "me" feature ED has released since FC's. Tycoon/management/city builder games are some of my top played. I expected Colonisation to be Cities Skylines/Factorio in space, but instead its just reskinned hauling.Not for you? Well, happens. Most of the content in this game isn't for me, either.
??? The current status quo is RESTRICTING this feature from most solo players. Our suggestions are about de-restricting this feature and making it more accessible.But no reason to restrict anything to anyone, just because it isn't your cup of tea.