But this is expected. On the other hand - most of the constructions are small outposts and tier 1 cheapest constructions. I can spawn small cheapest thing as a solo player in a 4-6hrs. On the other hand. Anything closer to tier 2 would take me a week of intense play time. Not to mention tier 3 - it's intense one month playtime for solo player. Or more realistic - 2-3 months of somewhat engaged play style. There is a lot more of big stations in base systems. I think that the bubble "constructions" and economy increased maximum a 5% of a realistic scale. I think lot less
4-6 hours doesn't seem reasonable even if you are just loading and unloading an already filled carrier.
after the 10th load transferred, how are you still docking at the same 5 min per cycle rate while watching TV or falling asleep?
if you're actually having to source items then you are really just lying. even if you know all the places that sell what you need without looking, other player activities are also tanking the supply of certain items even after the recent buff to cmm's. and that's assuming you aren't using a carrier and having to wait for the jump and do double the transfers.
solo outposts are more realistically being done in a couple weeks with scattered game time.
and once you do the first one, it's very unlikely the enthusiasm to speed grind it again exists.
a very small population of players, if any, are solo speed grinding multiple systems.
but i do believe most of the new colonies are just outposts and will always be just outposts. the activity isn't fun and the reward isn't good enough to outweigh the cost. what we've seen activity wise in this beta is as active as this mechanic will ever be... unless it changes significantly on one or both of these aspects.