Well, I'll happily re-discuss my earlier points! I, by no means, have any worries that my points have any flaws under honest critique. If you're fine letting me be the only one making actual points, by all means.
Really, we can break it down even more than before.
1. Elite ships are too big and too agile. You don't have time to fly your ship AND get up to do anything. This means you cannot have interior content at any time that you're doing anything else - which is something like 99% of the game.
2. You can't change the existing gameplay. No dev company is going to sacrifice good content for content of unknown quality.
3. There are no gameplay advantages to explore beyond aesthetics and immersion - which are not enough.
That's really it, if you think about it. That encompasses virtually all the suggestions for Interiors.
1. I don't see any logic in saying that because the ship is large, you can't have interior content. What's your argument?Much of Elite's content isn't even about piloting a ship. If you have a crew, they can do things on your ship while you're piloting it, but the bottom line is that a feature like the ship's interior is primarily for doing things outside of piloting.
2. As if you can't "change gameplay?," as you said, "any company," when in reality, "EVERY company" is constantly doing so, improving, adapting, and modifying. In fact, Frontier has already improved several gameplay features. Don't confuse sacrifice with "development"; improvement isn't losing.
3. Dude, saying this clearly means you've never visited the forum. There are hundreds of posts about ship interiors on the forum, listing a multitude of benefits. Currently, no feature has such a long list of benefits described by commanders on this forum and elsewhere.