Nearby facilities AROUND the local body.Ok... there's a lot to unpack here.
First and foremost. I agree, the documentation is lacking. No argument there.
Nonetheless, useful information is presented. Did your not read it? If not, that's on you.
I knew nothing more than the next person going into this, but i knew enough to look at the coriolis/ orbis descriptors and go "hmmm.. that sense like a lot of effort for a solo player, just for a colony economy (which just produces biowaste). I guess these need more facilities to produce a different economy. Outposts look like less effort (as it is, just two nights), and offer more diverse economy options... I'll start there.
I mean, did you not know what a Colony economy is? They've been in the game since horizons? I know they're not the focus of any "get rich quick" guide or streamer expose, but they exist. But anyway.
So while i built my first outpost, i checked the Codex pilot handbook.... because just getting to claiming a system had multiple tutorials shoved in my face so i presumed something was there.
Lo and behold, it explained how it works, that facilities could have their economy influenced by nearby facilities around the local body. So, i took that as "until i know what that means, I'm going to hold off on a bigger facility, because they're a lot of effort".
Most of the complaints i see are coming from people not having a good understanding of the mechanics (which i understand, the doco isn't good)... but instead of going forward with caution as a result (and noting this is beta), just going YOLO BUILD THE BIGGEST MOST TIME CONSUMING THING and seemingly missing the very obvious information shown presented that this results in a colony economy only.
Like, yeah... it would be frustrating to do that, but equally, my decision making had me look at that info and go "Gee, building a coriolis straight off the bat, as a solo player, seems like a terrible freaking idea, I'll start smaller scale".
So yeah... the doco is bad, but a little bit of caution for a new feature goes a long way... i get that's frustrating, but if this game has taught me anything, is that sometimes people want to uppercut themselves and blame the game for it.
So... yes, you can take this as lesson learned because for whatever reason, you didn't know what you were doing and unsurprisingly didn't get to where you wanted.l, and now know for future... or you can bin the game.
Back when credits meant something... i slammed my first clipper into a station wall without rebuy, and it took me a month to earn that. I didn't think the game needed to change because of that.
tl;dr sure, putting effort in for no/poor return with lack of good docco would be frustrating... but I just don't get why someone wouldn't go "that sounds pretty risky, maybe I'll find more out before putting all that effort in"
Thats a bit vague and many people like myself took that to mean. The moons orbiting the body met the requirement as their typically close and in the case of non landable worlds. Meant our hopes of building thriving economies could be achieved. Thankfully i havent progressed too far yet, but for others who started back on release. Their screwed unless frontier changes the influence of the installations and ground stations.