Elite Dangerous | System Colonisation Beta Details & Feedback

Ok... there's a lot to unpack here.

First and foremost. I agree, the documentation is lacking. No argument there.

Nonetheless, useful information is presented. Did your not read it? If not, that's on you.

I knew nothing more than the next person going into this, but i knew enough to look at the coriolis/ orbis descriptors and go "hmmm.. that sense like a lot of effort for a solo player, just for a colony economy (which just produces biowaste). I guess these need more facilities to produce a different economy. Outposts look like less effort (as it is, just two nights), and offer more diverse economy options... I'll start there.

I mean, did you not know what a Colony economy is? They've been in the game since horizons? I know they're not the focus of any "get rich quick" guide or streamer expose, but they exist. But anyway.

So while i built my first outpost, i checked the Codex pilot handbook.... because just getting to claiming a system had multiple tutorials shoved in my face so i presumed something was there.

Lo and behold, it explained how it works, that facilities could have their economy influenced by nearby facilities around the local body. So, i took that as "until i know what that means, I'm going to hold off on a bigger facility, because they're a lot of effort".

Most of the complaints i see are coming from people not having a good understanding of the mechanics (which i understand, the doco isn't good)... but instead of going forward with caution as a result (and noting this is beta), just going YOLO BUILD THE BIGGEST MOST TIME CONSUMING THING and seemingly missing the very obvious information shown presented that this results in a colony economy only.

Like, yeah... it would be frustrating to do that, but equally, my decision making had me look at that info and go "Gee, building a coriolis straight off the bat, as a solo player, seems like a terrible freaking idea, I'll start smaller scale".

So yeah... the doco is bad, but a little bit of caution for a new feature goes a long way... i get that's frustrating, but if this game has taught me anything, is that sometimes people want to uppercut themselves and blame the game for it.

So... yes, you can take this as lesson learned because for whatever reason, you didn't know what you were doing and unsurprisingly didn't get to where you wanted.l, and now know for future... or you can bin the game.

Back when credits meant something... i slammed my first clipper into a station wall without rebuy, and it took me a month to earn that. I didn't think the game needed to change because of that.

tl;dr sure, putting effort in for no/poor return with lack of good docco would be frustrating... but I just don't get why someone wouldn't go "that sounds pretty risky, maybe I'll find more out before putting all that effort in"
Nearby facilities AROUND the local body.
Thats a bit vague and many people like myself took that to mean. The moons orbiting the body met the requirement as their typically close and in the case of non landable worlds. Meant our hopes of building thriving economies could be achieved. Thankfully i havent progressed too far yet, but for others who started back on release. Their screwed unless frontier changes the influence of the installations and ground stations.
 
Ok... there's a lot to unpack here.

First and foremost. I agree, the documentation is lacking. No argument there.

Nonetheless, useful information is presented. Did your not read it? If not, that's on you.

I knew nothing more than the next person going into this, but i knew enough to look at the coriolis/ orbis descriptors and go "hmmm.. that sense like a lot of effort for a solo player, just for a colony economy (which just produces biowaste). I guess these need more facilities to produce a different economy. Outposts look like less effort (as it is, just two nights), and offer more diverse economy options... I'll start there.

I mean, did you not know what a Colony economy is? They've been in the game since horizons? I know they're not the focus of any "get rich quick" guide or streamer expose, but they exist. But anyway.

So while i built my first outpost, i checked the Codex pilot handbook.... because just getting to claiming a system had multiple tutorials shoved in my face so i presumed something was there.

Lo and behold, it explained how it works, that facilities could have their economy influenced by nearby facilities around the local body. So, i took that as "until i know what that means, I'm going to hold off on a bigger facility, because they're a lot of effort".

Most of the complaints i see are coming from people not having a good understanding of the mechanics (which i understand, the doco isn't good)... but instead of going forward with caution as a result (and noting this is beta), just going YOLO BUILD THE BIGGEST MOST TIME CONSUMING THING and seemingly missing the very obvious information shown presented that this results in a colony economy only.

Like, yeah... it would be frustrating to do that, but equally, my decision making had me look at that info and go "Gee, building a coriolis straight off the bat, as a solo player, seems like a terrible freaking idea, I'll start smaller scale".

So yeah... the doco is bad, but a little bit of caution for a new feature goes a long way... i get that's frustrating, but if this game has taught me anything, is that sometimes people want to uppercut themselves and blame the game for it.

So... yes, you can take this as lesson learned because for whatever reason, you didn't know what you were doing and unsurprisingly didn't get to where you wanted.l, and now know for future... or you can bin the game.

Back when credits meant something... i slammed my first clipper into a station wall without rebuy, and it took me a month to earn that. I didn't think the game needed to change because of that.

tl;dr sure, putting effort in for no/poor return with lack of good docco would be frustrating... but I just don't get why someone wouldn't go "that sounds pretty risky, maybe I'll find more out before putting all that effort in"

Edit: And to reinforce, I posted this a week or so ago:


One of the first obvious things to me was that experimenting (given the lack of documentation) was expensive... so that made me very cautious about how I put any effort in.
You agree that the lack of documentation is a problem then spend the rest of your post describing exactly why the lack of documentation is the problem but trying to convince me that it's actually my fault instead for not understanding what the game doesn't tell you in the first place. This is an all-time banger of a post, even for here.
 
You agree that the lack of documentation is a problem then spend the rest of your post describing exactly why the lack of documentation is the problem but trying to convince me that it's actually my fault instead for not understanding what the game doesn't tell you in the first place. This is an all-time banger of a post, even for here.
to use a RL picture - what you did was building a 50 story Highrise without knowing if you build on sand... now it is copying the tower of Pisa.
As an Architect one checks first, plans then and as last step gives the order to execute.....

edit: to complain that there is sparse Docu (which is!) doesn´t push the fault to the game, it was YOUR decision to build that ALTHOUGH there is little to no Docu - so yeah, thats on you
 
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a T9 WITH class 5 shield (trust me a shield is needed, or you will lose a ship and cargo eventually) should be hauling over 750 tons if specced correctly.
Ditch the shield. 788 should be the max cargo, of course you could get 790, if you are good at landings. But that build also assumes that you have a carrier to haul back and forth to. If you don't then I would recommend getting a black hole fuel scoop and losing at least 64 of that hold.
 
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to use a RL picture - what you did was building a 50 story Highrise without knowing if you build on sand... now it is copying the tower of Pisa.
As an Architect you checks first, plan then and as last step give the order to execute.....
Real architects have access to geological surveys and training on what they're supposed to do. We get 3 vague and incorrect codex pages and a tweet, Xenia.
 
Real architects have access to geological surveys and training on what they're supposed to do. We get 3 vague and incorrect codex pages and a tweet, Xenia.
even more reason to treat carefully - which you didn´t.
And you are not alone in that. My PMF decided to do an internal CG of daisy-chaining to a system-group around 160 Ly out. So far, so good.
Then they chose three neighboring systems to in which to build one Ocellus each, now (I suspect as I am not involved - playing from China and having no access to the coordinating Discord) they will have little to no chance to get these Markets running and to unlock UC/Vista/Warf will be difficult because of Systems layout.....
Just hoping I am wrong about that.
 
to use a RL picture - what you did was building a 50 story Highrise without knowing if you build on sand... now it is copying the tower of Pisa.
As an Architect one checks first, plans then and as last step gives the order to execute.....

edit: to complain that there is sparse Docu (which is!) doesn´t push the fault to the game, it was YOUR decision to build that ALTHOUGH there is little to no Docu - so yeah, thats on you
Probably a lot of folks just assumed that colonisation would follow the same rules as the systems already in the game, but our systems don't even follow Fdevs own rules.
The are many pre existing systems where stations orbit non land able bodies but have great markets, for example KELTIM where I have been getting most of my metals from has Orbis stations orbiting non landables with thousands of tons commodities for sale.
Why do our systems not follow the same rules ?
 
You agree that the lack of documentation is a problem then spend the rest of your post describing exactly why the lack of documentation is the problem but trying to convince me that it's actually my fault instead for not understanding what the game doesn't tell you in the first place. This is an all-time banger of a post, even for here.
I said the documentation is lacking... not there was a lack of documentation. There's a difference.

To be explicit... all the info is there. It's just not presented well.

But when you build a coriolis, it says the economy is "Colony"... which is just biowaste only.

What would you want added that makes it more obvious?

The codex says this:
1742534744257.png


What needs to change to make that more obvious?

I ask this, because I could find this info no problems, but i get it might not be obvious to others... so I'm not best equipped to answer that.

Nearby facilities AROUND the local body.
Thats a bit vague and many people like myself took that to mean.
Makes perfect sense to me? The local body = the thing something orbits.

Does that mean something else?
 
I said the documentation is lacking... not there was a lack of documentation. There's a difference.

To be explicit... all the info is there. It's just not presented well.

But when you build a coriolis, it says the economy is "Colony"... which is just biowaste only.

What would you want added that makes it more obvious?

The codex says this:
View attachment 422348

What needs to change to make that more obvious?

I ask this, because I could find this info no problems, but i get it might not be obvious to others... so I'm not best equipped to answer that.


Makes perfect sense to me? The local body = the thing something orbits.

Does that mean something else?
"Around" also includes the primary body's landable moons and nested moons, neither of which contribute to the economy of the station in this system as it is currently designed. Why would "around" meaning "orbiting the primary body" NOT include the bodies orbiting it?? That's totally non-intuitive. If the primary station is affected by markets around the local body then naturally that includes markets on the surface of moons orbiting the same body that the station itself is benefitting from in its orbit
 
"Around" also includes the primary body's landable moons and nested moons, neither of which contribute to the economy of the station.
No, because you just changed the term from "Local Body" to "Primary Body". That's a massive difference, and not what it says.

If I built a satellite orbiting the moon, the local body is the moon, not Earth. Primary body would need context (Primary for what? The solar system? The constellation of celestial objects in orbit of something other than the main star?)
 
Probably a lot of folks just assumed that colonisation would follow the same rules as the systems already in the game, but our systems don't even follow Fdevs own rules.
The are many pre existing systems where stations orbit non land able bodies but have great markets, for example KELTIM where I have been getting most of my metals from has Orbis stations orbiting non landables with thousands of tons commodities for sale.
Why do our systems not follow the same rules ?
thats easy and simple really.

if we could build systems like that, nobody would stay in the bubble voluntarily thus ruining their narrative.


I ofc don't agree with this thought train and do just want to leave the bubble behind for a better playing environment that also looks better skybox wise but it is what it is.

they tell us to go off and build our own colonia then force braindead restrictions on us and make it quite literally impossible to have even half functioning systems.


and if your primary port orbits a non landable, that's just fdev saying "yeah screw you in particular"

all is as planned by fdev, and all is as by design, enjoy the hostile content or don't, they are already showing they don't really care and just want to move on to vanguards development.
 
No, because you just changed the term from "Local Body" to "Primary Body". That's a massive difference, and not what it says.

If I built a satellite orbiting the moon, the local body is the moon, not Earth.
I said "primary body" to distinguish the parent the station is orbiting around vs moons vs nested moons. That it ALSO means primary port body is a compounding error caused by this bad system in the first place because the primary port is often around a non-landable body that it can't benefit from. Which means the benefits from moons of that body become even more important. In a properly functioning system the satellite orbiting the moon would benefit the station orbiting Earth and that does not happen with this system.
 
"Around" also includes the primary body's landable moons and nested moons, neither of which contribute to the economy of the station in this system as it is currently designed. Why would "around" meaning "orbiting the primary body" NOT include the bodies orbiting it?? That's totally non-intuitive. If the primary station is affected by markets around the local body then naturally that includes markets on the surface of moons orbiting the same body that the station itself is benefitting from in its orbit
logically you would be right, around the local body would include its moons and any nested moons, they will nit pick and try to say otherwise though.

i mean if its not like this, then all moons are good for is system stats for wealth/security etc and are absolutely useless for economy, so then also if your primary ports around one of these, i guess tough luck to you.
 
Like, look at this. This is my system.

You can see my primary port is in the last gas giant system on the top, outlined in white. The box outlined in yellow is what you would think would affect that station, since it's a gas giant that can't be landed on or otherwise interacted with. You would be very very wrong!! None of those landable moons or their orbital slots affect that market station around the gas giant whatsoever. It will forever sell feces and drugs.
 

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I said "primary body" to distinguish the parent the station is orbiting around vs moons vs nested moons. That it ALSO means primary port body is a compounding error caused by this bad system in the first place because the primary port is often around a non-landable body that it can't benefit from. Which means the benefits from moons of that body become even more important. In a properly functioning system the satellite orbiting the moon would benefit the station orbiting Earth and that does not happen with this system.
You can build other orbital facilities that influence economy though... it's not just surface Hubs that do this. So non-landables aren't a problem. Alternately, if it's one slot orbiting a non-landable, sounds like a good place to put either:

  • An outpost with a singular economy; or
  • An installation that improves some aspect without influencing economy (as that effect would be wasted)

You're making some pretty big assumptions there with the earth/moon example, which go well beyond what's written: Economy is influenced by things on and around the local body.

On orbital installations... Space Farm, for example, has a system economy influence (same attribute as the hubs) or Agriculture. Are you saying that's just a lie?
The current theory is you need multiple to influence bigger stations, so maybe that's having an effect?
 
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You can build other orbital facilities that influence economy though... it's not just surface Hubs that do this. So non-landables aren't a problem. Alternately, if it's one slot orbiting a non-landable, sounds like a good place to put either:

  • An outpost with a singular economy; or
  • An installation that improves some aspect without influencing economy (as that effect would be wasted)

You're making some pretty big assumptions there with the earth/moon example, which go well beyond what's written: Economy is influenced by things on and around the local body.
Those orbital facilities only affect the market station of the body they orbit. If you put an outpost there it's going to sell biowaste and drugs because there's nothing influencing it. This system is just broken, the fix is very simple. All they have to do is make the effects of constructions cascade upward to the nearest market port orbiting a primary body, which is always going to be the first thing a player builds in a new system due to the way primary port selection is handled by the game.
 
Makes perfect sense to me? The local body = the thing something orbits.

Does that mean something else?
Moons orbit AROUND a planetary body like a gas giant. A gas Giant orbits AROUND a star. It says "around AND on a local body". Not around the local body.

Either the codex's wording is wrong again or there is a bug that the markets aren't influencing like they are supposed to.

We would be able to determine this instead of debating the meaning if someone gave us the documentation we have be asking to get for the past month. Can't bug hunt if we do not know it's a bug or are communicated by the dev team that it is one.
 
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They don't even have to make a new system for this, they could literally just make our own systems work like the Bubble systems already work. Coriolis stations above non-landables/ELWs in the Bubble right now have fully functional non-feces markets with nothing else built on the body but constructions built on other bodies in the system, for example. Why are we poop locked?
 
They don't even have to make a new system for this, they could literally just make our own systems work like the Bubble systems already work. Coriolis stations above non-landables/ELWs in the Bubble right now have fully functional non-feces markets with nothing else built on the body but constructions built on other bodies in the system, for example. Why are we poop locked?
Poop locked... That sounds like a crappy economy status. Would Bismuth be in demand for all the Pepto Bizmol?
 
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