Yeah that would be fine except multiple people upthread explained why the ARX ships are not a competitive advantage.Pay to win doesn't mean a literal winner screen pops upit means buying in game advantages to competitive gameplay.
Yeah that would be fine except multiple people upthread explained why the ARX ships are not a competitive advantage.Pay to win doesn't mean a literal winner screen pops upit means buying in game advantages to competitive gameplay.
Or for even less effort - provided you have friends:Seriously, have you ever done exobiology? If you buy an artemis suit with your starter cash, FSS scan the Odyssey starting system and land your sidey on the moon with 7 bio signals, you can be at 20 million credits in a couple of hours (no need for a surface scanner, the place is covered with bios, buy one after cashing in your first haul).
Regarding the exo biology to make money fast, it's not realistic for a new player to discover that early on, perhaps like you say if they're specifically interested about exploration and read about it in the codex they might discover it, otherwise the game has essentially hidden it from all the other missions and playstyles presented to the player first which 'feel' more important due to menus and missions, exo bio appears where? as a desk in some on foot stations where the npc just says hand stuff in here? If they watch a YouTube guide or whatever then they might learn its more profitable vs other stuff but otherwise yeah it's mostly meta gaming that gets you too it when people tell you its super profitableSeriously, have you ever done exobiology? If you buy an artemis suit with your starter cash, FSS scan the Odyssey starting system and land your sidey on the moon with 7 bio signals, you can be at 20 million credits in a couple of hours (no need for a surface scanner, the place is covered with bios, buy one after cashing in your first haul).
Is it meta-gaming to do this? Only if you think not playing completely blind is meta-gaming. Learning FSS scanning and exobio early is entirely reasonable if 1) you're interested in exploration game loops or 2) you want money and have researched enough to know that exobiology is an excellent way of getting it.
Depends just what we mean by impressive, and who's being impressed. To me, big ships are nice, but much more impressive when fully engineered, and that is always going to be hard work. A fleet carrier is hard work. Good combat skills are extra hard work. Your own Orbis is ... a lot of work
The struggle for the first few million credits that characterised the game a decade ago is gone now, just a fact, and I can sympathise with regret for its passing. Maybe the epic scale of the colonisation game loop can go some way to replace it![]()
ARX ships like the A class T9 are a pay to win competitive advantage as they allow you to be far more effective in:Yeah that would be fine except multiple people upthread explained why the ARX ships are not a competitive advantage.
Exactly what's the advantage?ARX ships like the A class T9 are a pay to win competitive advantage as they allow you to be far more effective in:
PowerPlay
Colonisation
Background Sim manipulation/faction wars
It's undeniably pay to win
Is this how you play gamesOr for even less effort - provided you have friends:
- your friends get a bunch of 50 million wing missions to completion but not yet handed in
- when you log in for the first time, they share them with you
- you now have 300 million credits without even leaving the station
In PowerPlay you can have more influence in less time invested than someone in a starter ship.Exactly what's the advantage?
O7
I have no idea what your point is sorry.So no-one will use exo because it's hard to discover, but the T-9 is the meta because it lets you "win" at the even harder to discover BGS
How? Its not faster between systems?n PowerPlay you can have more influence in less time invested than someone in a starter ship.
A standard T9 still has the same capacity as a Arx one?In colonisation you can buy more colonies and build more stations/buildings faster with your increased hauling capacity vs a new player.
Again rubbishIn faction warfare you can impact the faction influence faster with larger trade runs etc, quicker completion of missions etc than someone in a starter ship.
No its notIt's all very pay to win.
but otherwise yeah it's mostly meta gaming that gets you too it when people tell you its super profitable
For me engineering is the impressive part. I'd rather not waste time on upgrading a "worthless" ship i don't want, because i know i'll have to do it again when i get the ships i want. Might as well get the base quickly and work on improving it after and feeling the improvements from the upgrades.ships are kinda the 'wow' factor trophies for me right now vs reputation rank or engineered parts.
You say on one topic (exo) that no-one will use to a hard-to-discover hard-to-leverage system.I have no idea what your point is sorry.
In PowerPlay you can have more influence in less time invested than someone in a starter ship.
In colonisation you can buy more colonies and build more stations/buildings faster with your increased hauling capacity vs a new player.
In faction warfare you can impact the faction influence faster with larger trade runs etc, quicker completion of missions etc than someone in a starter ship.
It's all very pay to win.
I'm just saying that worrying about "what if players paid to skip the early game" is a bit pointless when any existing player can give a new player an equal or significantly greater step up using entirely in-game tools, if they're getting one of their friends into the game and their friend isn't a "learn by trying and failing" sort.Is this how you play gamesby exploiting past the entire game loop, that sounds miserable, I think this would ruin the game for 99% of new players, just to instantly have everything gives it no value.
The game has pay to win mechanics as if you spend real money you can be a lot more effective in the pvp gameplay like PowerPlay territory control for example, I read through all your replies but I didn't find any of them to be reasonable counters for why a paying player doesn't have an advantage over a non paying one in many areas of the competitive game.You don't gain anything by winning systems and you don't lose anything by losing systems.
The reality is that the system is designed in a way that no one ever loses.
It's not like Eve Online where losing territory will affect your industrial output and will cause the loss of actual items you own in-game. In a game like that P2W can be damaging because players who pay real world money are taking things away from players who are not paying real world money.
Completely avoided by playing in Solo mode.
Also, even if you opt-in, paying real world money will not help you here. Neither as the pirate or as the one being pirated.
This is entirely a single player activity. There's no player on the other side competing with you.
The economy in Elite is not zero sum. Supply and demand is generated out of thin air. There is no in-depth economic simulation where you're competing against other players.
Against players this is totally opt-in by going into Open. Against NPCs it doesn't count as competitive because... it's against NPCs.
Resources are never exhausted. They are infinite.
This is all single player.
There are infinite resources so there's nothing to compete over.
P2W only damages the game when it affects the balance of player-vs-player competition.
If someone buys a T9 in the shop it has zero impact on other players. If they want to skip the early credit earning gameplay then that's fine. Personally I enjoyed it so I'd have never bought it. It really doesn't matter.
The late game A class engineered T9 is absolutely a pay to win ship that gives many big advantages in all the competitive areas of the game, I'm worried about what they'll add next, both the integrity of the competitiveness and the single player progression have been compromised by this.1. Starting players cannot pledge right away.
2. A new player is not going to have the resources to finance colonisation.
3. Oh dear, this just reveals that what we have is another "unfair to bgs players" - add it to the solo vs open argument.
Seriously, the whole objection is rather minor. I am a new(ish) player and I thought I'd experiment with this "unbalancing" that pre-built ships might produce. So I cleared save and started again, making sure I was in the newbie paddling pool - I bought the Cobra MkV pre-built and went out totally wiping all the NPC missions etc (there were NO commanders in the starter zone to ask if they felt like experimenting with combat). The ship was OK for these pirates but in the CZs the ship was useless - feeble small pulse lasers.
Maybe the Python II or the Vulture (which has some engineering) would have been more "unbalancing" but I wasn't going to fork out for more ARXes to find out.
Suffice to say my pre-built MkV is benched.
It is not pay-to-win - it is "pay to regret the extra 16,480 ARX".
My concerns are:
* Paid late game ships are inherently unfair in many of the competitive gameplay loops frontier have added to the game and are a form of Pay to Win, this is bad for the percentage of players that do enjoy the competitive gameplay frontier added.
* Buying late game ships as a new player also devalues non competitive solo play as it allows a player to immediately skip to the endgame, ship progression is the most significant progression system, skipping it with real money devalues the enjoyment of progression worsening the new player experience.
* Pay to win in all live service games naturally has to keep becoming more and more intrusive otherwise it ceases to generate revenue, if we're selling late game A class engineered T9's now, where will we be in 2 years time? This in turn will turn off new players from the game as it becomes known as 'a pay to win game'.
Come now - we all know the Vulture is the best ship in the gameHow about you buy the T9 from store, do profitable trading runs and earn the money for a cutter 7 times faster than in the T6!
How sure are we the cutter won't be coming to the store next?
But more or less compromised than byI'm worried about what they'll add next, both the integrity of the competitiveness and the single player progression have been compromised by this.