Out of interest... anyone got any idea what governs how many surface slots a body might have?
I'm building out a system that has one with 5... and it's a large-ish body with rings, 4,111km radius... thought that might be it, but a 14k km radius planet only had 4 slots.
The highest I've seen is a body with 7 slots.
our squadron had a system with 8 slot bodies. so its possible even more slot ones are out there
Thanks - my Industrial does the same, and I think I've seen a third likewise. Seems to be a standard thing for that construction, then.@Ian Doncaster my initial Industrial Outpost lists 1.15 under "Proportion".
Surface slots, or total slots including orbital?our squadron had a system with 8 slot bodies. so its possible even more slot ones are out there
I am 30% done a Ocellus above a planet with my primary port. The primary port and planetary facilities are science/high tech. I will be done in about two weeks.Does anyone have experience already what happens if you put a Coriolis in Orbit of same planet which your primary port (Outpost) is tied to?
OK, in that case I´ll be quicker with my coriolisI am 30% done a Ocellus above a planet with my primary port. The primary port and planetary facilities are science/high tech. I will be done in about two weeks.![]()
dunno - mabe if you put two mining-outposts in the orbit and an extraction hub on surface? But thats pure speculationI am building a Tier 3 star-port (Orbis) as well. The planet underneath has only 1 slot. Would I be able to influence the economy with just one facility on the ground?
Oh, and there are also 2 more orbital slots around the planet.
Probably at least a bit.I am building a Tier 3 star-port (Orbis) as well. The planet underneath has only 1 slot. Would I be able to influence the economy with just one facility on the ground?
Oh, and there are also 2 more orbital slots around the planet.
I believe my facilities add up to a security of 10- Security: affects the system security descriptor (with the usual knock-on effects on supercruise NPCs and sysauth response time). +9 net appears to be enough to get all the way to High Security in many but not all systems. Appears to affect shape of faction security sliders, spectacularly so at net negative values.
Thanks. I'm not very worried about it, it's the primary port , otherwise I would have placed it into a better position.Probably at least a bit.
Large Odyssey Settlements seem from the very limited data so far (see all the blank spots in the table in the first post) to be the most effective per-building-slot influencers, so one of those might be best if they're available in the type you want.
Might be worth picking an economy where both Settlements and Installations can be built with the right influence type.
This bit is certainly true. The text descriptors show broad bands only.I suspect security level is not increased in discrete steps (none,medium,high) but rather as an increasing value and I just happen to be slightly below the threshold that GalMap calls it "High Security".
From what Frontier have said the two should stay completely isolated.@Ian Doncaster as you know I am raising a hightec on A2. If I now build a Industrial center on A1 (incl. a coriolis as market in Orbit) might that influence each other by consumption of each others goods? whats your take on that?
For the foot CZ, I had the same issue, during the war the docking at settlements was offline but no ground CZ. And now the war is over and they are still offline (until next tick?).
And the pending war state seems to take 2-3 days before seeing the space CZ. The UI will not update properly, if you are supporting a faction with your squadron you may be able to see the state of the war as it seems to be updated first.
Was there an outcome for your war? The question is I guess, is this a UI bug or a state bug? So it’s working under the hood but improperly displayed maybe?