Elite Dangerous | System Colonisation Beta Details & Feedback

How long after Trailblazers started did I create this thread? :)
 
Greetings Commanders,

With the launch of our Trailblazers update we will be bringing System Colonisation to Elite Dangerous! The launch of System Colonisation will be as a live Beta for the feature, allowing us to review data and make adjustments over time. This is a significant update to Elite Dangerous and whilst we are very happy with the feature we do understand that some fine tuning may be required initially.

Though this is a Beta it will be on the live version of the game and any actions/progress made will NOT be wiped unless a significant issue is identified. Here is a brief explanation of how the Beta works:

✅ What the System Colonisation Beta is
  • Feature complete
  • All actions/resource payments made are final and will not be refunded
  • A period where we can monitor data and make balancing adjustments

❌ What the System Colonisation Beta is not
  • A work in progress
  • There will be no progress wipes
  • There will be no resource refunds

The aim of the Beta is to gather data and feedback specifically focused on resource balancing. We are happy with the System Colonisation feature itself and whilst we are always happy for you to share your feedback the aim of this Beta is aimed firmly at resource balancing and not changes to the feature itself.

To help us in our balancing we will be using this thread for you to share your feedback on the following areas:
  • Amount of resources required
  • Amount of time/distance taken to complete tasks
As always you are welcome to share additional feedback on the forums or to raise an issues you encounter on our Issue Tracker.
Hi,

you received about 10 crash reports from my pc, crashing when I press the SC Suite trigger button. The problem is caused by my custom Warthog key binding of the general Controls, if I switch it to mouse and keyboard I can press the SC Suite trigger and I get the menu and can place a settlements so problem is solved.

4 weeks ago you said the stealing of systems, by people getting kicked out of the claim will be reviewed. I did not get any respond from custom service and my system PUPPIS SECTOR GL-Y B8 is still own by the cheater who kicked me out of my claim while I was on board of the colonisation ship and delivering goods. Is ALL my work finding, claiming at 7am, delivering goods lost and the cheater keeps my system?
 
the problem is that people seem to think they are entitled to systems. you are entitled to exactly the system you have put a colonisation beacon on. No more, no less. the galaxy isn't yours to carve up into your personal kingdoms (a squadron isn't a superpower. at least not yet). it's about expanding the bubble, system by system, and enjoying the accomplishment of doing so.

the problem isn't sniping, it's small squadrons thinking they own something they clearly don't, and then throwing a hissy when they don't get it. will this discourage squadrons building space-highways out to places? sure. but so be it. there are plenty of Open Community Highway projects underway you could take part in, for no more reward than the feel-good factor of taking part. if everyone taking part in building a road to Beagle Point complained that they, personally, didn't get to claim Beagle point, this forum would melt down. As long as someone claimed it, that's mission accomplished.

No offence to the pilots complaining, but it seems like we're playing two different games here. Can we move this topic on now please mods? or else this thread will turn into an endless stream of people complaining that they wanted a system but didn't get it. (just my 2p)
The real problem is that some people — like you — don’t actually read before replying.

I’m getting tired of having to repeat myself over and over: I never said we “own” a system.
Not once.

This isn’t about entitlement — it’s about the fact that a mechanic meant to encourage coordinated multiplayer colonization can be completely bypassed by someone in Solo Mode, with no interaction, no visibility, and no risk.

We spent time and effort to build infrastructure. Someone else just waited in the shadows and pressed a button.
That’s not participation — that’s abuse of poor design.

So before dismissing concerns with “just expand the bubble,” at least read what people are actually saying.
 
I suggest that just before completion, you ask N number of your squadron to switch to solo. Then you'll have N chances in separate instances to claim the next system.
So instead of supporting a reasonable proposal to address a clear issue during the BETA testing phase of a new mechanic, in a thread explicitly meant for feedback,
you’re offering a workaround.
A kludge.
A band-aid.


Wow.
Genius-level problem solving right there. 👏


This is exactly why systems stay broken — because instead of improving them, people justify their flaws with “just adapt” solutions.
 
This isn’t about entitlement — it’s about the fact that a mechanic meant to encourage coordinated multiplayer colonization can be completely bypassed by someone in Solo Mode, with no interaction, no visibility, and no risk.

We spent time and effort to build infrastructure. Someone else just waited in the shadows and pressed a button.
That’s not participation — that’s abuse of poor design.

No offense, but this so called "sniping" it's been known from day one. As far as I can tell, it is intended.
What was your game-play, your preparation for it? You strategy?
You just waited and hoped it wouldn't happen?
That is just poor gaming.

If you can build a station in an hour, you could have surrounded the coveted system with new colonies, 2, 3 or more, and build them to ~90%.
The more, the less chance something like this would happen, because the "opposite side" won't know exactly from which system you're advancing.
 
Alternatively, frustrate any campers by purposefully delaying the final resource delivery to the station by a number of hours or even days, though knowing if there are campers around is difficult to ascertain in the first place.
 
No offense, but this so called "sniping" it's been known from day one. As far as I can tell, it is intended.
What was your game-play, your preparation for it? You strategy?
You just waited and hoped it wouldn't happen?
That is just poor gaming.

If you can build a station in an hour, you could have surrounded the coveted system with new colonies, 2, 3 or more, and build them to ~90%.
The more, the less chance something like this would happen, because the "opposite side" won't know exactly from which system you're advancing.
“Build around it”?
I see you love giving advice about things you’ve clearly never done yourself.

Anyone who’s actually participated in coordinated colonization knows how difficult and time-consuming it is — especially 400 light-years out from the bubble.
It’s not just clicking buttons. It’s logistics, timing, coordination, hauling thousands of tons of materials.

And now you’re suggesting I should increase the effort even further just for a chance — a ghost of a chance — that someone won’t abuse a broken mechanic?
Come on. That’s not gameplay, that’s gambling with hard work.

So let me get this straight — the person who sniped the system, who sat in the shadows and pressed one button in Solo mode, is totally fine in your eyes?
And their “effort” is somehow more valid or above the squadron that invested real time and coordination?

You genuinely think that’s what a healthy multiplayer game should reward?
 
Alternatively, frustrate any campers by purposefully delaying the final resource delivery to the station by a number of hours or even days, though knowing if there are campers around is difficult to ascertain in the first place.
So instead of fixing the problem in a beta feature through constructive feedback, you're suggesting yet another kludge?
I should deliberately delay the final station construction by hours or even days just because I have no way of knowing if some rat is sitting in Solo mode waiting to steal the system?


That’s not a solution — that’s just another proof that the mechanic needs serious rework.


Colonization should be about cooperation, planning, and effort, not “clever workarounds” that punish those who actually commit time and resources to developing the game.
 
You keep repeating "400LY" from the bubble. There is no such thing.
The bubble is expanding, and you did build on the fringes, which means your outpost was 15LY from the bubble, not 400LY.
Your effort? You said earlier you colonized 2 (two) systems to get there.
I, by myself, with no squadron or group behind me have over 13 colonies so far. Also on the fringes, closest colonization resupply ship is over 300LY from me now.
 
yep, solo´ed also some 160 Ly out, now, together with a friend, building a mini-bubble with Hightec, Argi, Industry, Extraction and Refinery - will take another 3-4 weeks to finish.
This is our test-run to see if we can get an area into autarchy - before chaining out to our target some 800 Ly from the rim of the (current) bubble. will be fun.
 
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You keep repeating "400LY" from the bubble. There is no such thing.
The bubble is expanding, and you did build on the fringes, which means your outpost was 15LY from the bubble, not 400LY.
Your effort? You said earlier you colonized 2 (two) systems to get there.
I, by myself, with no squadron or group behind me have over 13 colonies so far. Also on the fringes, closest colonization resupply ship is over 300LY from me now.
Now it's clear why you're defending this broken mechanic — because you're actively abusing it yourself. Just like all the others here so eager to argue against me.
Another exploit user pretending it's "normal gameplay."
 
btw, as much as I understand the rushing for them sightseeing-systems (EL etc),
for colonization purposes the best ones are those with big HMC and Ice-Planets, the more the better.
5+ surface slots and two to three slots in Orbit.
If you additionally have a ringed GG nice, but not really necessary....
 
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So instead of supporting a reasonable proposal to address a clear issue during the BETA testing phase of a new mechanic, in a thread explicitly meant for feedback,
you’re offering a workaround.
A kludge.
A band-aid.


Wow.
Genius-level problem solving right there. 👏


This is exactly why systems stay broken — because instead of improving them, people justify their flaws with “just adapt” solutions.
Supporting or not a reasonable proposal won't help you claiming your next system. For the record, I support the proposed solutions of only allowing the System Architect exclusive limited time access to claiming the next system. But until and even if it gets implemented, your efforts can still be thwarted.

Band aids stop the immediate bleeding until you get proper treatment.

It's your choice to make. Take it or leave it, it's the same to me. I'm not in any way affiliated with FDev, so I suggest you take your complaints with them. Or, use your already established method that fooled you twice.

Also, even if you choose to follow my suggestion, there's no way to verify it helped, even after successfully claiming a chain of 1,000 systems. Not unless the culprits reach out and say so.

And, I don't know if my suggestion is genius or not, but it allows you to turn your disadvantage into an advantage, and fight fire with fire.

You're welcome. Fly safe, cmdr.
 
yep, solo´ed also some 160 Ly out, now, together with a friend, building a mini-bubble with Hightec, Argi, Industry, Extraction and Refinery - will take another 3-4 weeks to finish.
This is or testrun to see if we can get an area into autarcy - before chaining out to our target some 800 Ly from the rim of the (current) bubbel. will be fun.
Ah, so you're building a solo-mode bubble too. And here you are lecturing others about colonization ethics while doing the exact same thing. Classic.
You’re not building a frontier — you’re building a safe space to exploit a broken system. Good luck with your "fun."
 
Supporting or not a reasonable proposal won't help you claiming your next system. For the record, I support the proposed solutions of only allowing the System Architect exclusive limited time access to claiming the next system. But until and even if it gets implemented, your efforts can still be thwarted.

Band aids stop the immediate bleeding until you get proper treatment.

It's your choice to make. Take it or leave it, it's the same to me. I'm not in any way affiliated with FDev, so I suggest you take your complaints with them. Or, use your already established method that fooled you twice.

Also, even if you choose to follow my suggestion, there's no way to verify it helped, even after successfully claiming a chain of 1,000 systems. Not unless the culprits reach out and say so.

And, I don't know if my suggestion is genius or not, but it allows you to turn your disadvantage into an advantage, and fight fire with fire.

You're welcome. Fly safe, cmdr.
Exactly — I’m providing direct feedback in the designated feedback thread for a BETA feature. Instead of discussing the core issue, most replies here are just noise — flooding the thread with vague justifications and dismissive takes.


Why? Because they clearly benefit from the exploit and don’t want it fixed. Several people here have already admitted they use this tactic themselves.


So yeah — I’ll keep pointing it out until Frontier hears us.
 
“Build around it”?
I see you love giving advice about things you’ve clearly never done yourself.

Anyone who’s actually participated in coordinated colonization knows how difficult and time-consuming it is — especially 400 light-years out from the bubble.
It’s not just clicking buttons. It’s logistics, timing, coordination, hauling thousands of tons of materials.

And now you’re suggesting I should increase the effort even further just for a chance — a ghost of a chance — that someone won’t abuse a broken mechanic?
Come on. That’s not gameplay, that’s gambling with hard work.

So let me get this straight — the person who sniped the system, who sat in the shadows and pressed one button in Solo mode, is totally fine in your eyes?
And their “effort” is somehow more valid or above the squadron that invested real time and coordination?

You genuinely think that’s what a healthy multiplayer game should reward?
There is a saying fight fire with fire if I recall it well so why not recruit one of those players in Your squad? This way You will get "claim" sniper to counter other snipers.
Another question is what happens when You get to destination? Will You want to build that bubble alone with Your squad or do You want other non-squad member players to help? The most likely scenario is players noticing Your squad is in interesting area and then swarming to it, even to the point of claiming target system You want.
This is also why I have suggested this to be a reward for players developing one system to certain level for three reasons:
1. To allow claims of distant system for players who only want to develop one system at the time. In case of my own system of choice I welcome other players to build around it.
2. To somewhat restrict "ninja claim" or "sniper claim" tactics usability. You get one system far away, most likely the one You want the most. Once claimed other players can build there too. In this case player who only wants to build single outpost will be still able to do so and the one who made claim far away will be able to do so again once time limit is out.
3. To make more systems available to the players since those claimed by bridge building mechanics will most likely end up with single outpost and get abandoned. Imho that is not a problem since other players might use it to their advantage too and claim something interesting nearby, create branch routes etc, but seeing so many systems abandoned feels like kind of waste.
 
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