ITYM TriggerfishOh wait, CIG's financials are gonna come out on April Fools day then?
Seems about right![]()
Triggerfish became a nickname for a gullible person, and the name became the most common way to refer to the holiday.
"[Chad Mckinney] developed and supported many player facing multiplayer gameplay features using Star Engine. This includes among others the interaction system [with interaction delays], item health and destruction, the room and atmosphere system [players choking for no reason], player created missions [do these exist?], energy and power distribution [from Elite and other games], designer systems for item creation, spline traversal to planetary surface locations [wasn't this removed?], physically moving elevators [LOL], inventory [cumbersome and failure prone], global persistence [ships despawn with players in it]."
If you squint a bit then player "beacons" are missions. I don't know anyone who uses them as anything other than bait, except for the medical type that is the only one when incapacitated.player created missions [do these exist?]
The quantum approach to a planetary marker is also called a spline in SC lingo. What was removed was the autopilot approach to a hangar once at such location.spline traversal to planetary surface locations [wasn't this removed?]
This is legitimately sad news, which makes me worry about the project.
Chad was one of the main devs who was able to consistently explain and execute on CRs vision for things like engineering.
He was the first person, back in 2017, to actually articulate the ideas for power systems, fire, life support and physicalized damage.
I worry that without him, Todd and OG Torsten the game shifts more and more towards the arcadey because new devs don't have their guidance with systems that have been planned for years and how they're supposed to fit together.
Very sad.
I wanted to follow up on my original post about the 4.1 launch. I gave it another shot today, hoping things would improve—unfortunately, they’ve gotten worse.
Performance has tanked even further. Load times are now several minutes long. Input delay is massive—just like it was on the PTU—and desync is out of control. I watched my friend try to land in my hangar; on his screen everything looked fine, but on my side, his ship was invisible aside from his nameplate—and then he exploded out of nowhere.
So we server-hopped. Tried again. This time the ASOP terminals had no interaction options. Elevators opened into black voids. Another server swap. Finally made it to the hangar, called the ship, and… nothing. For 2 minutes, my screen showed an empty pad. Meanwhile, my friend could see the ship—and then suddenly, it appeared on my end too, halfway clipped through the pad and completely stuck.
After nearly 4 hours of fighting the game itself, accomplishing nothing, I gave up and logged out. The desync is honestly dangerous—it makes normal play impossible. It’s astonishing how broken 4.1 feels compared to 4.02, which was relatively stable and playable.
And what's most baffling: there’s not much new in this patch that should be putting this much stress on the servers. It honestly reminds me of the 3.18 launch in the worst ways.
CIG, please take a hard look at this patch. If 2025 is supposed to be the year of stability, we can't keep launching builds that play worse than the last one.
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Day 2 – “A More Playable Universe” Is Falling Apart - Star Citizen Spectrum
I wanted to follow up on my original post about the 4.1 launch. I gave it another shot today, hoping things would improve—unfortunately, they’ve gotten worse. Performance has tanked even further....robertsspaceindustries.com
I kind of read that Chad McKinney message as "super excited to get back to game development", muttering under his breath "rather than whatever the hell this is".
Well, i forget where this was said, but the person(s) that made the atls said that you are literally piloting an npc so...
Me neither (but I didn't search). I read it a few times (could have been the same poster)I can't find a source for this:
https://robertsspaceindustries.com/...-is-the-best-thing-to-happen-to-sc-in/7779830Lots of these so called convenience improvements come off as CIG just half baking things, like how the ATLS is a character in the game files, hacked to change how the game handles it as an asset without them needing to create specific rules for a new type of vehicle. No wonder things need refactoring so much and break all the time. With all the character changes I suspect the ATLS borkiness will get worse as these changes are rolled out.
There was this cool website once but it stopped updating over a year ago. https://starchives.org/but the person(s) that made the atls said that you are literally piloting an npc so...
That's a bar so low an earthworm couldn't limbo under it!Funny because you get some saying that its the most stable patch in years.