My 2 main issues with the colonisation building are the following two things:
1.
Bugs
These are all slowing down our efforts very hard and impacting the gameplay experience of the whole squadron.
2.
Ressource allocation
The existing resource allocation is unbelievably boring!
Here is a graphical representation of the resource distribution for orbital stations:
View attachment 424557
95% of orbitals are Refinery. Ground installations are a bit better, but the focus is still Refinery. This is boring. I mean, the hauling gameplay loop isn't the most interesting anyway, but i don't mind it that much and enjoy hauling. It is relaxing. And with a goal it is ok.
So I'd propose to mix up the numbers.
Increase the proportion of Industrial, Agricultural and High Tech commodities. The total amount can stay the same, it is feasible, even for solo players.
Add Extraction commodities. The current approach is probably a "realism" approach, not a "fun gameplay" approach. Also it isn't very useful in determining the stations that players will build. When colonization needs refineries, everyone will build mostly refineries. Which does not lead to an interesting environment/playground.
So my proposal:
1.
Increase the share of Non-Refinery commodities: For colony stations, switch the commodity numbers to include 5% Extraction, 10% Industrial, 10% Agricultural and 10% Hightech. Increase the number of commodities needed. The workers need H.E. Suits and Clothing (it tears, when you work hard). Also a mix in the diet (not only Food Cartridges and Fruits. Who will work there, eating spam all day every day? No Bread? No Meat?) and some luxury goods, like Tea, Coffee, Beer. The station needs Domestic Applicances and consumer electrioncs, just look at all those screens. So do a nice mix of almost all commodities that make sense (not Painite or something like that)
2.
Vary the mix for specialized buildings.
More Agri and Industrial for Agricultural, more Industrial for Extraction, more High Tech for Industrial and High Tech. Just as in real life.
For Tourism, more Wine, Beer, Gold, Silver, Clothing, whatever.
Make it make sense on a basic level. No need to overengineer. Just make it a bit more varied, instead of 95% refinery.
I don't mind the hauling, but i mind flying to the same station for weeks on end, all day every day.