Honestly, as an European, it wouldn't be my first pick for a US animal, nor for a canid. Just as you said, it's a super cool animal but not something I'm excited to put in my virtual zoo. That being said, I'm okay with this content, not overjoyed but not really disappointed either, there are animals I will definitely use in my games. I still find extremely weird that the coyote was the mascot for this dlc.Coyotes are incredible animals. Incredibly adaptive, critical to their ecosystems, and common in a wide array of areas (due to the prior two points). They're incredibly interesting from an evolutionary perspective.
But because of all that, as a North American, I don't really see any need to keep them in captivity. I can see how it could be different for folks outside of here but... For me? That slot could have gone to something a bit more unique from a zoo game perspective.
The model looks super awesome, though, and I'm sure I'll still wind up building for them!
I guess there's still a chance they announce it tomorrow or something but... From what I understand the content creators didn't receive any info on it (and they usually do).
It's not that big a deal, I guess, just a little sad given some of the smaller updates they could have done that could make people really happy. If they announced a new update with some slight bug fixes and, say, making several of the base game wall sets and roofs flexicolor, a null text sign, and a new/smaller set of fonts? People would be ecstatic! Haha.
EDIT: Oh, there's actually one thing I'm sad about: No exhibit animal. But after Barnyard and especially Zookeepers, it doesn't even really come as a surprise anymore.