Aren't the limitations of the Cobra Engine obvious enough? I can't build a real zoo in the game. I either have to turn off tourists or turn off some functions to make it a little smoother.
But that's the nature of a CMS game really, that has very little to do with the Cobra engine itself. These sort of games give you near limitless freedom, but the price you pay for that is that you're going to hit the limits of your hardware sooner than later. Any game of that sorts runs into it, regardless of their engine.
You can optimize these games for sure, and I'm 100% sure that there's much room for optimization in the Planet games because there always is in any sort of development context; but absolutely nothing guarantees that switching engines is going to magically fix that. It's a big gamble.
If the basic problems of the game that we often talk about can be solved by some technical means based on the current basic engine, why don't they do it?
If the current engine can't solve it, why not change it?
I feel like that's relatively simple no? Costs.
Switching to an entire new engine is a
massive cost. You have to convert everything you already have to a new codebase, in a new language than you're used to, there's different limitations you didn't have before, etc. etc. (And no, this cannot be done with AI, just putting that out there already for those who think that it can, it absolutely cannot) On top of that, your developers have to switch, they have to want to switch and not just go and do something else, etc.
Updating their engine is less of a cost comparatively, hence why they've done it multiple times already. For JWE, for PZ, for JWE2 (and for PZ again) and for PC2. But your engine is your foundation, so it takes time and skill to do so as you don't want to break things that other things rely on. So it's slow and tedious, two things that are going to influence your cost.
So they have to compare those costs with to what they're going to gain from it. And clearly, they found that the gains do not outweigh the costs. Because if it did, they would have done it already.
That's the answer to your question. Not going to say you have to agree with Frontiers approach here btw, just to make that clear; but that's the answer.
Can someone quickly get me in the picture again what "2026" means in the context of the CMS game? Are we talking fiscal year or calender year? I forgot.
And was it own IP CMS or not own IP? Because we are still waiting fpr JWE3.
Calendar year, and the FY26 one has already been confirmed by Frontier to be JWE3.
Other than the fact that it's a Creative Simulation Game. Either they're doing an entire new own IP, they go for a sequel or they do another tie-in like JWE.