New ship: Gutamaya Corsair

Yeh, this is a funny point but I'd allow it in this case if FD explicitly said the Corsair would match it for speed.

If they did, they probably should revise that, allow refunds, or revise the ship because we paid real money for it.
I can't be bothered to scrub through the streams where they talked about it, but I watched them all and they didn't. Not explicitly. They may have said it is fast, but 600 is still not slow. Zac called it a kind of successor to the Clipper in some vague words and gave us the raw loadout stats. That's about it.
 
i think that the main comparison comes from corsairs being somewhat inbetween clipper and courier, which both can achieve similar(better) speeds. while, of course, in regards to general purpose and loadout its much closer to the clipper while retaining some properties from the courier.
i dont rock with empire so i dont have it ingame, but i built a clipper on edsy in ~ the same loadout as my corsair, and the max speed is pretty much the same. (at full fuel and cargo capacity)
so should new generation, medium, sco optimised (paid for with real money) ship have the same speed as the old, large one? shouldnt medium ships be a bit better in the speed than large ships?
arguably corsairs pulls enough benefits to perhaps make up for it, mainly in it being able to haul a bit more without it impacting its agility that much. but compared to the clipper its still a very small difference.
so should an old, large ship be the same speed as new gen medium ship? 🤷‍♂️
if the corsair could go to 615 i would probably be a bit more happy...
The courier can hit 750ms or higher. If we're only talking about speed, I can't see the clipper nor the Corsair being in the same discussion as the courier tbh.

I'm seeing people say the clipper is faster than small ships. I don't dispute that (there are a lot of small ships, I'm certain it beats many of them for speed, as does the Corsair, mind). I'm also not disputing the clipper may be faster than the Corsair.

What I'm asking is where FD said the Corsair would match the clipper for speed. Match (not exceed, which I'm getting the impression some want).

It's a fast ship. There's no other description of its speed that's more accurate than that.

If FD said it would match the clipper but it doesn't, I agree that's a fair point of contention.
 
A fixed hitscan (laser/rail) seems to be the only one viable solution... will try a pulse disruptor.
If using fixed weapons elsewhere (and why not, it's ultra accurate), a gimble mc works fine underneath. It will land shots if your fixed weapons can land shots.

If using all gimble, the underside is only useful as an alt fire option, as you suggest. But then many options work. Missiles for large ships and on foot kills. A rail. A plasma. A flak for larger ships or close range. Or just gimble mcs for when you are able to point directly at a target (or larger ships).

I am entirely unconvinced this is some major issue though. What other multi role ship has 6 perfectly converged points? Remember, this is not a combat ship.

It's got 5 extremely good points. I think that's enough. I use fixed on all 5 (the first time I've done so for years) and I'm old, slow and out of practice. Yet I find the Corsair trivial to aim at tiny ships in PvE.
 
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The courier can hit 750ms or higher. If we're only talking about speed, I can't see the clipper nor the Corsair being in the same discussion as the courier tbh.
i agree, thats why i was comparing it to clipper.

What I'm asking is where FD said the Corsair would match the clipper for speed. Match (not exceed, which I'm getting the impression some want).

It's a fast ship. There's no other description of its speed that's more accurate than that.

If FD said it would match the clipper but it doesn't, I agree that's a fair point of contention.
im almost sure i can have an opinion or wish for something without frontier explicitly mentioning it.
i bought the early access, im part of the general "beta" test of the ship, im giving a feedback on it.
just because you dont agree doesnt mean you have to disregard it based on a wholly different argument. i never mentioned anything about fdev promising or mentioning anything.
i mean... you can... but in that case oh well...
 
I can't be bothered to scrub through the streams where they talked about it, but I watched them all and they didn't. Not explicitly. They may have said it is fast, but 600 is still not slow. Zac called it a kind of successor to the Clipper in some vague words and gave us the raw loadout stats. That's about it.
Thanks. So they didn't explicitly say it would be faster.

I love this community and probably wouldn't change it for the world, it's still easily one of the best gaming communities I've ever experienced. By some margin.

But it's still just as bad as it's always been at jumping to conclusions then complaining when that conclusion isn't met.
 
i agree, thats why i was comparing it to clipper.


im almost sure i can have an opinion or wish for something without frontier explicitly mentioning it.
i bought the early access, im part of the general "beta" test of the ship, im giving a feedback on it.
just because you dont agree doesnt mean you have to disregard it based on a wholly different argument. i never mentioned anything about fdev promising or mentioning anything.
i mean... you can... but in that case oh well...
Ok, but that's not what I'm replying to.

I'm explicitly responding to comments stating that FD stated something.

As for your opinion. I just flat disagree. It's strong in a lot of ways. It needn't be the best in all ways. And if all the complaints here got sway, it'd end up being the most agile and fast ship and all the other benefits it already has.

It doesn't have to be that. I'm unconvinced by any arguments either. Mostly they seem to be "but FD said it" or "it should beat small ships".
 
Thanks. So they didn't explicitly say it would be faster.
Not to my knowledge, but I am also just a random dude on the internet, so what do I know ;)
But it's still just as bad as it's always been at jumping to conclusions then complaining when that conclusion isn't met.
I can't find any trace on the internet and don't remember a source, but many moons ago I saw a cartoon on the web with a guy closing a book labeled "unfulfilled expectations" and saying: "I excpeted more."
 
If you configure a bare bones Clipper in EDSY with nothing but dirty drives, EDSY calculates 642.
That is quite an advantage over the Corsair, though for it to be a fair comparison, the clipper must be fully loaded.

The Corsair hits near 600 with a heavy load out.

Still unconvinced it needs to match the clipper in all respects. That thing has awful convergence and I don't recall it being super agile (beyond its strong thrusters giving it the ability to turn fast).

Is it also significantly more agile than the Corsair? Isn't the Corsair heavier and so needs S7s to be as fast as it is? Are the shields and hull better?

My Corsair obliterates my krait for shield and hull. And it's faster. I don't recall ever thinking "ah I wish I used a clipper instead of this average krait"...

I'll be honest, I'm not really bothered because it's just such a fun ship to fly. But it absolutely beats my krait. Blows it out of the water for combat imo.

And the clipper is a large ship so I'd expect it to beat the Corsair for defences. But my guess is there's not a huge difference. My standard s6 reinforced shields (4x optimised boosters and as many guardian shields as I could fit) put the raw shield strength up to 2.7k. Which is silly for a medium ship.
 
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That is quite an advantage over the Corsair, though for it to be a fair comparison, the clipper must be fully loaded.
I played around with it, it starts dropping when the total mass exceeds 632 tons. Which it did after engineering the core modules and then adding 6A shields and two HD boosters, so still not a fully functional ship. I'll play around some more and theorycraft a Clipper like I would build a Corsair to compare.
 
I played around with it, it starts dropping when the total mass exceeds 632 tons. Which it did after engineering the core modules and then adding 6A shields and two HD boosters, so still not a fully functional ship. I'll play around some more and theorycraft a Clipper like I would build a Corsair to compare.
I might just buy a Clipper for science 😂

No flipping way I'm using it for combat with those points though. And, I just prefer medium ships most of the time. This is why I always loved my krait MkII. And that is, in my opinion, the only ship worth comparing the Corsair to, as it's easily closest (you can almost swap all modules, like for like).
 
Just rounding up for ease of conversation. Mine caps out at 595 or so.

At no point have I sat there and thought "wow, this thing is so slow, it needs a buff"

But it might be 600 hard cap or 599. I honestly think it's not important. Because every ship is hard capped. If they weren't, we'd have ships accelerating to untold speeds.

I don't get why this is the conversation we're having in 2025, this was done in 2014 😂

Also, the ship doesn't need more agility or speed. It's good enough exactly as it is.
Good thing we can have our own opinions and agree to disagree, I think I've mentioned it before but Fdev is the one to blame with there description and hype over things said by them, that's why more was expected. Also all the other new gen ships were an improvement over there predecessor in most every way, this one fall behind in that aspect. I couple degrees of pitch will not make the ship OP but will make quite a few people happy.

I went back and watched the announcement and they say about carving though canyons and 7A thrusters making it very fast. I myself wouldn't call this a canyon carver, is it fast yes but very fast, ehhh maybe shrug, opinions vary.

As for the 599/600, it's just like a store pricing something a 5.99 and not 6.00, it's a mental thing and I really do believe if it displayed that one extra m/s I think there would have been less moaning, phycology is a hell of a thing! Does it make a difference, of course not but the mind is a powerful thing!

Anyway, we can discuss till blue in the face, I enjoy mine, it's a nice ship, need an imperial seat for my imperial buns though!
 
I might just buy a Clipper for science 😂

No flipping way I'm using it for combat with those points though. And, I just prefer medium ships most of the time. This is why I always loved my krait MkII. And that is, in my opinion, the only ship worth comparing the Corsair to, as it's easily closest (you can almost swap all modules, like for like).
I am no Clipper expert. I owned one - I think I got one for free at some point? - but never really flew it. So I just tried to click together a multirole like the ones I fly these days (Mandalay) and plan to do (Corsair). Just by clicking around in EDSY, the Corsair floors it in every discipline except speed, pitch and yaw.

Builds are only so-so comparable, because the core modules are so different. Also, weapons are only on the Clipper for mass and comparison. I know that weapon layout doesn't work.

Key points:
  • Clipper mass is 735, Corsair 743
  • Clipper speed in this comparison would be 621
  • Clipper only carries half the cargo
  • Clipper total range is appaling (one reason I avoided it)
  • Armor is kind of comparable, shields are much stronger on the Corsair

At least for my build strategy the Corsair is way superior in almost everything, and the boost speed staying the same at full cargo is interesting. It might have been a mistake to compair it to the Clipper, but what could they do. It's the medium Gutamaya players always wanted, what else is there to compare.

Corsair is already OP.

Clipper
Corsair (this is my planned build)
 
Thanks. So they didn't explicitly say it would be faster.

I love this community and probably wouldn't change it for the world, it's still easily one of the best gaming communities I've ever experienced. By some margin.

But it's still just as bad as it's always been at jumping to conclusions then complaining when that conclusion isn't met.
All I can say is FDevs trailers, and then other streamers (e.g. Buur Pit), all implied this ship would be great for Canyon racing because of it's high speed and agility, comparing it (but not saying it would match) the Courier and iEagle.

It's handling statistics, barring using the hidden vertical thrust, are comparable to a Krait MK II or Python MK 1. Neither known for their "agility." As the Corsair was also compared to the Clipper (said to be a medium version), one would expect a high pitch rate (Clipper's is a very high pitch with massive drift) though they did say the Corsair wasn't drifting.

So I don't think it's fair to blame some of us for overexpecting so much as the marketing information mislead us.

That said, it's low drift, high speed, and high vertical thrust does give agility that other ships don't have. I haven't been able to get and stay on a target's six so often since the old days when npc Python's would bug out and spin in place. So it has some good features.

The default weapon loadout on the stellar is just horrid. I didn't think it would be, considering that it's similar to the Python MK II. The P2's default loadout isn't optimal, but it does work; I used G5 Rapid fire for the pulse lasers and G5 Overcharge for the Multicannons. On the P2, that worked ok... again, not great, but it was useable. I tried doing the same thing on the Corsair initial and ugh... Pulse lasers sent me into massive overheat multiple times, C3 multicannons failed to fire because the target maneuvered out of arc before they spun up, etc.

I'm now having good success with it and it's 3 C3 G5 Efficient Beams (with Thermal Vent). The C2 multicannons... meh. I seem to get better damage from the 3 C3 Beams and two C2 multicannons on my Krait/Python Mk 1 than on the Corsair. So I may end up replacing those with Canons; extra punch and good module destruction for the big ship.

It is a viable combat ship and excellent multirole - it just has a lot of unique features that none of us were expecting. That said, I'll stick with my Python MK 2 (and it's six frags) for the big ship assassination missions.

Anyway, in conclusion... don't blame people for expectations that were set by a misleading ad campaign. Every other early access ship was exactly what we were lead to expect or better. This ship is still very good (though I really would like a few more degrees on pitch), but it's unique features are catching people off guard.
 
The belly C2 hardpoint has a disappointing placement IMHO, they could fix adding a small block below the weapon so that it doesn't hit the ship itself.

It happened to us that even when firing packhounds from side C2 they hit the ship...

I was thinking that would be a great slot for packhounds. If they actually hit the ship when firing then that should be considered a bug and that hardpoint should be moved or otherwise fixed.
 
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