Given my Corsair some more attention today. First I tried frags but I must be missing something ... I know people find them very effective but they seemed very mediocre to me. Or should I say, very mediocre in my hands?!
However, I did manage to quantify the two big issues I've been having:
- Power NPCs with SCBs dragging out the shield stripping stage, even with two C3 Beams
- Not enough DPS against hull from the C2/C3 MC combo to finish enemies off quickly before the shields recharge
That, combined with the less-stellar-than-expected pitch rate - were what was frustrating me ...
So, I've gone back to my first proposed loadout:
- 2x C2 Beams (Long Range + Thermal Vent)
- 1x C2 Railgun (Long Range & High Capacity + Feedback Cascade)
- 3x C3 Multi-Cannon (Overcharged + Auto-Loader / Corrosive)
This seems
much better: the beams can essentially be fired indefinitely with only 3-pips in WEP, which gives a little more in both ENG and SYS to improve handling and shields. Bringing in the railgun to handle SCB usage does require lifting off the triggers to recharge after a couple of salvos but I've gone all-in on Charge Enhanced / Super Conduits so that doesn't take long.
Once the shields are down, those three C3 multis do an excellent job and the Corrosive effect on one means I can even bring the Beams back in for longer range hull damage if they try to run. Also, many thanks to
@Rat Catcher for pointing out the spin-up time problem... I've adjusted my tactics to fire earlier than needed and am also sometimes using the beams first against hull until the multis are spinning and this has helped with more consistent DPS.
I also managed to stack some better booster / guardian module combos to get my shields close to 1400MJ (from ~1180MJ previously) which seems to have helped survivability.
Thus far? Well ... today there seems to be backup in most signal sources which has obviously made things easier but I have taken out multiple ships with much less stress than yesterday - including a solo victory against a Deadly Anaconda running SCBs, chaff
and a fighter (which got a bit of a free reign on my shields) without dropping below 30% shields which was
exactly the kind of situation I was having to run from last night.
So, in summary, I'm enjoying it a lot more. I'm not sure it's my favourite ship (which I has assumed it would be based on the pre-release specs) but if rumours about Gutamaya monitoring performance in the upcoming CG end up with them tweaking the thruster software for a little more agility, who knows ...