The galaxy of Elite Dangerous used to run on a back ground simulation that would allow Cmdrs to get involved with minor factions in a system and change their influence levels, leading to wars/elections/expansions etc.
Since the Ascendancy Update in October 2024 this system has had serious problems and yet we've had new ships, new features, road maps for the future but no effort to fix how the base gameplay has been broken.
A few examples (all have had issue tracker posts).
Systems that had powerplay 1 involvement now seem incapable of dealing with missions. The only way to affect the bgs with mission work is if the mission terminates in a system that isn't broken. Therefore 90% plus of missions are useless with only courier jobs or delivery missions (that happen to terminate in a working system) having any effect on faction influence.
Wars keep stalling, fighting for either side in space or ground combat does nothing for the war score. The longest war we've recorded so far lasted 19 days with a final result of 2-0 even though we fought every day to try and conclude the conflict.
We're now seeing pending wars that don't start, possibly local anti war protestors are holding things up but we can't find them to shoot them.
Work which should be affecting the bgs still (Bounties, Trade, Carto) is doing nothing and then a few days of work will suddenly come into effect.
The BGS should underpin the entire game and yet major errors aren't being dealt with, WHY?
Since the Ascendancy Update in October 2024 this system has had serious problems and yet we've had new ships, new features, road maps for the future but no effort to fix how the base gameplay has been broken.
A few examples (all have had issue tracker posts).
Systems that had powerplay 1 involvement now seem incapable of dealing with missions. The only way to affect the bgs with mission work is if the mission terminates in a system that isn't broken. Therefore 90% plus of missions are useless with only courier jobs or delivery missions (that happen to terminate in a working system) having any effect on faction influence.
Wars keep stalling, fighting for either side in space or ground combat does nothing for the war score. The longest war we've recorded so far lasted 19 days with a final result of 2-0 even though we fought every day to try and conclude the conflict.
We're now seeing pending wars that don't start, possibly local anti war protestors are holding things up but we can't find them to shoot them.
Work which should be affecting the bgs still (Bounties, Trade, Carto) is doing nothing and then a few days of work will suddenly come into effect.
The BGS should underpin the entire game and yet major errors aren't being dealt with, WHY?