"Development Level >>"? Figuring out what all these numbers do.

Confirmed: T3 Orbital 100% refinery economy is currently achievable with only 3 planetary hubs

System Details:

  • Starport: T3 Orbis (population > 100K)
  • Orbiting body: HMC world (Col 359 Sector LB-M c8-15) with 6 build slots
  • Surface features: No biological or geological sites
Methodology:
  1. T3 starport was established as the primary port (after FD reverted the planetary economic influence "error").
  2. Three Comms installations were constructed at a significant distance from the HMC world, generating 3 x T2 build points without impacting the system economy.
  3. After the Orbis came online, the construction of a single planetary refinery hub on the HMC world showed no impact on the T3's economy (remained Colony: 1.00) even after the weekly tick.
  4. Upon completion of a second refinery hub on the same HMC, the Orbis economy shifted to a 50:50 balance (Colony: 0.50; Refinery: 0.50). Importantly, tritium and various essential metals (aluminium, steel, titanium, copper) became readily available for purchase, with supplies exceeding 10K units each.
  5. The construction of a third refinery hub on the same HMC resulted in a full transition of the Orbis economy to 100% Refinery. After an hour or so, the local market supply of refinery goods doubled. The system economy remained listed as "Colony" until after the daily tick, when it switched to "Refinery Colony".
  6. A further five Comms installations were constructed far from the HMC world.
  7. The subsequent construction of a fourth, fifth and sixth refinery hub on the same planetary body had no impact on the T3 economy or supply, but after a further daily tick, the system economy was listed as "Refinery" only (i.e. no secondary economy) and the security status updated to "Medium Security".
Key Observation:

As confirmed by other CMDRs, the local economic influence of the most recently constructed planetary facility appears to be realised only after a subsequent installation is built on (or around) the same planetary body. This behaviour feels bugged, but after endless weeks of hauling to build stations that produce nothing but waste, I'm calling this a success!

O7
 
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Confirmed: T3 Orbital 100% refinery economy is currently achievable with only 3 planetary hubs

System Details:

  • Starport: T3 Orbis (population > 100K)
  • Orbiting body: HMC world (Col 359 Sector LB-M c8-15) with 6 build slots
  • Surface features: No biological or geological sites
Methodology:
  1. T3 starport was established as the primary port (after FD reverted the planetary economic influence "error").
  2. Three Comms Installations were constructed at a significant distance from the HMC world, generating 3 x T2 build points without impacting the system economy.
  3. After the Orbis came online, the construction of a single planetary refinery hub on the HMC world showed no impact on the T3's economy (remained Colony: 1.00) even after the weekly tick.
  4. Upon completion of a second refinery hub on the same HMC, the Orbis economy shifted to a 50:50 balance (Colony: 0.50; Refinery: 0.50). Importantly, tritium and various essential metals (steel, titanium, copper) became readily available for purchase, with supplies exceeding 10K units each.
  5. The construction of a third refinery hub on the same HMC resulted in a full transition of the Orbis economy to 100% Refinery. The local market supply of refinery goods didn't change, and the system economy is still listed as "Colony" despite the complete absence of any other economic influence.
Key Observation:

As recently confirmed by other CMDRs, the local economic influence of the most recently constructed planetary facility appears to be realised only after a subsequent installation is built on (or around) the same planetary body. This behaviour feels bugged, but after endless weeks of hauling to build stations that produce nothing but waste, I'm calling this a success!

O7
Good data point. I have two refinery hubs on a planet, giving the Coriolis in orbit 0.5 refinery, 0.5 colony. I will in the coming days build a T1 civilian surface port and see if that also gets the same 50-50 economy then add a third refinery hub so we have an exact reading on how the refinery hubs work (or rather, don't quite work if the first one built is ignored for economy purposes).
 
Hello builders. I share my experience: I built a Coriolis + refinery, the market is empty, then I built a small farm - the market had goods from the refinery, but there were no goods from agriculture (economy 50-refinery, 50 colony). Then I installed a second refinery and the market from the refinery disappeared, but fruits and vegetables appeared. Then I installed another refinery (that is, the third refinery), now the market has goods from the refinery and from agriculture and supplies have increased. Now the economy: 25- agriculture, 75-refinery. And most importantly, the colony has disappeared. Patience and good luck to everyone in this beta.
Were you using D6's, D8's, or D20's? :)
 
I didn't understand the question

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Just finished my primary station (commercial outpost), as expected it's 100% colony. But I'll be watching it till next Thursday to make sure that there really are no planetary effects anymore.

Station is still incomplete - under deployment so no missions and the concourse is dark and barely functioning.

Planet is a non-landable icy planet.
 
Just finished my primary station (commercial outpost), as expected it's 100% colony. But I'll be watching it till next Thursday to make sure that there really are no planetary effects anymore.

Station is still incomplete - under deployment so no missions and the concourse is dark and barely functioning.

Planet is a non-landable icy planet.
there is no planet pressure since 9th of april. Ive built 2 colony stations since and theyre borth 100% colony. Already activated,shipyard,mission board.
 
there is no planet pressure since 9th of april. Ive built 2 colony stations since and theyre borth 100% colony. Already activated,shipyard,mission board.

Noted. I'll wait till Thursday before coming to any conclusions re: my system. Don't want to make any assumptions till then.
 
Confirmed: T3 Orbital 100% refinery economy is currently achievable with only 3 planetary hubs

System Details:

  • Starport: T3 Orbis (population > 100K)
  • Orbiting body: HMC world (Col 359 Sector LB-M c8-15) with 6 build slots
  • Surface features: No biological or geological sites
Methodology:
  1. T3 starport was established as the primary port (after FD reverted the planetary economic influence "error").
  2. Three Comms Installations were constructed at a significant distance from the HMC world, generating 3 x T2 build points without impacting the system economy.
  3. After the Orbis came online, the construction of a single planetary refinery hub on the HMC world showed no impact on the T3's economy (remained Colony: 1.00) even after the weekly tick.
  4. Upon completion of a second refinery hub on the same HMC, the Orbis economy shifted to a 50:50 balance (Colony: 0.50; Refinery: 0.50). Importantly, tritium and various essential metals (steel, titanium, copper) became readily available for purchase, with supplies exceeding 10K units each.
  5. The construction of a third refinery hub on the same HMC resulted in a full transition of the Orbis economy to 100% Refinery. The local market supply of refinery goods didn't change, and the system economy is still listed as "Colony" despite the complete absence of any other economic influence.
Key Observation:

As recently confirmed by other CMDRs, the local economic influence of the most recently constructed planetary facility appears to be realised only after a subsequent installation is built on (or around) the same planetary body. This behaviour feels bugged, but after endless weeks of hauling to build stations that produce nothing but waste, I'm calling this a success!

O7
does ur stock level go up in market upon 100% flip?
 
Since everyone else (not really, it just seems like lots of experimentation is going on atm) is experimenting to try and get a handle on how the system is working, I was at a loose end having decided not to build up an existing system anymore until corrections take effect (I have several stations with no or borked econs). So, I have found an unclaimed system and in the last two days built a civilian outpost above a non landable HMC planet. I have just completed it and will check now and after the Thursday tick to see what it's status is. I am to add a space farm if conditions are right after the tick.
1745154538742.png

Initial immediate check shows colony econ with hydrogen and bio waste. Under deployment.
 
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Not immediately, but after an hour or so, steel and titanium supplies increased from around 10K to 20K. I'll be adding a few more refinery hubs on the same body soon, to check if that further increases metal stocks.
i currently have 3 refinery build after my ocellus, but still stuck at 50% colony 50% ref, comtemplating to build 1 or 2 more refinery or not
 
Since everyone else (not really, it just seems like lots of experimentation is going on atm) is experimenting to try and get a handle on how the system is working, I was at a loose end having decided not to build up an existing system anymore until corrections take effect (I have several stations with no or borked econs). So, I have found an unclaimed system and in the last two days built a civilian outpost above a non landable HMC planet. I have just completed it and will check now and after the Thursday tick to see what it's status is. I am to add a space farm if conditions are right after the tick.

I've been doing the same, I've completed a Coriolis over a landable iceworld which has the expected 1.0 colony economy with hydrogen and bio waste. In progress is a Coriolis over a non landable HMC (with orbital slots) and another Coriolis over a landable iceworld.

I'll update as these complete / after Thursday tick.

yeah, working on it now, will report back findings

Very curious to see the results. I have an Orbis that I completed just before the planetary influence experiment "feature complete" addition production testing bug? happened, which resulted (very fortunately) in 1.15 Refinery 1.15 Agriculture, and comparing to your numbers it (still) has 25-26k steel, titanium, etc.
 
So, another data point.
With the 3rd Refinery Hub active the economy influence is now stated as "0.9 Refinery".

So it went:
1 Hub: 100% colony
1 Hub, 1 Space Farm: 0.5 Refinery
2 Hub, 1 Space Farm: 0.75 Refinery, 0.25 agri.
3 Hub, 1 Space Farm: 0.9 Refinery, 0.25 agri.

Judging from these numbers, there is a bug.

The supply of goods, however, increased constantly. From 20k Copper to 40k to 53k. So apparently there are diminishing returns from additional same type buildings.

Since my system has a security and a SoL issue, with security at 0 and SoL at 2, i will now fix both of them with 2 M agri settlements and a security station + possibly a military outpost. But that will take a while. Thats over 20k commodities, after all.
 
I have an ocellus orbiting a planet with two refinery hubs. But they were built first. Is the concensus that a benign orbital like a space farm would recalculate influence to include the pre-built refineries? Or is this currently a forever colony? (Planet has all the slots filled. Two hubs and a tier 1 civilian port which claims to be extraction but has a refinery market)
 
Good data point. I have two refinery hubs on a planet, giving the Coriolis in orbit 0.5 refinery, 0.5 colony. I will in the coming days build a T1 civilian surface port and see if that also gets the same 50-50 economy then add a third refinery hub so we have an exact reading on how the refinery hubs work (or rather, don't quite work if the first one built is ignored for economy purposes).
T1 civilian surface port set up and does appear to be active, though not officially waiting on deployment. 100% Colony, sells biowaste and hydrogen fuel. Will wait until the Thursday tick to see if this gets the 50% Colony 50% Refinery that the Coriolis in orbit gets from the two Refinery hubs on the planet. Will also ready a third Refinery hub but hold off on the last shipment of construction materials until we see if the Thursday tick changes anything.
 
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