I suspect at this stage "being lucky" is also a requirement.The build order might matter here, though.
I've definitely seen people build the orbital/port first, then even a third refinery hub, with no effect.
I suspect at this stage "being lucky" is also a requirement.The build order might matter here, though.
my t3 was built almost 3 weeks ago, and to date i already have 4 refinery hubs (2 built 1 week half ago, 2 built 2 days ago) and its still stuck at 50 colony 50 refinery. so its not actually a 100% rate of flipping it with 3 hubsI'm pretty sure you don't need an agri settlement to get a refinery. If you don't want to build a T2/T3, then building a T1 colony orbital (e.g. commercial), followed by 3 refinery hubs on the relevant planetary body should do the trick.
I recently switched a T3 orbital to 100% refinery with only 3 refinery hubs. The build order might matter here, though. Build the colony orbital (or port) first, then build the hubs.
o7
Absolutely, I have just a single example of this working.its not actually a 100% rate of flipping it with 3 hubs
no idea... even the reverting also seems moot, one of our ocellus still stuck with unwanted planet influence even after the promised "up to two weeks"Absolutely, I have just a single example of this working.
I wonder if it matters if the station came online before or after FD reverted the planetary influence changes?
They claimed to have "reverted" the accidental (planetary economy) changes.They have never claimed to be fixing the economies - that's just in people's heads. The only thing they claimed was to have fixed the '3 items' planetary bug.
I built another t2 Agri station so I have a Commercial Outpost and space farm and two t2 Agri settlements on the planet below. No agri influence on the station at all with it remaining at 1.0 Colony. Both Agri stations were completed after yesterdays tick (Outpost was built first, space farm after that followed by T2s). Perhaps it needs a tick... or perhaps it just doesn't work. Will have to wait and see.I forgot that after I had built the test outpost, I had added a space farm in slot 1 before building the agri t2 on the planet below. I might be mistaken but I assumed the space farm didn't show any influence because it was an economy influence and not a facility influence (if that indeed makes a difference). So perhaps the t2 settlement which is a facility influence placement doesn't take the space farm into account. Seems very convoluted (and a pita). I'll build another t2 agri and see if that makes any difference.
My reading is that yes you can get both refineries counted by building a random economy influencer in orbit.A couple of thoughts (sorry if these have already been mentioned earlier and I've missed them):
How have people been building their stuff in terms of timing? Is there a pattern relating to whether the target station is still in deployment or not when the refinery hubs are built/placed?
Given that people are reporting that the first hub has no effect and you have to build more to get any influence, could this be a result of the latest influence built not being counted? That is, could I get two Refinery hubs both counted by building a random economy influencer in orbit of the planet?
I advise building an orbis or ocelus for the refinery (if it's difficult, of course, you can also build a coriolis) and a planet for installing a 3-refinery, so you can cover 100% of the influence of the refinery's economy. Coriolis will have fewer supplies of goods.A couple of thoughts (sorry if these have already been mentioned earlier and I've missed them):
How have people been building their stuff in terms of timing? Is there a pattern relating to whether the target station is still in deployment or not when the refinery hubs are built/placed?
Given that people are reporting that the first hub has no effect and you have to build more to get any influence, could this be a result of the latest influence built not being counted? That is, could I get two Refinery hubs both counted by building a random economy influencer in orbit of the planet?
Notably, make sure you have the 60+ hours available if you build a tier 3 orbital as the initial port. It's easy to get burned out with the sheer amount of hauling this requires.I advise building an orbis or ocelus for the refinery (if it's difficult, of course, you can also build a coriolis) and a planet for installing a 3-refinery, so you can cover 100% of the influence of the refinery's economy. Coriolis will have fewer supplies of goods.
Sounds like a dream setup if you can get the T3 in there with everything working! I have something similar I was working on (I have the inverse, T3 space port but no planetary) but I'm holding for if/when they fix all of this.I wanted to put a T3 in here, but then I'd have no slot to refresh anything with!
A couple of thoughts (sorry if these have already been mentioned earlier and I've missed them):
How have people been building their stuff in terms of timing? Is there a pattern relating to whether the target station is still in deployment or not when the refinery hubs are built/placed?
Given that people are reporting that the first hub has no effect and you have to build more to get any influence, could this be a result of the latest influence built not being counted? That is, could I get two Refinery hubs both counted by building a random economy influencer in orbit of the planet?
When I placed the T3 surface it was before all the mess with planetary influences and it went refinery immediately!Sounds like a dream setup if you can get the T3 in there with everything working! I have something similar I was working on (I have the inverse, T3 space port but no planetary) but I'm holding for if/when they fix all of this.
Yes, I thought that at the moment slot 2 can only affect the thing in slot 1. So it affected the industrial outpost only and that has a fixed economy?Hi Starsong, a number people have been suggesting that maybe the economy influencing facilities only work after they are triggered by a subsequent build - so they will always lag one build behind - but this does not always seem to be working.
I have an industrial outpost and a commercial outpost orbiting a planet with 3 refinery hubs. On Saturday I added a space farm in my last orbital spot but nothing has changed for me. My commercial outpost (built in slot 0) is industrial/agricultural, and my industrial outpost is showing 0.90 inustrial/0.45 refinery, the same as it has from the start. This is enough to produce copper but no other metals.
From what I understand the 3 refineries should be giving 1.35 refinery influence, but those numbers seem to be stuck for me despite the planetary effect rollback and building the space farm did not trigger any update.
Do all Hubs have the same n+1 activation issues, not just the refinery Hubs?1 T3 ground port poseidon completed yesterday + 1 T2 ground scientifc hub athena completed today
did not cause high tech products to appear in T3 market, yet,
not after a few minutes, not after a few hours.
I boldly build into the unknown, braving biowaste hazards.
Who said that Colonization is boring?