I think the lack of more traditional monkeys for africa and asia isnt as obvious because the gibbons and lemurs kinda function as a bandaid solution. They arent the real deal, but you can use them in much of the same ways.I wasn’t actually aware NW monkeys are more represented than OW ones! That does make me less opposed to getting another one instead of another OW monkey, but I feel that with how few spots we have left my personal preference remains with an old world Colobus or Langur. I hope by some miracle we can end the game with both another OW and another NW monkey, but I only expect to get one, if even that.
Fully agree, this has been said many times before by others but it's unfortunate monkeys have missed out on nearly every DLC they could've featured in
Part of me wants to disagree on the take that they're equal right now, but that's probably because I see both the Capuchin and Saki as very usable compared to Africa and Asia's monkeys, which are either primarily ground-dwelling, and therefore not really the right kind of generic monkey (Mandrill, Hamadryas), or so uncommon it doesn't fit into any of the zoos I make (Proboscis). But setting aside my over-specific monkey nitpicksI'd say you're right about them being currently equal.
This has just made me realize even further the sheer number of primates the game is missing out onnot all essential by any means, but a heck of a lot more essential than the Coyote or African Leopard (on that note it's a little sad we have more North American canines, all of which look relatively the same, than South American Monkeys)
Whereas for south america if you wanted to build for a primates, arboreal animal in general really, you were stuck with only the capuchin for like 5 years