I actually might, if the data loss is not too big. Credits are indeed no factor.
Still the notoriety thing is ridiculous. The whole C&P is a broken mess and should be overhauled ASAP.
Notoriety was the devs idea of punishment for gankers. It had zero effect on them and causes problems for the rest of us.
Honestly, I never really had a problem with it (only rarely getting a notoriety 1 or 2) until they implemented it for Odyssey settlements. Some people were already only raiding anarchy settlements for engineering mats to avoid bounties; more of us did so (including for missions) after the notoriety was added. I have no problem paying off bounties/being wanted for those activities. Having to make a detour to get cleaned by interstellar factors is penalty enough.
It's seriously out of whack considering how different on-foot gameplay is versus ship to ship. You never see non-wing members of a faction come to the aid of one of their members, who is wanted, be attached by you (exception being instances where your assassinating a clean target (usually politician) and there is about 10 ships in the instance). But on a settlement... the forced collateral damage is high.
Even if you think that is fine and fair, the problem is this change lead to people hammering anarchy factions which is why they've been declining since Odyssey came out. Even adding "special missions" at those settlements hasn't really helped.
It's just dumb and frustrating. So I just keep taking missions to only deal with anarchy settlements... maybe the occasional assassination mission for a non-anarchy faction if I think I can bag the target and flee without having to fight anyone else.
Also, the faction penalty you get for killing all those non-anarchy people... yeah, that's enough penalty right there. No notoriety needed.
Finally, the cherry on the stupid cake: PP hacking adverts drops your rep with the controlling faction (even though it's just a fineable offence) as fast, if not faster, than siding against them in a CZ. Dumb.
C&P and reputation needs to be reevaluated and redesigned.