Convenient way to get rid of notoriety?

Doing something other than murdering randoms is "Castigating"?

Wow!

I guess I'm one of the fortunate ones who can play multiple facets of this game, so am never forced to castigate myself, unlike the less fortunate...

ETA: If I'm visiting a settlement, it is always a Lawful controlled one, and every person there is murdered before I leave, but then, once one has Notoriety 10, the added bounties from a happy killing spree are so inconsequential as to be unimportant.

Afterthought: Perhaps FD should make notiety removal possible with Arx... Say 40 Arx per level, so that folk can lose notoriety 10 each week just by playing for an hour or 2?
Having notoriety, the only inconvenience I had was not being allowed to dock on my carrier and that's easily fixed.
 
I actually might, if the data loss is not too big. Credits are indeed no factor.

Still the notoriety thing is ridiculous. The whole C&P is a broken mess and should be overhauled ASAP.
Notoriety was the devs idea of punishment for gankers. It had zero effect on them and causes problems for the rest of us.

Honestly, I never really had a problem with it (only rarely getting a notoriety 1 or 2) until they implemented it for Odyssey settlements. Some people were already only raiding anarchy settlements for engineering mats to avoid bounties; more of us did so (including for missions) after the notoriety was added. I have no problem paying off bounties/being wanted for those activities. Having to make a detour to get cleaned by interstellar factors is penalty enough.

It's seriously out of whack considering how different on-foot gameplay is versus ship to ship. You never see non-wing members of a faction come to the aid of one of their members, who is wanted, be attached by you (exception being instances where your assassinating a clean target (usually politician) and there is about 10 ships in the instance). But on a settlement... the forced collateral damage is high.

Even if you think that is fine and fair, the problem is this change lead to people hammering anarchy factions which is why they've been declining since Odyssey came out. Even adding "special missions" at those settlements hasn't really helped.

It's just dumb and frustrating. So I just keep taking missions to only deal with anarchy settlements... maybe the occasional assassination mission for a non-anarchy faction if I think I can bag the target and flee without having to fight anyone else.

Also, the faction penalty you get for killing all those non-anarchy people... yeah, that's enough penalty right there. No notoriety needed.

Finally, the cherry on the stupid cake: PP hacking adverts drops your rep with the controlling faction (even though it's just a fineable offence) as fast, if not faster, than siding against them in a CZ. Dumb.

C&P and reputation needs to be reevaluated and redesigned.
 
I request to dock, get told no.
Oh I remember I disallow notorious docking; select carrier settings, dock and get on with the game.
Lucky you there is no "kill on sight notorious and wanted" option... :'-D

"Hi, this is your commander requesting docking."
[...]
"Thx for the light show guys, but stop already my hull cannot take it anymore!!!"
 
Notoriety was the devs idea of punishment for gankers. It had zero effect on them and causes problems for the rest of us.

Honestly, I never really had a problem with it (only rarely getting a notoriety 1 or 2) until they implemented it for Odyssey settlements. Some people were already only raiding anarchy settlements for engineering mats to avoid bounties; more of us did so (including for missions) after the notoriety was added. I have no problem paying off bounties/being wanted for those activities. Having to make a detour to get cleaned by interstellar factors is penalty enough.

It's seriously out of whack considering how different on-foot gameplay is versus ship to ship. You never see non-wing members of a faction come to the aid of one of their members, who is wanted, be attached by you (exception being instances where your assassinating a clean target (usually politician) and there is about 10 ships in the instance). But on a settlement... the forced collateral damage is high.

Even if you think that is fine and fair, the problem is this change lead to people hammering anarchy factions which is why they've been declining since Odyssey came out. Even adding "special missions" at those settlements hasn't really helped.

It's just dumb and frustrating. So I just keep taking missions to only deal with anarchy settlements... maybe the occasional assassination mission for a non-anarchy faction if I think I can bag the target and flee without having to fight anyone else.

Also, the faction penalty you get for killing all those non-anarchy people... yeah, that's enough penalty right there. No notoriety needed.

Finally, the cherry on the stupid cake: PP hacking adverts drops your rep with the controlling faction (even though it's just a fineable offence) as fast, if not faster, than siding against them in a CZ. Dumb.

C&P and reputation needs to be reevaluated and redesigned.
Yeah, the only way to affect gankers would be to ban from the game temporarily whoever gets notorious.

Just kidding.

FDev, if you read this, I said JUST KIDDING!!!
 
Having notoriety, the only inconvenience I had was not being allowed to dock on my carrier and that's easily fixed.
Interesting. When I had notoriety the other day (2 weeks or so ago), my carrier was not complaining, although I had it set to "Notorious CMDRs not allowed". Could it be that the general access setting to "None" had something to do with it (still had SoO event sell orders up, so closed that)?
 
Interesting. When I had notoriety the other day (2 weeks or so ago), my carrier was not complaining, although I had it set to "Notorious CMDRs not allowed". Could it be that the general access setting to "None" had something to do with it (still had SoO event sell orders up, so closed that)?
More that my Main and Alt use each others carriers interchangably.
 
Day 3 of experimenting living with notoriety 10, and I confirm that it has zero impact as long as I continue to do bad things.
It's even pretty cool when ATR's drop on you with their epic radio chatter, flashing lights, and make you feel like the greatest criminal of the Bubble (which I am obviously not)!

BTW, not all Detention Centers have shipyard, unlike what I thought initiaybased on Inara. It would seem that lesser DC's have been added to the game, and do not show up on the list?
Pity, this ARX AspX is sure convenient...
 
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