Yeah, spindly little thing is hard to spot from anything above 10 metres. On the other hand, they can hide but they can't runHiding, often in plain sight, is a feature of Frutexa Flamesis

Yeah, spindly little thing is hard to spot from anything above 10 metres. On the other hand, they can hide but they can't runHiding, often in plain sight, is a feature of Frutexa Flamesis
No worries.Oh wow. I had no idea. Thank you!
My first colonisation was done with an alt account that is not a member of my player faction.
Probably was the best idea to bring that haul of carrier fuel along with you - i've been there a few weeks and the local availability/cost of Tritium has deterred my Alt from buying a carrier in Colonia...well arrived in colonia,have 18000t of trit,according to spansh fc rout plotter ill need 15 000t max to beagle and back to colonia,anyone got a better way,anything helps.
...how good do we think the Clipper Mk2 will be at Tritium mining - will it have a level-9 Multilimpet Controller & be able to fit/power 16 Mining Lasers to melt ice asteroids in mere seconds?![]()
I find the price quite OK in the bubble - enough to offer 200% or more buy-in with my carrier parked basically "across the road" from a major supply station when I want to fuel up fast - ExoBiology pays for this ultimately :]I mean, Tritium is pretty expensive to buy per unit / ton so why do so many carrier owners opt to buy and not mine the stuff. Okay, we know many of the reasons why so it seems that Tritium mining needs a closer look at by Frontier imo, to make the mining aspect a more equal proposition versus buying it.
I've done quite a bit of Tritium mining in the past and collection rates nearly always seem a bit sparse compared to some other minerals and metals....so that's the main reason I usually buy it.
I wouldn't take my carrier anywhere without a good mining ship though, at least you can mine the Tritium if you happen to run out. (though that's not happened to me...yet!).
No they will be taking half the XP until they reach maximum rank.Speaking of which, my newbie-hired fighter pilot, Sequoia, is a master now even though I'm only an expert (so called). I hope that means she isn't leeching as much XP when I deploy her.
Well a flat share sounds stupid. I thought the 'person' with lower rank took the most XP from combat.No they will be taking half the XP until they reach maximum rank.
Keep in mind, he colonization never was said to be a finished release. They openly declared it as a bete test.Hi All
The latest colonisation update seems to have fixed the (No) Shipyard issue as my Coriolis station has the shipyard back in service again.
It's a bit disconcerting though, I personally still feel this whole feature ragged and full of holes for want of a better description. In this instance a fairly major part of a stations construction is altered by a single update, one minute it's there, the next update it's gone?...it begs the question what other parts of construction are actually still not working as intended, and more to the point, are players really fully aware of what their efforts are accomplishing 'under the hood'.
There are other players I've noticed asking the question of how or when their stations cartographic facility is going to work, and not having that information readily available to execute some method of making this other facility active.
I realise that at some point the features of colonisation plus the BGS will (should) eventually work in a more finished state and eventually leave it's 'beta' status, but the other question of when that will be is a really unknown factor...
At the moment the servers are still down, estimated server downtime was until 7.40am but at the time of writing it's now 9.30am and the servers are still offline. No big deal but these patches, bug fixes and updates, plus the nowadays extended Thursday maintenance times are starting to be raising some questions I think about the overall games general stability?
Another thought I've had, just out of the blue here ....I'm wondering just how many commodities, materials and data in the game are virtually redundant at the moment, and have no real use or purpose?
I was scrolling through my carriers 'stored' list yesterday and there's literally hundreds of materials metals and minerals listed there. I just wondered how many of them have any use other than to sell them if obtained in some way.
Jack![]()
^ I second this!Hi
It would certainly be a refreshing change if the Panther's mining equipment was a new unique addition to the ship, and able somehow to mine Tritium at a more faster rate and in more quantity than with present ships equipment....though It's the Tritium feature, mining and use itself that needs to be more fluid / productive I think.
Jack![]()
I find that mining Platinum for instance is more productive versus time played, discounting the price you get for it. In some of (my favourite ones) the hot spots the platinum (Laser mining) comes thick and fast usually, plus many basic elements like iron manganese, nickel, potassium etc. etc are also pretty much there in abundance if you need to top up those elements needed for the engineering stuff.^ I second this!
While I'm not against buying tritium at its current price, I would like mining the stuff to be more productive. I've often said it would make an FC much more independent (and self-sufficient) out in the black if there was a, oh, I don't know, maybe a 500% uplift in mining yield for it.
I know it would mess the market up for it, though.
There are many things in ED I have not done yet and mining is one of them -- ahh well, something for the future perhaps.
At Present I am addicted to playing out Ground Combat at every war torn settlement I find (and trying not to get killed in each).
Good luck with the tritium mining - you have more patience than me!10 fc jumps from colonia to beagles,look like its a long haul,stopped to get some bio,got one lol,moving on slowly but will mine some trit at the first ice ring on the way just to see how it goes,slow i expect and boring,but im out now may as well. 07 cmdrs.