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i am playing skyrim se/ae with a hundred plus mods,lol realy moving my fc to colonia as i gave up with the rest out the bubble for a break.but the 15-20 min jump with fc i play skyrim.my plan is to take my fc to beagle point or as close as i can get with enough fuel to get back to colonia,then fly the rest,my third trip to it beagle anyway,but first using fc ,ha ha yes im mad,but after years at this game i dont care. its still fun,07 all.
 
Hi All :)

Well...I'm back in the bubble, I've just deposited a few hundred tons of platinum at Rheas Resilience for the CG. this evening.
Mission tier shows me at 50% so I'm hoping I'll still be over that 75% on the scale when the CG ends....but Ill keep an eye on it over this week just in case it falls below so's I can top it up! :D
While I'm here in the bubble I'll have a scoot around and sell off some other metals and minerals I've mined, I've got a few tons of Osmium, so I'll keep my other eye out for those lucrative Osmium trade fetch missions too. 🤑...😁

Jack :)
 
well arrived in colonia,have 18000t of trit,according to spansh fc rout plotter ill need 15 000t max to beagle and back to colonia,anyone got a better way,anything helps.
Probably was the best idea to bring that haul of carrier fuel along with you - i've been there a few weeks and the local availability/cost of Tritium has deterred my Alt from buying a carrier in Colonia...

...how good do we think the Clipper Mk2 will be at Tritium mining - will it have a level-9 Multilimpet Controller & be able to fit/power 16 Mining Lasers to melt ice asteroids in mere seconds? :unsure::)
 
Hi :)

...how good do we think the Clipper Mk2 will be at Tritium mining - will it have a level-9 Multilimpet Controller & be able to fit/power 16 Mining Lasers to melt ice asteroids in mere seconds? :unsure::)

It would certainly be a refreshing change if the Panther's mining equipment was a new unique addition to the ship, and able somehow to mine Tritium at a more faster rate and in more quantity than with present ships equipment. :rolleyes:...though It's the Tritium feature, mining and use itself that needs to be more fluid / productive I think.
I mean, Tritium is pretty expensive to buy per unit / ton so why do so many carrier owners opt to buy and not mine the stuff. Okay, we know many of the reasons why so it seems that Tritium mining needs a closer look at by Frontier imo, to make the mining aspect a more equal proposition versus buying it.
I've done quite a bit of Tritium mining in the past and collection rates nearly always seem a bit sparse compared to some other minerals and metals....so that's the main reason I usually buy it. 🤷‍♂️
I wouldn't take my carrier anywhere without a good mining ship though, at least you can mine the Tritium if you happen to run out. (though that's not happened to me...yet!).
On the home front...There's been another update today and a few fixes, so I'm heading off to my Coriolis in a minute or two and see if the shipyard's become active again. 🤨

Jack :)
 
I mean, Tritium is pretty expensive to buy per unit / ton so why do so many carrier owners opt to buy and not mine the stuff. Okay, we know many of the reasons why so it seems that Tritium mining needs a closer look at by Frontier imo, to make the mining aspect a more equal proposition versus buying it.
I've done quite a bit of Tritium mining in the past and collection rates nearly always seem a bit sparse compared to some other minerals and metals....so that's the main reason I usually buy it. 🤷‍♂️
I wouldn't take my carrier anywhere without a good mining ship though, at least you can mine the Tritium if you happen to run out. (though that's not happened to me...yet!).
I find the price quite OK in the bubble - enough to offer 200% or more buy-in with my carrier parked basically "across the road" from a major supply station when I want to fuel up fast - ExoBiology pays for this ultimately :]

...however, mining the stuff, no matter how full of Tritium hotspots that newly discovered ice-ring with promising H/He ratio may seem, even with a Type-10 dedicated to laser mining, takes an inordinate, unviable amount of time. I dislike/avoid using the "G-word" here, as it all too often gets used without due consideration in comments/complaints about ED, but really, Tritium mining is a... GRIND :D
 
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I just headed over to Laksak so I could try the multi-weave experimental on my shields before heading back to Shinrarta where bounty missions are currently very slim on the ground. I noticed what I thought was a 187 in progress so I thought it'd be fun to make a kamikaze vid and maybe distract the wanted Elite I at least. Unfortunately, there was no ganking activity at the scene. I feel like I was correct though and they simply moved on by the time I got there.
 
Hi All :)

The latest colonisation update seems to have fixed the (No) Shipyard issue as my Coriolis station has the shipyard back in service again. (y)

It's a bit disconcerting though, I personally still feel this whole feature ragged and full of holes for want of a better description. In this instance a fairly major part of a stations construction is altered by a single update, one minute it's there, the next update it's gone?...it begs the question what other parts of construction are actually still not working as intended, and more to the point, are players really fully aware of what their efforts are accomplishing 'under the hood'.
There are other players I've noticed asking the question of how or when their stations cartographic facility is going to work, and not having that information readily available to execute some method of making this other facility active.

I realise that at some point the features of colonisation plus the BGS will (should) eventually work in a more finished state and eventually leave it's 'beta' status, but the other question of when that will be is a really unknown factor...🤷‍♂️
At the moment the servers are still down, estimated server downtime was until 7.40am but at the time of writing it's now 9.30am and the servers are still offline. No big deal but these patches, bug fixes and updates, plus the nowadays extended Thursday maintenance times are starting to be raising some questions I think about the overall games general stability?

Another thought I've had, just out of the blue here ....I'm wondering just how many commodities, materials and data in the game are virtually redundant at the moment, and have no real use or purpose? :unsure:
I was scrolling through my carriers 'stored' list yesterday and there's literally hundreds of materials metals and minerals listed there. I just wondered how many of them have any use other than to sell them if obtained in some way.

Jack :)
 
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Hi All :)

The latest colonisation update seems to have fixed the (No) Shipyard issue as my Coriolis station has the shipyard back in service again. (y)

It's a bit disconcerting though, I personally still feel this whole feature ragged and full of holes for want of a better description. In this instance a fairly major part of a stations construction is altered by a single update, one minute it's there, the next update it's gone?...it begs the question what other parts of construction are actually still not working as intended, and more to the point, are players really fully aware of what their efforts are accomplishing 'under the hood'.
There are other players I've noticed asking the question of how or when their stations cartographic facility is going to work, and not having that information readily available to execute some method of making this other facility active.

I realise that at some point the features of colonisation plus the BGS will (should) eventually work in a more finished state and eventually leave it's 'beta' status, but the other question of when that will be is a really unknown factor...🤷‍♂️
At the moment the servers are still down, estimated server downtime was until 7.40am but at the time of writing it's now 9.30am and the servers are still offline. No big deal but these patches, bug fixes and updates, plus the nowadays extended Thursday maintenance times are starting to be raising some questions I think about the overall games general stability?

Another thought I've had, just out of the blue here ....I'm wondering just how many commodities, materials and data in the game are virtually redundant at the moment, and have no real use or purpose? :unsure:
I was scrolling through my carriers 'stored' list yesterday and there's literally hundreds of materials metals and minerals listed there. I just wondered how many of them have any use other than to sell them if obtained in some way.

Jack :)
Keep in mind, he colonization never was said to be a finished release. They openly declared it as a bete test.
 
Hi :)



It would certainly be a refreshing change if the Panther's mining equipment was a new unique addition to the ship, and able somehow to mine Tritium at a more faster rate and in more quantity than with present ships equipment. :rolleyes:...though It's the Tritium feature, mining and use itself that needs to be more fluid / productive I think.


Jack :)
^ I second this!

While I'm not against buying tritium at its current price, I would like mining the stuff to be more productive. I've often said it would make an FC much more independent (and self-sufficient) out in the black if there was a, oh, I don't know, maybe a 500% uplift in mining yield for it.

I know it would mess the market up for it, though.
 
Hi :)

^ I second this!

While I'm not against buying tritium at its current price, I would like mining the stuff to be more productive. I've often said it would make an FC much more independent (and self-sufficient) out in the black if there was a, oh, I don't know, maybe a 500% uplift in mining yield for it.

I know it would mess the market up for it, though.
I find that mining Platinum for instance is more productive versus time played, discounting the price you get for it. In some of (my favourite ones) the hot spots the platinum (Laser mining) comes thick and fast usually, plus many basic elements like iron manganese, nickel, potassium etc. etc are also pretty much there in abundance if you need to top up those elements needed for the engineering stuff.
I was wondering what I was probably going to do in the game today, so I was thinking of specifically mining for Tritium to see if my previous assumptions for mining the stuff still holds true, or if anything has changed. (As I haven't mined Tritium for quite sone time...probably a couple of years! :D) I'll see what results I get today. ;)

There are many things in ED I have not done yet and mining is one of them -- ahh well, something for the future perhaps.
At Present I am addicted to playing out Ground Combat at every war torn settlement I find (and trying not to get killed in each).

Well, I've got to admit there is still loads of stuff I haven't attempted in the game (It's a bit embarrassing really given the overall time I've been playing this game)...🤔...Thargoid bashing, ground combat and a trip to Sagittarius! (though I've been to Colonia and some of it's surrounding systems), PVP and last but not least there's still some of the Guardian sites I've not fully explored, so... 🤷‍♂️

Okay, I was also going to mine a bit more Platinum for the GG. So with that and some Tritium mining that'll be my main missions today. Unless a prolonged stint at Tritium mining starts to send me crackers! :LOL:


Jack :)
 
I tried mining trit a couple of months ago and the yield was still very low.

Still out in the black. Not feeling the pull of the bubble yet so I'll stay out a while longer.

For some reason, I just don't feel like getting involved in colonisation. And I've done so many ground czs, I feel a little burnt out on those :D
 
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