I suppose its too early (since we don't have in game model shots yet) but has anyone spotted hardpoint hatches?
Mid life you could argue materials were the new currency, but thats now blunted becuase PP2 gives them away like AOL CDs in the 90s.
The scary part is some reading that will be like "WTH is an AOL"?
I have spoken to Arf for a short while at both the last 2 ECM's. Not in any detail and no secret squirrel stuff, but they are looking at legacy items. So maybe you will become happier. It is quite clear even from the future introduction of the Panther Clipper that they are looking at all the ships and weaponsI'm speaking more broadly here- engineering should be a way for someone who is credit poor to approximate / lash up something that is almost as good as 'the real thing'. Thats an excellent use of engineering for a game if it was subject to scarcity would justify the time spent in that system. Of course there are edge cases but for the most part its maxxing out rather than compensating. When was the last time when you bought a new ship did you keep the stock modules because you could not afford any more?
Imagine if engineers as they are now was in ED at the start when scarcity was very real? It would have opened up a parallel path to players for upgrades and really made a difference. You could be broke but come across floating junk to make your ship good enough to survive early CZs better, or jump further when fuel scoops were not in game.
Call me a purist, but when I would attack Horizons bases for BGS work I......simply pointed my ship down.
If FD develop new uses for old ships I'd be very happy. But as it stands in a game as old as ED its out with the old as the new brings in the cash....
Inspected up to down left to right, found 1 single small at front rightI suppose its too early (since we don't have in game model shots yet) but has anyone spotted hardpoint hatches?
Lets hope so, although I look at the state of crime, C+P etc and wonder if FD really have the chops to do what needs to be done.I have spoken to Arf for a short while at both the last 2 ECM's. Not in any detail and no secret squirrel stuff, but they are looking at legacy items. So maybe you will become happier. It is quite clear even from the future introduction of the Panther Clipper that they are looking at all the ships and weapons.
In regards to credits/ vs stock ships, thankfully that ship sailed a long time ago. We are lucky that we have a complex game that has survived and changing for the better, albeit slowly.
As for keeping stock items, that's what stellar versions are about. Cynical mode on/off.
The use scenario of the Assault ship. Hugging the ground and popping up like an Apache, is fun. If you want to do 'work' then whatever is easier.
IMO its not though. Engineering is simply time gating the 'best' with quite narrow metas- its why I pray to Brabus this legacy polish is done with care so that we actually get useful variety and not more novelty hobby modules. Adversity should breed creativity facilitiated by options provided in the game, and not be seen as a detriment. We have a massive and impressive BGS that could drive all of it, and yet, its all the same. In an ealrier post I mention repairs- you could make generic ships more attractive by limiting where Fed / Imp ships can be serviced, which would make Imp / Fed territory more important to have and also be a useful PP perk for powers like Denton who rival LYR. Your T-9 truck could be repaired anywhere while the Cutter can only be repaired where the Empire exists- but then you could leverage engineering effects to make sturdy / double braced modules less bendy and thus you can go longer without performance degrading.We are lucky that we have a complex game
For some people that would be enough.Inspected up to down left to right, found 1 single small at front right![]()
We call it acceleration and it works differently.Yes it is.
Mass of the space ship (for your comment, empty or fully loaded) influence the acceleration time to max speed, not the max speed itself.
not pure magic but pure physics
Another important thing to consider which is often ignored is that it's good to have a wide variety of ships in the game even just for background variety. For flavour.Yep, and that's fine. But let's go back to the Type-7 – should Frontier allow it to continue to exist in the game as-is, knowing that a player with endless money has no reason to fly it over an 8, 9, Cutter or Panther? Or do we have to buff the Type-7 to be competitive with them? I've no idea how we'd even begin to do that, even.
In general I think buffing underperforming ships is good, but for the Type-X ships it really does feel like they're just supposed to be stepping stones and that has to be okay. As long as they actually work as stepping stones, as in they're the highest capacity hauler at their cost. And they are, still: the order technically goes Sidewinder, Eagle, Hauler, Adder, Cobra 3, Cobra 4, Type-6, Asp Explorer, Federal Dropship, Type-7, Type-8, Type-9, and then Cutter.
What's that got to do with the background? It's about something else. All the time people used T9 in the game, in fact just because of the game background and not losing to Cutter.Another important thing to consider which is often ignored is that it's good to have a wide variety of ships in the game even just for background variety. For flavour.
Given the current system of adding ships for Arx, it's unlikely that anytime soon FDev are going to be working on adding new ships with 'power levels' like the Adder, Asp Scout or Type-7, but just having them in the game driven by NPCs does add a lot to the experience.
They don't need to be buffed so long as they fill a role for new players, and then form part of the background after that. They're also still there for experienced players to go back to for challenges and meme-builds for fun.
I think we have the same desire for the game to be better, however your comment is rather misleading....
IMO its not though. Engineering is simply time gating the 'best' with quite narrow metas- its why I pray to Brabus this legacy polish is done with care so that we actually get useful variety and not more novelty hobby modules....
I suppose its too early (since we don't have in game model shots yet) but has anyone spotted hardpoint hatches?
What's that got to do with the background? It's about something else. All the time people used T9 in the game, in fact just because of the game background and not losing to Cutter.
Now Cutter is going to die as a carrier, and T9 is going to die as a ship.
Save that for its natural home, State of the Game.a humongous cannon exposes itself (please...no rude comments)![]()
Why a new one? It was forged from the Thargoid like the engine.Hi
Not directly, but at the nose end there's some 'hatch work' there in the graphics.....maybe when you deploy weapons it activates a sliding hatch, and then (as in the original FE2 /FFE) a humongous cannon exposes itself (please...no rude comments) single, but something like a class 5, 6, or 8 (take your pick) beam laser, shock cannon, plasma beam, giant frag or multi cannon.....Perhaps a new 'death ray beam'?....
Jack![]()
i dont think they should buff the ships any more than i should be able to take a 2011 nissan leaf back to nissan and them upgrade it to compete with a 2024 modelYep, and that's fine. But let's go back to the Type-7 – should Frontier allow it to continue to exist in the game as-is, knowing that a player with endless money has no reason to fly it over an 8, 9, Cutter or Panther? Or do we have to buff the Type-7 to be competitive with them? I've no idea how we'd even begin to do that, even.
In general I think buffing underperforming ships is good, but for the Type-X ships it really does feel like they're just supposed to be stepping stones and that has to be okay. As long as they actually work as stepping stones, as in they're the highest capacity hauler at their cost. And they are, still: the order technically goes Sidewinder, Eagle, Hauler, Adder, Cobra 3, Cobra 4, Type-6, Asp Explorer, Federal Dropship, Type-7, Type-8, Type-9, and then Cutter.
If time gating has been removed, then there is no point to rolling if you want 'the best' now.I think we have the same desire for the game to be better, however your comment is rather misleading.
Apart from PVP which I would agree with being a narrow meta. PVE engineering is large, though sadly rather opaque to the average player. Some of the data can only be obtained from EDSY and Coriolis web pages, which in one sense is sad state of affairs.
Time gating which has been diminished from the mats part. The engineers do need to be overhauled. I will give an example of the vast and useful variety. How many have used sturdy as an engineering mod? It makes weapons more effective in terms of penetration, which is the second damage roll. Very useful for smaller ships attacking ships with high shields and 65 - 75 armour. There frankly is not a narrow range of metas. I could go on at length, the game design is complex and there are multiple choices, another example for experimentals' is the use of thermal shock to push NPC's to 100% heat whereby they stop firing or even stop, yes even spec ops! I will leave it to ones imagination on how that helps noobs in combat zones and elsewhere. These are not hobby configurations, and we haven't even started on special effects from Power Play Weapons, which can be truly OP and very desirable.
the larger ships no... but the smaller ones i suspect will be difficult.We won't be there for a very long time with the larger ships.
A T-9 is almost 160k cubic meters. A canister is about 1.5 cubic meters. Even if we assume very generous allotments for everything, the ship will reach maximum thruster mass long before it runs out of empty space.
i dont think anyone can articulate what will improve your enjoyment of the game (only you can do that)...... we can only articulate what would improve our enjoyment of the game.... and perhaps if we reference back we could compare where the game is now and see how it works compared to FDs stated design goal of how they wanted it to work and suggest changes to make it closer to that.You haven't really articulated why those things would improve my enjoyment of the game, to be fair. Or why we should make an already punishing new player experience, even more so. What's the upside here?
Ah, yes but....apart from the anti thargoid stuff we haven't had a completely new weapon have we for some time?...(as far as I'm aware).Why a new one? It was forged from the Thargoid like the engine.