I am CMDR BeaconHill. I've been playing ED since Nov 2023. I hope I’m not too wordy in requesting this suggestion.
I like to see a mini or mid-level fleet carrier (Created for Deep Space Savage Operations) with no spin-up time, that can jump at least 250-400 ly, and can carry 1 large and 1 medium ship, plus storage for parts and swapping components, extra fuel, etc. If possible, I’d like it designed off my childhood favorite toy, Milton Bradley Starbird, or a ship that looks similar. It would be one of the hottest ships to have. Python mini carrier. See pics
I'd be willing to pay 50k-100k in ARKs to unlock the ship and its engineers, then pay 2 to 3 billion in in-game credits just to have such a ship. A bit pricey but what the heck..It's time to expand out from the bubble. Colonia is very far and takes too long with regular fleet carriers that are limited to 500 ly jumps, spin-up times, and unpredictable server waiting. It takes the fun out of the game at times. I understand the 1:1 design of the game showing real space travel, but it’s a game, and we should have options. Create wormholes for ARK credits. Or create warp drives for ARK credits.
Warp drive range: Can only be used for 1000 to 3000 light years jumps
Worm holes and or portals range: can be 10,000 light years and above
We like hoping in our ships and go. But if it takes too long to travel the stars, you get bored jumping and mining for fuel, and can lose player interest, especially new players who discover how massive space is. I stay within the bubble because of that. Thanks for your time.
I like to see a mini or mid-level fleet carrier (Created for Deep Space Savage Operations) with no spin-up time, that can jump at least 250-400 ly, and can carry 1 large and 1 medium ship, plus storage for parts and swapping components, extra fuel, etc. If possible, I’d like it designed off my childhood favorite toy, Milton Bradley Starbird, or a ship that looks similar. It would be one of the hottest ships to have. Python mini carrier. See pics
I'd be willing to pay 50k-100k in ARKs to unlock the ship and its engineers, then pay 2 to 3 billion in in-game credits just to have such a ship. A bit pricey but what the heck..It's time to expand out from the bubble. Colonia is very far and takes too long with regular fleet carriers that are limited to 500 ly jumps, spin-up times, and unpredictable server waiting. It takes the fun out of the game at times. I understand the 1:1 design of the game showing real space travel, but it’s a game, and we should have options. Create wormholes for ARK credits. Or create warp drives for ARK credits.
Warp drive range: Can only be used for 1000 to 3000 light years jumps
Worm holes and or portals range: can be 10,000 light years and above
We like hoping in our ships and go. But if it takes too long to travel the stars, you get bored jumping and mining for fuel, and can lose player interest, especially new players who discover how massive space is. I stay within the bubble because of that. Thanks for your time.