Ah, interesting...
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Yeah players bot, but guaranteed the greymarket guys are in there heavily too, like you say. The two currents that keep the waterwheel turning...
Ah, interesting...
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Other than that, if you have a multi-tool equipped, maybe put it in your backpack and try again. They do crazy crap to the ship HUDs.
I raise you, with this one
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And then rewrite themselves. Presumably?SQ42: The Motion Picture
SQ42: The Wrath of Strangli
SQ42: The Search for More Money
The scripts practically write themselves!
Trees and terrain really looking AAAAAA there btwThe year of working landing gear...
Trees and terrain really looking AAAAAA there btw
This is the third battle of this scale we've tried parcitipating and every time it's the same story, a 30k followed by a 5 minute recovery every 2 or 3 minutes..Not sure this is being talked about as much as it should be, ultimately the 600 player cap is in many ways, meaningless. If you try to do battles like the ones we used to do even before server mesh, it's server error after server error until people just quit. This needs to be looked at.
Few minutes after I made this post, people did quit, here's what the feels/looks like:
Impressive. Also, 7:3:600 ... That is 10 servers in total hosting a cap of 600 players, i.e. an average of ... 60 players per server...
Prepare your pikachu faces...
"This is the third battle of this scale we've tried parcitipating and every time it's the same story, a 30k followed by a 5 minute recovery every 2 or 3 minutes..Not sure this is being talked about as much as it should be, ultimately the 600 player cap is in many ways, meaningless. If you try to do battles like the ones we used to do even before server mesh, it's server error after server error until people just quit. This needs to be looked at."
But at least the cargo grids are getting unwonked.
(For a bit)
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SC is a totally seamless experience, with no loading screens. And its techs enabling massive amounts of players truly shine when you are alone. Take that fudsters !
SC is a totally seamless experience, with no loading screens. And its techs enabling massive amounts of players truly shine when you are alone. Take that fudsters !
Well that didn't last long...
(Not sure why it spun out, there doesn't seem to be a collision prior. John Crewe did say that external cargo already affects mass tho)