Game Discussions Star Citizen Discussion Thread v12

Ah, interesting...

tavern_upload_large.png

Yeah players bot, but guaranteed the greymarket guys are in there heavily too, like you say. The two currents that keep the waterwheel turning...
 
Landing gear does work

Source: https://www.reddit.com/r/starcitizen/comments/1kp0vuy/bug_quantum_jump_breaks_ship_interactions/


Can't tell if this one is an authority drop or not. Or just some other pick 'n mix of dysfunction... (Maybe the PES database falling over, like above?)

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Regardless, it brought out one of my favourite fix suggestions ;)

Other than that, if you have a multi-tool equipped, maybe put it in your backpack and try again. They do crazy crap to the ship HUDs.
 
Prepare your pikachu faces...

Source: https://www.reddit.com/r/starcitizen/comments/1kpil0p/server_meshing_works_but_the_second_you_put_100/

This is the third battle of this scale we've tried parcitipating and every time it's the same story, a 30k followed by a 5 minute recovery every 2 or 3 minutes..Not sure this is being talked about as much as it should be, ultimately the 600 player cap is in many ways, meaningless. If you try to do battles like the ones we used to do even before server mesh, it's server error after server error until people just quit. This needs to be looked at.

Few minutes after I made this post, people did quit, here's what the feels/looks like:

 
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Viajero

Volunteer Moderator
Impressive. Also, 7:3:600 ... That is 10 servers in total hosting a cap of 600 players, i.e. an average of ... 60 players per server...

Prepare your pikachu faces...

"This is the third battle of this scale we've tried parcitipating and every time it's the same story, a 30k followed by a 5 minute recovery every 2 or 3 minutes..Not sure this is being talked about as much as it should be, ultimately the 600 player cap is in many ways, meaningless. If you try to do battles like the ones we used to do even before server mesh, it's server error after server error until people just quit. This needs to be looked at."

Meaningless, very much so, indeed. Even worst than before meshing.
 
SC is a totally seamless experience, with no loading screens. And its techs enabling massive amounts of players truly shine when you are alone. Take that fudsters !

"This is the third battle of this scale we've tried parcitipating and every time it's the same story, a 30k followed by a 5 minute recovery every 2 or 3 minutes."

An Idris full of players vs another Idris or a group of ships wrecks their server meshing spaghetti code. How did CIG not see this coming?
 

rootsrat

Volunteer Moderator
I am still musing the idea of selling that unique AMD paint game package and so I am browsing the star hangar from time to time.

Someone has spent 23k USD on SC and are now selling it for 14k :D

 
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