I don't even know what this means or what I'm supposed to do with this. You tend to just declare anything you don't like a "nonsense game design". If you can explain how struggling to earn a living in Elite is better "game design" or increases my enjoyment of the game, I would welcome the discussion.
Where did I say "struggling to earn" was better design?
OK, so here's a few for you.
Most games reward you more for beating tougher enemies. You know what doesn't? Elite Dangerous. A vanilla Elite Anaconda from a ubiquitously available assassination mission will net me ~6m credits
Seeking out a much less available Pirate Activity Threat 6 site and fighting an Elite-rank, fully engineered FDL which is a
significantly harder enemy will reward... oh right... like... 500k.
Edit: And let's not go near earning 12m for a novice eagle kill from massacre stacking...
Nonsense.
You know how most
games value hauling tasks? By the amount you deliver, and how far you take it, because that's what dictates the difficulty of the task. Depending on the game, other factors may play in... all of which are irrelevant to Elite... e.g because a pirate will attack you just as readily for 1t biowaste as they will for 1t void opals.
But getting away from the point. How does Elite value hauling? By the value of the cargo, almost exclusively.
Nonsense.
The price of an item is normally decided by it's scarcity, effort to obtain, and demand.
Methane clathrates are equal scarcity as gold, just as difficult to mine as gold, and have
orders of magnitude more market demand. But what pays more? Gold, by a whole order of magnitude.
Nonsense.
This is trash design without a single thought into how the game's economy should work. There
should be rewarding things, and that should follow a logic. I shouldn't get rewarded because I pet my cat on a Wednesday and wore a red t-shirt to the shops, which
means the Federation gives me a billion credits.
If i fight a harder enemy, i should earn more than fighting an easier enemy.
If I haul something further than I haul something else, I should get paid more.
If I mine something that's harder to find and mine than something else, I should get paid more.
If i seek favourable conditions, i should be rewarded more than less favourable conditions.
Elite does none of these things consistently.