I actually think the balance we have now is pretty good.
Every game system (combat, mining, etc) has good rewards as a baseline. Whether it's materials or credits. You can hop on once or twice per week, do a few missions, make enough to pay your fleet carrier upkeep, and still increase your balance a little. Over time that adds up. But then if you want to create a massive credit buffer (for whatever reason) you can grind out some exobio, massacre missions, or whatever is the big credit earner.
Currently I have 16 ships all built for different tasks. All of them are fully G5 engineered. And my fleet carrier is covered for years. This keeps me coming back and having fun. I can just do whatever I'm in the mood for upon logging in.
Ships as progression always seemed weird to me. Back when I wanted an Anaconda (long time ago) I remember being annoyed at how long I needed to wait until I could earn enough for one. And by the time I earned enough to fully outfit it (plus rebuys) I was tired of the game and took a break. Then when I came back I wasn't as excited about flying an Anaconda anymore.
I think this is a common problem with games that lock gameplay behind "progression". Like those single player games where your character has a bunch of cool abilities. But you only unlock them all toward the end so you barely get to use them.
Every game system (combat, mining, etc) has good rewards as a baseline. Whether it's materials or credits. You can hop on once or twice per week, do a few missions, make enough to pay your fleet carrier upkeep, and still increase your balance a little. Over time that adds up. But then if you want to create a massive credit buffer (for whatever reason) you can grind out some exobio, massacre missions, or whatever is the big credit earner.
Currently I have 16 ships all built for different tasks. All of them are fully G5 engineered. And my fleet carrier is covered for years. This keeps me coming back and having fun. I can just do whatever I'm in the mood for upon logging in.
Ships as progression always seemed weird to me. Back when I wanted an Anaconda (long time ago) I remember being annoyed at how long I needed to wait until I could earn enough for one. And by the time I earned enough to fully outfit it (plus rebuys) I was tired of the game and took a break. Then when I came back I wasn't as excited about flying an Anaconda anymore.
I think this is a common problem with games that lock gameplay behind "progression". Like those single player games where your character has a bunch of cool abilities. But you only unlock them all toward the end so you barely get to use them.